Michel Weststrate 0e4a6d659b Make sure plugins can serialize and deserialize
Summary:
This plugin adds serialization capabilities to Sandy plugins buy setting the a `persist: <key>` flag. This shouldn't be used for state that is unserializable, too big, too sensitive, or irrelevant during export / import.

Using an explicit `persist` flag is done to make plugins robust to changes over time; as long as the key is kept the same, state variables can be renamed and reordered without breaking the import / export format. Also it allows us to detect some changes in the import / export format and warn about it.

Alternative designs considered but not implemented would be:
1. requiring the user to explicitly return the state from the factory (e.g. `const todos = createState([]); return { todos }`,
2. or construct the state from client (e.g. `const todos = client.createState([])`)
3. enable persistence by default, and store states in the order the states were created (much like useState in React). This was implemented in the first versions of this diff, but as pointed out in the discussions, this is too sensitive too (accidental) format changes, as the storage format would be quite implicit

A nice benefit of the current approach, especially compared with alternative approach 1, is that state being restored is immediately visible in the plugin factory. In other words, directly after initialization `const todos = createState([])`, the `todos.get()` is actually set to the state that is being restored, rather than having still the initial state which is only overridden rather. So this behaves very much like the `useState` hook in React.

Furthermore, in the future we could use the same `persist` key in combination with other options, such as `saveToLocalStorage`, in case some state acts as a 'preference' (T69989583).

`TestUtils.startPlugin` supports starting plugins with an initial state by using the optional `initialState` field

Actually wiring up the serialization and deserialization into the export / import functionality of Flipper is done in the next diff.

Reviewed By: jknoxville

Differential Revision: D22432770

fbshipit-source-id: 9a4849582c2f6f54d1e40f65a6cba73092c28fe8
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Flipper Build Status Android Maven Badge iOS

Flipper (formerly Sonar) is a platform for debugging mobile apps on iOS and Android. Visualize, inspect, and control your apps from a simple desktop interface. Use Flipper as is or extend it using the plugin API.

Flipper

Table of Contents

Mobile development

Flipper aims to be your number one companion for mobile app development on iOS and Android. Therefore, we provide a bunch of useful tools, including a log viewer, interactive layout inspector, and network inspector.

Extending Flipper

Flipper is built as a platform. In addition to using the tools already included, you can create your own plugins to visualize and debug data from your mobile apps. Flipper takes care of sending data back and forth, calling functions, and listening for events on the mobile app.

Contributing to Flipper

Both Flipper's desktop app and native mobile SDKs are open-source and MIT licensed. This enables you to see and understand how we are building plugins, and of course, join the community and help improve Flipper. We are excited to see what you will build on this platform.

In this repo

This repository includes all parts of Flipper. This includes:

  • Flipper's desktop app built using Electron (/desktop)
  • native Flipper SDKs for iOS (/iOS)
  • native Flipper SDKs for Android (/android)
  • Plugins:
    • Logs (/desktop/src/device-plugins/logs)
    • Layout inspector (/desktop/plugins/layout)
    • Network inspector (/desktop/plugins/network)
    • Shared Preferences/NSUserDefaults inspector (/desktop/plugins/shared_preferences)
  • website and documentation (/website / /docs)

Getting started

Please refer to our Getting Started guide to set up Flipper.

Requirements

  • node >= 8
  • yarn >= 1.5
  • iOS developer tools (for developing iOS plugins)
  • Android SDK and adb

Building from Source

Desktop

Running from source

git clone https://github.com/facebook/flipper.git
cd flipper/desktop
yarn
yarn start

NOTE: If you're on Windows, you need to use Yarn 1.5.1 until this issue is resolved.

Building standalone application

Provide either --mac, --win, --linux or any combination of them to yarn build to build a release zip file for the given platform(s). E.g.

yarn build --mac --version $buildNumber

You can find the resulting artifact in the dist/ folder.

iOS SDK + Sample App

cd iOS/Sample
rm -f Podfile.lock
pod install --repo-update
open Sample.xcworkspace
<Run app from xcode>

You can omit --repo-update to speed up the installation, but watch out as you may be building against outdated dependencies.

Android SDK + Sample app

Start up an android emulator and run the following in the project root:

./gradlew :sample:installDebug

React Native SDK + Sample app

cd react-native/ReactNativeFlipperExample
yarn
yarn android

Note that the first 2 steps need to be done only once.

Alternatively, the app can be started on iOS by running yarn ios.

Troubleshooting

Older yarn versions might show an error / hang with the message 'Waiting for the other yarn instance to finish'. If that happens, run the command yarn first separately in the directory react-native/react-native-flipper.

Documentation

Find the full documentation for this project at fbflipper.com.

Our documentation is built with Docusaurus. You can build it locally by running this:

cd website
yarn
yarn start

Contributing

See the CONTRIBUTING file for how to help out.

License

Flipper is MIT licensed, as found in the LICENSE file.

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