Files
flipper/react-native/react-native-flipper/windows/ReactNativeFlipper/FlipperReactSocketClient.h
Lorenzo Blasa 446bb042d0 React Socket
Summary: React ws implementations

Reviewed By: antonk52

Differential Revision: D39053839

fbshipit-source-id: 7e68770c7bc4e0a0307679713a8b210bba2bbd0b
2022-09-04 12:19:26 -07:00

81 lines
2.7 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <folly/dynamic.h>
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Networking.Sockets.h>
#include <future>
#include <memory>
#include <mutex>
#include "../../../../xplat/Flipper/FlipperSocket.h"
#include "../../../../xplat/Flipper/FlipperSocketProvider.h"
#include "../../../../xplat/Flipper/FlipperTransportTypes.h"
#include "FlipperReactBaseSocket.h"
namespace facebook {
namespace flipper {
class FlipperConnectionManager;
class ConnectionContextStore;
class FlipperReactSocketClient : public FlipperReactBaseSocket {
public:
FlipperReactSocketClient(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
Scheduler* scheduler);
FlipperReactSocketClient(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
Scheduler* scheduler,
ConnectionContextStore* connectionContextStore);
FlipperReactSocketClient(const FlipperReactSocketClient&) = delete;
FlipperReactSocketClient& operator=(const FlipperReactSocketClient&) = delete;
virtual ~FlipperReactSocketClient();
virtual bool connect(FlipperConnectionManager* manager) override;
virtual void disconnect() override;
virtual void send(const folly::dynamic& message, SocketSendHandler completion)
override;
virtual void send(const std::string& message, SocketSendHandler completion)
override;
virtual void sendExpectResponse(
const std::string& message,
SocketSendExpectResponseHandler completion) override;
void OnWebSocketMessageReceived(
winrt::Windows::Networking::Sockets::MessageWebSocket const& /* sender */,
winrt::Windows::Networking::Sockets::
MessageWebSocketMessageReceivedEventArgs const& args);
void OnWebSocketClosed(
winrt::Windows::Networking::Sockets::IWebSocket const& /* sender */,
winrt::Windows::Networking::Sockets::WebSocketClosedEventArgs const&
args);
private:
std::promise<bool> connected_;
winrt::Windows::Networking::Sockets::MessageWebSocket socket_;
winrt::event_token messageReceivedEventToken_;
winrt::event_token closedEventToken_;
winrt::Windows::Security::Cryptography::Certificates::Certificate
findClientCertificateFromStore();
winrt::Windows::Security::Cryptography::Certificates::Certificate
installClientCertificate();
winrt::Windows::Security::Cryptography::Certificates::Certificate
getClientCertificate();
std::unique_ptr<SocketSendExpectResponseHandler> overrideHandler_;
};
} // namespace flipper
} // namespace facebook