Noah Gilmore 8177675465 Initial support for using Sonar in Swift projects (#106)
Summary:
This PR adds support for using SonarKit clients in Swift apps. Fixes #13, fixes #87

1. Swift can't import Obj-C modules which have C++ headers. For this reason, we use SonarKit as an Obj-C++ wrapper around Sonar, which is written in C++. Due to search path misconfiguration, trying to import SonarKit into a Swift project would import `xplat/Sonar/SonarPlugin.h` instead of `iOS/SonarKit/SonarPlugin.h`, which caused `file not found` errors for C++ stdlib imports like #28 because new projects don't have their search paths set up correctly.
2. The network and layout plugins have C++ definitions (struct methods, classes) in some of their headers. This causes the compiler to get confused for Swift projects, because it only supports importing Objective-C files in umbrella headers, meaning that the `SonarKit` won't build.

1. I updated the `HEADER_SEARCH_PATHS` of SonarKit.podspec's build configuration to include `${PODS_ROOT}/Headers/Private/SonarKit/**` first, which alleviates the search path issue. The Obj-C `Sample` project seems to have worked around this by including a hardcoded `${PODS_ROOT}/SonarKit/**` search path in the pbxproj, which is why Sample works but new projects (like those referenced in #28) don't. I removed this since it's no longer necessary.
2. I added a `SampleSwift` app to demonstrate using Sonar with a Swift project.
3. Because the Podfiles for `Sample` and `SampleSwift` referenced podspecs using `:podspec` instead of a concrete version, Cocoapods wouldn't copy local header files (instead, it downloads them from the source). To enable local development of these sample apps using `:path`, I added a symlink to SonarKit.podspec in the root of the directory.
4. I changed SonarKit.podspec to use a tag-based `source`, since v0.0.1 pulls from the master branch of this repo.

The layout and network plugins still don't work with Swift - in order to fix this, we'll need to work on extracting the C++ out of their headers and writing Obj-C++ wrappers for them. I decided to push this off to a later PR since this one is quite large already.

This means that we need to be able to `import SonarKit` without importing all the network/layout plugin headers. In order to make this work, I made "SonarKit/Core" the spec's `default_subspecs`.

priteshrnandgaonkar, let me know if you have any thoughts on this implementation. You can verify that the SampleSwift app works by checking out this branch, `pod install`ing in the SampleSwift directory, and building it :)

![image](https://user-images.githubusercontent.com/1168853/41928625-ac195bd8-792a-11e8-82b8-65d6233a1fbb.png)
Pull Request resolved: https://github.com/facebook/Sonar/pull/106

Reviewed By: jknoxville

Differential Revision: D8890010

Pulled By: priteshrnandgaonkar

fbshipit-source-id: 449305bcc5cbeb5787c23f51b1ecb80a5cbdad32
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Sonar Build Status

Sonar is a platform for debugging mobile apps on iOS and Android. Visualize, inspect, and control your apps from a simple desktop interface. Use Sonar as is or extend it using the plugin API.

Sonar

Mobile development

Sonar aims to be your number one companion for mobile app development on iOS and Android. Therefore, we provide a bunch of useful tools including a log viewer, interactive layout inspector, and network inspector.

Extending Sonar

Sonar is built as a platform. In addition to using the tools already included, you can create your own plugins to visualize and debug data from your mobile apps. Sonar takes care of sending data back and forth, calling functions, and listening for events on the mobile app.

Contributing to Sonar

Both Sonar's desktop app and native mobile SDKs are open-source and MIT licensed. This enables you to see and understand how we are building plugins, and of course join the community and help improve Sonar. We are excited to see what you will build on this platform.

In this repo

This repository includes all parts of Sonar. This includes:

  • Sonar's desktop app built using Electron (/src)
  • native Sonar SDKs for iOS (/iOS)
  • native Sonar SDKs for Android (/android)
  • Plugins:
    • Logs (/src/device-plugins/logs)
    • Layout inspector (/src/plugins/layout)
    • Network inspector (/src/plugins/network)
  • website and documentation (/website / /docs)

Getting started

Please refer to our Getting Started guide to set up Sonar.

Requirements

  • macOS (while Sonar is buildable using other systems as well, only macOS is officially supported)
  • node >= 8
  • yarn >= 1.5
  • iOS developer tools (for developing iOS plugins)
  • Android SDK and adb

Starting the desktop app

git clone https://github.com/facebook/Sonar.git
cd Sonar
yarn
yarn start

NOTE: If you're on Windows, you need to use Yarn 1.5.1 until this issue is resolved.

Building the desktop app

yarn build --mac --version $buildNumber

Documentation

Find the full documentation for this project at fbsonar.com.

Contributing and license

See the CONTRIBUTING file for how to help out. Sonar is MIT licensed, as found in the LICENSE file.

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