Summary: Added a graph to show how much data is sent to plugins. The tooltip shows a sorted overview of the amount of data. Will put up a GK so that plugin devs can get this data also more easily Reviewed By: jknoxville Differential Revision: D20919321 fbshipit-source-id: f2b78b21ef34551e0ed562b009589d2a5dba9ff3
96 lines
2.3 KiB
TypeScript
96 lines
2.3 KiB
TypeScript
/**
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*
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* @format
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*/
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import React, {useEffect, useRef} from 'react';
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import {fpsEmitter} from '../dispatcher/tracking';
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export default function FpsGraph({
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width,
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height,
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sampleRate = 200,
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}: {
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width: number;
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height: number;
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sampleRate?: number;
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}) {
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const canvasRef = useRef<HTMLCanvasElement>(null);
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useEffect(() => {
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const graphWidth = width - 20;
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const fps: number[] = new Array<number>(graphWidth).fill(0, 0, graphWidth);
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let lastFps = 0;
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let lastDraw = Date.now();
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const handler = (xfps: number) => {
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// at any interval, take the lowest to better show slow downs
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lastFps = Math.min(lastFps, xfps);
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};
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const interval = setInterval(() => {
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const ctx = canvasRef.current!.getContext('2d')!;
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ctx.clearRect(0, 0, width, height);
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ctx.strokeStyle = '#ccc';
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const now = Date.now();
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let missedFrames = 0;
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// check if we missed some measurements, in that case the CPU was fully choked!
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for (let i = 0; i < Math.floor((now - lastDraw) / sampleRate) - 1; i++) {
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fps.push(0);
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fps.shift();
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missedFrames++;
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}
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lastDraw = now;
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// latest measurement
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fps.push(lastFps);
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fps.shift();
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ctx.strokeText(
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'' +
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(missedFrames
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? // if we were chocked, show FPS based on frames missed
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Math.floor((1000 / sampleRate) * missedFrames)
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: lastFps),
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width - 15,
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5 + height / 2,
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);
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ctx.beginPath();
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ctx.moveTo(0, height);
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ctx.lineWidth = 1;
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fps.forEach((num, idx) => {
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ctx.lineTo(idx, height - (Math.min(60, num) / 60) * height);
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});
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ctx.strokeStyle = missedFrames ? '#ff0000' : '#ccc';
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ctx.stroke();
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lastFps = 60;
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}, sampleRate);
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fpsEmitter.on('fps', handler);
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return () => {
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clearInterval(interval);
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fpsEmitter.off('fps', handler);
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};
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}, []);
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return (
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<div>
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<canvas
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ref={canvasRef}
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width={width}
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height={height}
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title="Current framerate in FPS"
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/>
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</div>
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);
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}
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