React Socket

Summary: React ws implementations

Reviewed By: antonk52

Differential Revision: D39053839

fbshipit-source-id: 7e68770c7bc4e0a0307679713a8b210bba2bbd0b
This commit is contained in:
Lorenzo Blasa
2022-09-04 12:19:26 -07:00
committed by Facebook GitHub Bot
parent c2440b6660
commit 446bb042d0
5 changed files with 641 additions and 0 deletions

View File

@@ -0,0 +1,93 @@
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <folly/dynamic.h>
#include <future>
#include <memory>
#include <mutex>
#include "../../../../xplat/Flipper/FlipperScheduler.h"
#include "../../../../xplat/Flipper/FlipperTransportTypes.h"
namespace facebook {
namespace flipper {
class FlipperConnectionManager;
class ConnectionContextStore;
class FlipperReactBaseSocket {
public:
enum Status {
Unconnected,
Connecting,
Initializing,
Open,
ServerNotFound,
Failed,
Closed
};
FlipperReactBaseSocket(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
Scheduler* scheduler)
: endpoint_(std::move(endpoint)),
payload_(std::move(payload)),
scheduler_(scheduler),
connectionContextStore_(nullptr) {}
FlipperReactBaseSocket(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
Scheduler* scheduler,
ConnectionContextStore* connectionContextStore)
: endpoint_(std::move(endpoint)),
payload_(std::move(payload)),
scheduler_(scheduler),
connectionContextStore_(connectionContextStore) {}
FlipperReactBaseSocket(const FlipperReactBaseSocket&) = delete;
FlipperReactBaseSocket& operator=(const FlipperReactBaseSocket&) = delete;
virtual ~FlipperReactBaseSocket() {}
Status status() const {
return status_;
}
void setEventHandler(SocketEventHandler eventHandler) {
eventHandler_ = std::move(eventHandler);
}
void setMessageHandler(SocketMessageHandler messageHandler) {
messageHandler_ = std::move(messageHandler);
}
virtual bool connect(FlipperConnectionManager* manager) = 0;
virtual void disconnect() = 0;
virtual void send(
const folly::dynamic& message,
SocketSendHandler completion) = 0;
virtual void send(
const std::string& message,
SocketSendHandler completion) = 0;
virtual void sendExpectResponse(
const std::string& message,
SocketSendExpectResponseHandler completion) = 0;
protected:
FlipperConnectionEndpoint endpoint_;
std::unique_ptr<FlipperSocketBasePayload> payload_;
Scheduler* scheduler_;
ConnectionContextStore* connectionContextStore_;
SocketEventHandler eventHandler_;
SocketMessageHandler messageHandler_;
std::atomic<Status> status_;
};
} // namespace flipper
} // namespace facebook

View File

@@ -0,0 +1,90 @@
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "FlipperReactSocket.h"
#include <folly/json.h>
#include <cctype>
#include <iomanip>
#include <sstream>
#include <stdexcept>
#include <string>
#include "../../../../xplat/Flipper/ConnectionContextStore.h"
#include "../../../../xplat/Flipper/FlipperTransportTypes.h"
#include "../../../../xplat/Flipper/FlipperURLSerializer.h"
#include "../../../../xplat/Flipper/Log.h"
#include "FlipperReactSocketClient.h"
namespace facebook {
namespace flipper {
FlipperReactSocket::FlipperReactSocket(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
Scheduler* scheduler)
: FlipperReactSocket(
std::move(endpoint),
std::move(payload),
scheduler,
nullptr) {}
FlipperReactSocket::FlipperReactSocket(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
Scheduler* scheduler,
ConnectionContextStore* connectionContextStore) {
if (endpoint.secure) {
socket_ = std::make_unique<FlipperReactSocketClient>(
endpoint, std::move(payload), scheduler, connectionContextStore);
} else {
socket_ = std::make_unique<FlipperReactSocketClient>(
endpoint, std::move(payload), scheduler, connectionContextStore);
}
}
FlipperReactSocket::~FlipperReactSocket() {}
void FlipperReactSocket::setEventHandler(SocketEventHandler eventHandler) {
socket_->setEventHandler(eventHandler);
}
void FlipperReactSocket::setMessageHandler(
SocketMessageHandler messageHandler) {
socket_->setMessageHandler(messageHandler);
}
bool FlipperReactSocket::connect(FlipperConnectionManager* manager) {
return socket_->connect(manager);
}
void FlipperReactSocket::disconnect() {
socket_->disconnect();
}
void FlipperReactSocket::send(
const folly::dynamic& message,
SocketSendHandler completion) {
socket_->send(message, completion);
}
void FlipperReactSocket::send(
const std::string& message,
SocketSendHandler completion) {
socket_->send(message, completion);
}
/**
Only ever used for insecure connections to receive the device_id from a
signCertificate request. If the intended usage ever changes, then a better
approach needs to be put in place.
*/
void FlipperReactSocket::sendExpectResponse(
const std::string& message,
SocketSendExpectResponseHandler completion) {
socket_->sendExpectResponse(message, completion);
}
} // namespace flipper
} // namespace facebook

View File

@@ -0,0 +1,79 @@
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <folly/dynamic.h>
#include <future>
#include <memory>
#include <mutex>
#include "../../../../xplat/Flipper/FlipperSocket.h"
#include "../../../../xplat/Flipper/FlipperSocketProvider.h"
#include "FlipperReactBaseSocket.h"
namespace facebook {
namespace flipper {
class FlipperConnectionManager;
class ConnectionContextStore;
class FlipperReactSocket : public FlipperSocket {
public:
FlipperReactSocket(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
Scheduler* scheduler);
FlipperReactSocket(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
Scheduler* scheduler,
ConnectionContextStore* connectionContextStore);
virtual ~FlipperReactSocket();
virtual void setEventHandler(SocketEventHandler eventHandler) override;
virtual void setMessageHandler(SocketMessageHandler messageHandler) override;
virtual bool connect(FlipperConnectionManager* manager) override;
virtual void disconnect() override;
virtual void send(const folly::dynamic& message, SocketSendHandler completion)
override;
virtual void send(const std::string& message, SocketSendHandler completion)
override;
virtual void sendExpectResponse(
const std::string& message,
SocketSendExpectResponseHandler completion) override;
private:
std::unique_ptr<FlipperReactBaseSocket> socket_;
};
class FlipperWebSocketProvider : public FlipperSocketProvider {
public:
FlipperWebSocketProvider() {}
virtual std::unique_ptr<FlipperSocket> create(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
Scheduler* scheduler) override {
return std::make_unique<FlipperReactSocket>(
std::move(endpoint), std::move(payload), scheduler);
}
virtual std::unique_ptr<FlipperSocket> create(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
Scheduler* scheduler,
ConnectionContextStore* connectionContextStore) override {
return std::make_unique<FlipperReactSocket>(
std::move(endpoint),
std::move(payload),
scheduler,
connectionContextStore);
}
};
} // namespace flipper
} // namespace facebook

View File

@@ -0,0 +1,299 @@
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "FlipperReactSocketClient.h"
#include <folly/json.h>
#include <winrt/Windows.Foundation.Collections.h>
#include <winrt/Windows.Security.Cryptography.Certificates.h>
#include <winrt/Windows.Storage.Streams.h>
#include <cctype>
#include <iomanip>
#include <sstream>
#include <stdexcept>
#include <string>
#include <thread>
#include "../../../../xplat/Flipper/ConnectionContextStore.h"
#include "../../../../xplat/Flipper/FlipperTransportTypes.h"
#include "../../../../xplat/Flipper/FlipperURLSerializer.h"
#include "../../../../xplat/Flipper/Log.h"
using namespace winrt::Windows::Foundation;
namespace facebook {
namespace flipper {
static constexpr char* CERTIFICATE_FRIENDLY_NAME = "FlipperClientCertificate";
FlipperReactSocketClient::FlipperReactSocketClient(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
Scheduler* scheduler)
: FlipperReactSocketClient(
std::move(endpoint),
std::move(payload),
scheduler,
nullptr) {}
FlipperReactSocketClient::FlipperReactSocketClient(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
Scheduler* scheduler,
ConnectionContextStore* connectionContextStore)
: FlipperReactBaseSocket(
std::move(endpoint),
std::move(payload),
scheduler,
connectionContextStore) {
status_ = Status::Unconnected;
}
FlipperReactSocketClient::~FlipperReactSocketClient() {
disconnect();
}
winrt::Windows::Security::Cryptography::Certificates::Certificate
FlipperReactSocketClient::findClientCertificateFromStore() {
using namespace winrt::Windows::Foundation::Collections;
using namespace winrt::Windows::Security::Cryptography::Certificates;
CertificateQuery query;
query.FriendlyName(winrt::to_hstring(CERTIFICATE_FRIENDLY_NAME));
try {
IVectorView<Certificate> certificates =
CertificateStores::FindAllAsync(query).get();
if (certificates.Size() > 0) {
Certificate certificate = certificates.GetAt(0);
return certificate;
}
} catch (winrt::hresult_error const& ex) {
/* winrt::hresult_error can be thrown whilst trying to find certificates,
* ignore. */
}
throw std::exception("Unable to find client certificate");
}
winrt::Windows::Security::Cryptography::Certificates::Certificate
FlipperReactSocketClient::installClientCertificate() {
using namespace winrt::Windows::Foundation;
using namespace winrt::Windows::Storage;
using namespace winrt::Windows::Security::Cryptography;
using namespace winrt::Windows::Security::Cryptography::Certificates;
auto clientCertificateInfo = connectionContextStore_->getCertificate();
if (clientCertificateInfo.first.empty() ||
clientCertificateInfo.second.empty()) {
throw std::exception("Unable to generate PKCS12");
}
try {
StorageFile clientCertificateFile =
StorageFile::GetFileFromPathAsync(
winrt::to_hstring(clientCertificateInfo.first))
.get();
auto buffer = FileIO::ReadBufferAsync(clientCertificateFile).get();
winrt::hstring clientCertificateData =
CryptographicBuffer::EncodeToBase64String(buffer);
auto password = winrt::to_hstring(clientCertificateInfo.second);
Certificates::CertificateEnrollmentManager::ImportPfxDataAsync(
clientCertificateData,
password,
ExportOption::Exportable,
KeyProtectionLevel::NoConsent,
InstallOptions::DeleteExpired,
winrt::to_hstring(CERTIFICATE_FRIENDLY_NAME))
.get();
return findClientCertificateFromStore();
} catch (winrt::hresult_error const& ex) {
/* winrt::hresult_error can be thrown whilst trying to install the
* certificate, ignore. */
}
throw std::exception("Unable to install client certificate");
}
winrt::Windows::Security::Cryptography::Certificates::Certificate
FlipperReactSocketClient::getClientCertificate() {
using namespace winrt::Windows::Security::Cryptography::Certificates;
try {
return findClientCertificateFromStore();
} catch (const std::exception& ex) {
/* Client certificate may not be in the certificate store,
if so, try to install it. Ignore exception. */
}
return installClientCertificate();
}
bool FlipperReactSocketClient::connect(FlipperConnectionManager* manager) {
if (status_ != Status::Unconnected) {
return false;
}
status_ = Status::Connecting;
std::string connectionURL = endpoint_.secure ? "wss://" : "ws://";
connectionURL += endpoint_.host.c_str();
connectionURL += ":";
connectionURL += std::to_string(endpoint_.port);
auto serializer = URLSerializer{};
payload_->serialize(serializer);
auto payload = serializer.serialize();
if (payload.size()) {
connectionURL += "/?";
connectionURL += payload;
}
auto uri = winrt::to_hstring(connectionURL);
socket_.Control().MessageType(
winrt::Windows::Networking::Sockets::SocketMessageType::Utf8);
if (endpoint_.secure) {
socket_.Control().ClientCertificate(getClientCertificate());
socket_.Control().IgnorableServerCertificateErrors().Append(
winrt::Windows::Security::Cryptography::Certificates::
ChainValidationResult::Untrusted);
socket_.Control().IgnorableServerCertificateErrors().Append(
winrt::Windows::Security::Cryptography::Certificates::
ChainValidationResult::InvalidName);
}
messageReceivedEventToken_ = socket_.MessageReceived(
{this, &FlipperReactSocketClient::OnWebSocketMessageReceived});
closedEventToken_ =
socket_.Closed({this, &FlipperReactSocketClient::OnWebSocketClosed});
try {
this->socket_.ConnectAsync(winrt::Windows::Foundation::Uri(uri))
.wait_for(std::chrono::seconds(10));
status_ = Status::Initializing;
scheduler_->schedule(
[eventHandler = eventHandler_]() { eventHandler(SocketEvent::OPEN); });
return true;
} catch (winrt::hresult_error const& ex) {
winrt::Windows::Web::WebErrorStatus webErrorStatus{
winrt::Windows::Networking::Sockets::WebSocketError::GetStatus(
ex.to_abi())};
}
disconnect();
return false;
}
void FlipperReactSocketClient::disconnect() {
status_ = Status::Closed;
scheduler_->schedule(
[eventHandler = eventHandler_]() { eventHandler(SocketEvent::CLOSE); });
// socket_.Close();
socket_ = nullptr;
}
void FlipperReactSocketClient::send(
const folly::dynamic& message,
SocketSendHandler completion) {
std::string json = folly::toJson(message);
send(json, std::move(completion));
}
void FlipperReactSocketClient::send(
const std::string& message,
SocketSendHandler completion) {
using namespace winrt::Windows::Storage::Streams;
auto payload = winrt::to_hstring(message);
try {
DataWriter dataWriter{socket_.OutputStream()};
dataWriter.WriteString(payload);
dataWriter.StoreAsync().get();
dataWriter.DetachStream();
completion();
} catch (winrt::hresult_error const& ex) {
} catch (const std::exception& ex) {
}
}
/**
Only ever used for insecure connections to receive the device_id from a
signCertificate request. If the intended usage ever changes, then a better
approach needs to be put in place.
*/
void FlipperReactSocketClient::sendExpectResponse(
const std::string& message,
SocketSendExpectResponseHandler completion) {
using namespace winrt::Windows::Storage::Streams;
overrideHandler_ =
std::make_unique<SocketSendExpectResponseHandler>(completion);
auto payload = winrt::to_hstring(message);
try {
DataWriter dataWriter{socket_.OutputStream()};
dataWriter.WriteString(payload);
dataWriter.StoreAsync().get();
dataWriter.DetachStream();
} catch (winrt::hresult_error const& ex) {
overrideHandler_ = nullptr;
completion("", true);
} catch (const std::exception& ex) {
overrideHandler_ = nullptr;
completion(ex.what(), true);
}
}
void FlipperReactSocketClient::OnWebSocketMessageReceived(
winrt::Windows::Networking::Sockets::MessageWebSocket const& /* sender */,
winrt::Windows::Networking::Sockets::
MessageWebSocketMessageReceivedEventArgs const& args) {
using namespace winrt::Windows::Storage::Streams;
try {
DataReader dataReader{args.GetDataReader()};
dataReader.UnicodeEncoding(
winrt::Windows::Storage::Streams::UnicodeEncoding::Utf8);
auto message = dataReader.ReadString(dataReader.UnconsumedBufferLength());
const std::string payload = winrt::to_string(message);
if (overrideHandler_ != nullptr) {
scheduler_->schedule([payload, messageHandler = *overrideHandler_]() {
messageHandler(payload, false);
});
overrideHandler_ = nullptr;
} else if (messageHandler_) {
scheduler_->schedule([payload, messageHandler = messageHandler_]() {
messageHandler(payload);
});
}
} catch (winrt::hresult_error const& ex) {
// winrt::Windows::Web::WebErrorStatus webErrorStatus{
// winrt::Windows::Networking::Sockets::WebSocketError::GetStatus(ex.to_abi())};
}
}
void FlipperReactSocketClient::OnWebSocketClosed(
winrt::Windows::Networking::Sockets::IWebSocket const& /* sender */,
winrt::Windows::Networking::Sockets::WebSocketClosedEventArgs const& args) {
if (status_ == Status::Closed) {
return;
}
status_ = Status::Closed;
scheduler_->schedule(
[eventHandler = eventHandler_]() { eventHandler(SocketEvent::CLOSE); });
}
} // namespace flipper
} // namespace facebook

View File

@@ -0,0 +1,80 @@
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <folly/dynamic.h>
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Networking.Sockets.h>
#include <future>
#include <memory>
#include <mutex>
#include "../../../../xplat/Flipper/FlipperSocket.h"
#include "../../../../xplat/Flipper/FlipperSocketProvider.h"
#include "../../../../xplat/Flipper/FlipperTransportTypes.h"
#include "FlipperReactBaseSocket.h"
namespace facebook {
namespace flipper {
class FlipperConnectionManager;
class ConnectionContextStore;
class FlipperReactSocketClient : public FlipperReactBaseSocket {
public:
FlipperReactSocketClient(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
Scheduler* scheduler);
FlipperReactSocketClient(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
Scheduler* scheduler,
ConnectionContextStore* connectionContextStore);
FlipperReactSocketClient(const FlipperReactSocketClient&) = delete;
FlipperReactSocketClient& operator=(const FlipperReactSocketClient&) = delete;
virtual ~FlipperReactSocketClient();
virtual bool connect(FlipperConnectionManager* manager) override;
virtual void disconnect() override;
virtual void send(const folly::dynamic& message, SocketSendHandler completion)
override;
virtual void send(const std::string& message, SocketSendHandler completion)
override;
virtual void sendExpectResponse(
const std::string& message,
SocketSendExpectResponseHandler completion) override;
void OnWebSocketMessageReceived(
winrt::Windows::Networking::Sockets::MessageWebSocket const& /* sender */,
winrt::Windows::Networking::Sockets::
MessageWebSocketMessageReceivedEventArgs const& args);
void OnWebSocketClosed(
winrt::Windows::Networking::Sockets::IWebSocket const& /* sender */,
winrt::Windows::Networking::Sockets::WebSocketClosedEventArgs const&
args);
private:
std::promise<bool> connected_;
winrt::Windows::Networking::Sockets::MessageWebSocket socket_;
winrt::event_token messageReceivedEventToken_;
winrt::event_token closedEventToken_;
winrt::Windows::Security::Cryptography::Certificates::Certificate
findClientCertificateFromStore();
winrt::Windows::Security::Cryptography::Certificates::Certificate
installClientCertificate();
winrt::Windows::Security::Cryptography::Certificates::Certificate
getClientCertificate();
std::unique_ptr<SocketSendExpectResponseHandler> overrideHandler_;
};
} // namespace flipper
} // namespace facebook