Files
flipper/desktop/app/src/chrome/FpsGraph.tsx
Michel Weststrate f53846e0ca Add graph showing how much data is received per plugin
Summary:
Added a graph to show how much data is sent to plugins. The tooltip shows a sorted overview of the amount of data.

Will put up a GK so that plugin devs can get this data also more easily

Reviewed By: jknoxville

Differential Revision: D20919321

fbshipit-source-id: f2b78b21ef34551e0ed562b009589d2a5dba9ff3
2020-04-08 13:06:00 -07:00

96 lines
2.3 KiB
TypeScript

/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @format
*/
import React, {useEffect, useRef} from 'react';
import {fpsEmitter} from '../dispatcher/tracking';
export default function FpsGraph({
width,
height,
sampleRate = 200,
}: {
width: number;
height: number;
sampleRate?: number;
}) {
const canvasRef = useRef<HTMLCanvasElement>(null);
useEffect(() => {
const graphWidth = width - 20;
const fps: number[] = new Array<number>(graphWidth).fill(0, 0, graphWidth);
let lastFps = 0;
let lastDraw = Date.now();
const handler = (xfps: number) => {
// at any interval, take the lowest to better show slow downs
lastFps = Math.min(lastFps, xfps);
};
const interval = setInterval(() => {
const ctx = canvasRef.current!.getContext('2d')!;
ctx.clearRect(0, 0, width, height);
ctx.strokeStyle = '#ccc';
const now = Date.now();
let missedFrames = 0;
// check if we missed some measurements, in that case the CPU was fully choked!
for (let i = 0; i < Math.floor((now - lastDraw) / sampleRate) - 1; i++) {
fps.push(0);
fps.shift();
missedFrames++;
}
lastDraw = now;
// latest measurement
fps.push(lastFps);
fps.shift();
ctx.strokeText(
'' +
(missedFrames
? // if we were chocked, show FPS based on frames missed
Math.floor((1000 / sampleRate) * missedFrames)
: lastFps),
width - 15,
5 + height / 2,
);
ctx.beginPath();
ctx.moveTo(0, height);
ctx.lineWidth = 1;
fps.forEach((num, idx) => {
ctx.lineTo(idx, height - (Math.min(60, num) / 60) * height);
});
ctx.strokeStyle = missedFrames ? '#ff0000' : '#ccc';
ctx.stroke();
lastFps = 60;
}, sampleRate);
fpsEmitter.on('fps', handler);
return () => {
clearInterval(interval);
fpsEmitter.off('fps', handler);
};
}, []);
return (
<div>
<canvas
ref={canvasRef}
width={width}
height={height}
title="Current framerate in FPS"
/>
</div>
);
}