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flipper/docs/extending/create-plugin.md
John Knox b3ec8b052b Add Setup and Extending top level navs
Summary: Distinguish between integrating flipper, and developing plugins.

Reviewed By: passy

Differential Revision: D15148448

fbshipit-source-id: 7c772fa1cea7d5ed789a984039afc37bc0b8a927
2019-04-30 11:06:45 -07:00

3.7 KiB

id, title
id title
create-plugin Mobile Setup

Implement FlipperPlugin

Create a class implementing FlipperPlugin. The ID that is returned from your implementation needs to match the name defined in your JavaScript counterpart's package.json.

Android

public class MyFlipperPlugin implements FlipperPlugin {
  private FlipperConnection mConnection;

  @Override
  public String getId() {
    return "MyFlipperPlugin";
  }

  @Override
  public void onConnect(FlipperConnection connection) throws Exception {
    mConnection = connection;
  }

  @Override
  public void onDisconnect() throws Exception {
    mConnection = null;
  }

  @Override
  public boolean runInBackground() {
  	return false;
  }
}

iOS

@interface MyFlipperPlugin : NSObject<FlipperPlugin>
@end

@implementation MyFlipperPlugin

- (NSString*)identifier { return @"MyFlipperPlugin"; }
- (void)didConnect:(FlipperConnection*)connection {}
- (void)didDisonnect {}
- (BOOL)runInBackground {}

@end

C++

class MyFlipperPlugin : public FlipperPlugin {
public:
  std::string identifier() const override { return "MyFlipperPlugin"; }
  void didConnect(std::shared_ptr<FlipperConnection> conn) override;
  void didDisconnect() override;
  bool runInBackground() override;
};

Using FlipperConnection

Using the FlipperConnection object you can register a receiver of a desktop method call and respond with data.

Android

connection.receive("getData", new FlipperReceiver() {
  @Override
  public void onReceive(FlipperObject params, FlipperResponder responder) throws Exception {
    responder.success(
        new FlipperObject.Builder()
            .put("data", MyData.get())
            .build());
  }
});

iOS

@interface MyFlipperPlugin : NSObject<FlipperPlugin>
@end

@implementation MyFlipperPlugin

- (NSString*)identifier { return @"MyFlipperPlugin"; }

- (void)didConnect:(FlipperConnection*)connection
{
  [connection receive:@"getData" withBlock:^(NSDictionary *params, FlipperResponder *responder) {
    [responder success:@{
      @"data":[MyData get],
    }];
  }];
}

- (void)didDisonnect {}

@end

C++

void MyFlipperPlugin::didConnect(std::shared_ptr<FlipperConnection> conn) {
  conn->receive("getData", [](const folly::dynamic &params,
                             std::unique_ptr<FlipperResponder> responder) {
    dynamic response = folly::dynamic::object("data", getMyData());
    responder->success(response);
  });
}

Push data to the desktop

You don't have to wait for the desktop to request data though, you can also push data directly to the desktop.

Android

connection.send("MyMessage",
    new FlipperObject.Builder()
        .put("message", "Hello")
        .build()

iOS

[connection send:@"getData" withParams:@{@"message":@"hello"}];

C++

void MyFlipperPlugin::didConnect(std::shared_ptr<FlipperConnection> conn) {
  dynamic message = folly::dynamic::object("message", "hello");
  conn->send("getData", message);
}

Background Plugins

If the plugin returns false in runInBackground(), then the Flipper app will only accept messages from the client side when the plugin is active (i.e. when user is using the plugin in the Flipper app). Whereas with the plugin marked as runInBackground, it can send messages even when the plugin is not in active use. The benefit is that the data can be processed in the background and notifications can be fired. It also reduces the number of rerenders and time taken to display the data when the plugin becomes active. As the data comes in the background, it is processed and a state is updated in the Redux store. When the plugin becomes active, the initial render will contain all the data.