Files
flipper/react-native/react-native-flipper/windows/ReactNativeFlipper/FlipperReactSocket.cpp
Lorenzo Blasa 446bb042d0 React Socket
Summary: React ws implementations

Reviewed By: antonk52

Differential Revision: D39053839

fbshipit-source-id: 7e68770c7bc4e0a0307679713a8b210bba2bbd0b
2022-09-04 12:19:26 -07:00

91 lines
2.6 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "FlipperReactSocket.h"
#include <folly/json.h>
#include <cctype>
#include <iomanip>
#include <sstream>
#include <stdexcept>
#include <string>
#include "../../../../xplat/Flipper/ConnectionContextStore.h"
#include "../../../../xplat/Flipper/FlipperTransportTypes.h"
#include "../../../../xplat/Flipper/FlipperURLSerializer.h"
#include "../../../../xplat/Flipper/Log.h"
#include "FlipperReactSocketClient.h"
namespace facebook {
namespace flipper {
FlipperReactSocket::FlipperReactSocket(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
Scheduler* scheduler)
: FlipperReactSocket(
std::move(endpoint),
std::move(payload),
scheduler,
nullptr) {}
FlipperReactSocket::FlipperReactSocket(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
Scheduler* scheduler,
ConnectionContextStore* connectionContextStore) {
if (endpoint.secure) {
socket_ = std::make_unique<FlipperReactSocketClient>(
endpoint, std::move(payload), scheduler, connectionContextStore);
} else {
socket_ = std::make_unique<FlipperReactSocketClient>(
endpoint, std::move(payload), scheduler, connectionContextStore);
}
}
FlipperReactSocket::~FlipperReactSocket() {}
void FlipperReactSocket::setEventHandler(SocketEventHandler eventHandler) {
socket_->setEventHandler(eventHandler);
}
void FlipperReactSocket::setMessageHandler(
SocketMessageHandler messageHandler) {
socket_->setMessageHandler(messageHandler);
}
bool FlipperReactSocket::connect(FlipperConnectionManager* manager) {
return socket_->connect(manager);
}
void FlipperReactSocket::disconnect() {
socket_->disconnect();
}
void FlipperReactSocket::send(
const folly::dynamic& message,
SocketSendHandler completion) {
socket_->send(message, completion);
}
void FlipperReactSocket::send(
const std::string& message,
SocketSendHandler completion) {
socket_->send(message, completion);
}
/**
Only ever used for insecure connections to receive the device_id from a
signCertificate request. If the intended usage ever changes, then a better
approach needs to be put in place.
*/
void FlipperReactSocket::sendExpectResponse(
const std::string& message,
SocketSendExpectResponseHandler completion) {
socket_->sendExpectResponse(message, completion);
}
} // namespace flipper
} // namespace facebook