Summary: Depends on #149. Version bump for Android to bring it in line with the top-level version. Pull Request resolved: https://github.com/facebook/Sonar/pull/150 Reviewed By: priteshrnandgaonkar Differential Revision: D8804324 Pulled By: passy fbshipit-source-id: 6c796f34cf064f117b6195b3c88d9b5c100f8dbb
113 lines
3.7 KiB
Markdown
113 lines
3.7 KiB
Markdown
---
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id: getting-started
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title: Getting Started
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sidebar_label: Getting Started
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---
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Sonar helps you debug Android and iOS apps running in an emulator/simulator or connected physical development devices. Sonar consists of two parts:
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* The desktop app for macOS
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* The native mobile SDKs for Android and iOS
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To use Sonar, you need to add the mobile SDK to your app.
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## Setup
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### Desktop app
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The desktop part of Sonar doesn't need any particular setup. Simply [download the latest build](https://www.facebook.com/sonar/public/mac) of our app and launch it. The desktop app is available for macOS and requires a working installation of the Android/iOS development tools on your system.
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Once you start Sonar and launch an emulator/simulator or connect a device, you will already be able to see the device logs in Sonar. To see app specific data, you need to integrate our native SDKs with your app.
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### Setup your Android app
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Sonar is distributed via JCenter. Add dependencies to your `build.gradle` file.
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```
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repositories {
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jcenter()
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}
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dependencies {
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debugImplementation 'com.facebook.sonar:sonar:0.6.11'
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}
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```
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Now you can initialize Sonar in your Application's `onCreate`-method like this:
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```java
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public class MyApplication extends Application {
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@Override
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public void onCreate() {
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super.onCreate();
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SoLoader.init(this, false);
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if (BuildConfig.DEBUG && SonarUtils.shouldEnableSonar(this)) {
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final SonarClient client = AndroidSonarClient.getInstance(this);
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client.addPlugin(new MySonarPlugin());
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client.start();
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}
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}
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}
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```
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### Setup your iOS app
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To integrate with an iOS app, you can use [CocoaPods](https://cocoapods.org). Add the mobile Sonar SDK and its dependencies to your `Podfile`:
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```ruby
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project 'MyApp.xcodeproj'
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source 'https://github.com/facebook/Sonar.git'
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source 'https://github.com/CocoaPods/Specs'
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# Uncomment the next line to define a global platform for your project
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swift_version = "4.1"
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target 'MyApp' do
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pod 'SonarKit', '~>0.0.1'
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post_install do |installer|
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installer.pods_project.targets.each do |target|
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if ['YogaKit'].include? target.name
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target.build_configurations.each do |config|
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config.build_settings['SWIFT_VERSION'] = swift_version
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end
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end
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end
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end
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end
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```
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and install the dependencies by running `pod install`. When you open the Xcode workspace file for your app, you now can import and initialize Sonar in your AppDelegate.
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```objective-c
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#import <SonarKit/SonarClient.h>
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@implementation AppDelegate
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
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{
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#if DEBUG
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SonarClient *client = [SonarClient sharedClient];
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[client addPlugin:[MySonarPlugin new]];
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[client start];
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#endif
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...
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}
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@end
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```
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<div class='warning'>
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* We haven't released the dependency to CocoaPods yet, here is the [issue](https://github.com/facebook/Sonar/issues/132) by which you can track.
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* If you do not use CocoaPods as a dependency management tool then currently there is no way to integrate SonarKit other than manually including all the dependencies and building it.
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* For Android, Sonar works with both emulators and physical devices connected through USB. However on iOS, we don't yet support physical devices.
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* Also Sonar doesn't work with swift projects as its written in C++ and had C++ dependencies. But we are working on supporting sonar for swift projects. You can find this issue [here](https://github.com/facebook/Sonar/issues/13)
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</div>
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## Ready for takeoff
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Finally you need to add plugins to your Sonar client. See [Network Plugin](network-plugin.md) and [Layout Inspector Plugin](layout-plugin.md) on how to add them.
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