Summary: victorversion Reviewed By: jknoxville Differential Revision: D16559673 fbshipit-source-id: 6f92601443e1f74a3906b7ab0971c7780aba8995
11 KiB
id, title
| id | title |
|---|---|
| getting-started | Getting Started |
Flipper helps you debug Android and iOS apps running in an emulator/simulator or connected physical development devices. Flipper consists of two parts:
- The desktop app for macOS
- The native mobile SDKs for Android and iOS
To use Flipper, you need to add the mobile SDK to your app.
Setup
Desktop app
The desktop part of Flipper doesn't need any particular setup. Simply download the latest build of our app and launch it. The desktop app is available for macOS and requires a working installation of the Android/iOS development tools on your system.
Once you start Flipper and launch an emulator/simulator or connect a device, you will already be able to see the device logs in Flipper. To see app specific data, you need to integrate our native SDKs with your app.
Setup your Android app
Add the following permissions to your AndroidManifest.xml. The SDK needs these to communicate with the desktop app on localhost via adb. It won't make any external internet requests.
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
It's recommended that you add the following activity to the manifest too, which can help diagnose integration issues and other problems:
<activity android:name="com.facebook.flipper.android.diagnostics.FlipperDiagnosticActivity"
android:exported="true"/>
Flipper is distributed via JCenter. Add the dependencies to your build.gradle file.
You should also explicitly depend on soloader
instead of relying on transitive dependency resolution which is getting deprecated
with Gradle 5.
We provide a "no-op" implementation of some oft-used Flipper interfaces you can use to make it easier to strip Flipper from your release builds.
repositories {
jcenter()
}
dependencies {
debugImplementation 'com.facebook.flipper:flipper:0.23.4'
debugImplementation 'com.facebook.soloader:soloader:0.5.1'
releaseImplementation 'com.facebook.flipper:flipper-noop:0.23.4'
}
Now you can initialize Flipper in your Application's onCreate method, which involves
initializing SoLoader (for loading the C++ part of Flipper) and starting a FlipperClient.
public class MyApplication extends Application {
@Override
public void onCreate() {
super.onCreate();
SoLoader.init(this, false);
if (BuildConfig.DEBUG && FlipperUtils.shouldEnableFlipper(this)) {
final FlipperClient client = AndroidFlipperClient.getInstance(this);
client.addPlugin(new InspectorFlipperPlugin(this, DescriptorMapping.withDefaults()));
client.start();
}
}
}
Android Snapshots
Feeling adventurous? We publish Android snapshot releases directly off of master.
You can get the latest version by adding the Maven Snapshot repository to your sources
and pointing to the most recent -SNAPSHOT version.
repositories {
maven { url 'https://oss.sonatype.org/content/repositories/snapshots/' }
}
dependencies {
debugImplementation 'com.facebook.flipper:flipper:0.23.5-SNAPSHOT'
debugImplementation 'com.facebook.soloader:soloader:0.5.1'
releaseImplementation 'com.facebook.flipper:flipper-noop:0.23.5-SNAPSHOT'
}
Setup your iOS app
We support both Swift and Objective-C for Flipper with CocoaPods as build and distribution mechanism.
CocoaPods
project 'MyApp.xcodeproj'
swift_version = "4.1"
flipperkit_version = '0.23.4'
target 'MyApp' do
platform :ios, '9.0'
pod 'FlipperKit', '~>' + flipperkit_version
pod 'FlipperKit/FlipperKitLayoutComponentKitSupport', '~>' + flipperkit_version
pod 'FlipperKit/SKIOSNetworkPlugin', '~>' + flipperkit_version
pod 'FlipperKit/FlipperKitUserDefaultsPlugin', '~>' + flipperkit_version
# This post_install hook adds the -DFB_SONARKIT_ENABLED=1 flag to OTHER_CFLAGS, necessary to expose Flipper classes in the header files
post_install do |installer|
file_name = Dir.glob("*.xcodeproj")[0]
app_project = Xcodeproj::Project.open(file_name)
app_project.native_targets.each do |target|
target.build_configurations.each do |config|
cflags = config.build_settings['OTHER_CFLAGS'] || '$(inherited) '
unless cflags.include? '-DFB_SONARKIT_ENABLED=1'
puts 'Adding -DFB_SONARKIT_ENABLED=1 in OTHER_CFLAGS...'
cflags << '-DFB_SONARKIT_ENABLED=1'
end
config.build_settings['OTHER_CFLAGS'] = cflags
end
app_project.save
end
installer.pods_project.save
end
end
project 'MyApp.xcodeproj'
swift_version = "4.1"
flipperkit_version = '0.23.4'
target 'MyApp' do
platform :ios, '9.0'
pod 'FlipperKit', '~>' + flipperkit_version
# Layout and network plugins are not yet supported for swift projects
pod 'FlipperKit/FlipperKitLayoutComponentKitSupport', '~>' + flipperkit_version
pod 'FlipperKit/SKIOSNetworkPlugin', '~>' + flipperkit_version
pod 'FlipperKit/FlipperKitUserDefaultsPlugin', '~>' + flipperkit_version
# If you use `use_frameworks!` in your Podfile,
# uncomment the below $static_framework array and also
# the pre_install section. This will cause Flipper and
# it's dependencies to be static and all other pods to
# be dynamic.
# $static_framework = ['FlipperKit', 'Flipper', 'Flipper-Folly',
# 'CocoaAsyncSocket', 'ComponentKit', 'DoubleConversion',
# 'glog', 'Flipper-PeerTalk', 'Flipper-RSocket', 'Yoga', 'YogaKit',
# 'CocoaLibEvent', 'OpenSSL-Static', 'boost-for-react-native']
#
# pre_install do |installer|
# Pod::Installer::Xcode::TargetValidator.send(:define_method, :verify_no_static_framework_transitive_dependencies) {}
# installer.pod_targets.each do |pod|
# if $static_framework.include?(pod.name)
# pod.instance_variable_set(:@host_requires_frameworks, false)
# end
# end
# end
# This post_install hook adds the -DFB_SONARKIT_ENABLED flag to OTHER_SWIFT_FLAGS, necessary to build swift target
post_install do |installer|
file_name = Dir.glob("*.xcodeproj")[0]
app_project = Xcodeproj::Project.open(file_name)
app_project.native_targets.each do |target|
target.build_configurations.each do |config|
if (config.build_settings['OTHER_SWIFT_FLAGS'])
unless config.build_settings['OTHER_SWIFT_FLAGS'].include? '-DFB_SONARKIT_ENABLED'
puts 'Adding -DFB_SONARKIT_ENABLED ...'
swift_flags = config.build_settings['OTHER_SWIFT_FLAGS']
if swift_flags.split.last != '-Xcc'
config.build_settings['OTHER_SWIFT_FLAGS'] << ' -Xcc'
end
config.build_settings['OTHER_SWIFT_FLAGS'] << ' -DFB_SONARKIT_ENABLED'
end
else
puts 'OTHER_SWIFT_FLAGS does not exist thus assigning it to `$(inherited) -Xcc -DFB_SONARKIT_ENABLED`'
config.build_settings['OTHER_SWIFT_FLAGS'] = '$(inherited) -Xcc -DFB_SONARKIT_ENABLED'
end
app_project.save
end
end
installer.pods_project.save
end
end
You need to compile your project with the FB_SONARKIT_ENABLED=1 compiler flag. The above post_install hook adds this compiler flag to your project settings.
On the first run of pod install, FB_SONARKIT_ENABLED=1 may not be added in the "Build Settings" of your project, but in all the subsequent runs of pod install, the above post_install hook successfully adds the compiler flag. So before running your app, make sure that FB_SONARKIT_ENABLED=1 is present in OTHER_CFLAGS and OTHER_SWIFT_FLAGS for Objective-C and Swift projects respectively.
Install the dependencies by running pod install. You can now import and initialize Flipper in your
AppDelegate.
#import <FlipperKit/FlipperClient.h>
#import <FlipperKitLayoutPlugin/FlipperKitLayoutPlugin.h>
#import <FlipperKitLayoutComponentKitSupport/FlipperKitLayoutComponentKitSupport.h>
#import <FlipperKitUserDefaultsPlugin/FKUserDefaultsPlugin.h>
#import <FlipperKitNetworkPlugin/FlipperKitNetworkPlugin.h>
#import <SKIOSNetworkPlugin/SKIOSNetworkAdapter.h>
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
FlipperClient *client = [FlipperClient sharedClient];
SKDescriptorMapper *layoutDescriptorMapper = [[SKDescriptorMapper alloc] initWithDefaults];
[FlipperKitLayoutComponentKitSupport setUpWithDescriptorMapper: layoutDescriptorMapper];
[client addPlugin: [[FlipperKitLayoutPlugin alloc] initWithRootNode: application
withDescriptorMapper: layoutDescriptorMapper]];
[client addPlugin:[[FKUserDefaultsPlugin alloc] initWithSuiteName:nil]]; [client start];
[client addPlugin: [[FlipperKitNetworkPlugin alloc] initWithNetworkAdapter:[SKIOSNetworkAdapter new]]];
[client start];
...
}
@end
import UIKit
import FlipperKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
let client = FlipperClient.shared()
let layoutDescriptorMapper = SKDescriptorMapper(defaults: ())
FlipperKitLayoutComponentKitSupport.setUpWith(layoutDescriptorMapper)
client?.add(FlipperKitLayoutPlugin(rootNode: application, with: layoutDescriptorMapper!))
client?.start()
return true
}
}
- If you do not use CocoaPods as a dependency management tool then currently there is no way to integrate FlipperKit other than manually including all the dependencies and building it.
- For Android, Flipper works with both emulators and physical devices connected through USB. However on iOS, we don't yet support physical devices.
Ready for takeoff
Finally, you need to add plugins to your Flipper client. Above we have only added the Layout Inspector plugin to get you started. See Network Plugin and Layout Inspector Plugin for information on how to add them, and also enable Litho or ComponentKit support. You can check the sample apps in the GitHub repo for examples of integrating other plugins.
Having trouble?
See the troubleshooting page for help with known problems.
