Files
flipper/iOS/Plugins/FlipperKitPluginUtils/FlipperKitLayoutHelpers/FlipperKitLayoutHelpers/SKTouch.m
Pritesh Nandgaonkar 790f23301e Refactor Layout Plugin
Summary:
This diff moves the iOS descriptors and other layout helpers into its own buck target. Earlier everything was part of the FlipperKitLayoutPlugin target. When kcui, tried to add macos descriptors, we realised that FlipperKitLayoutPlugin doesn't have macos platform in it and thus he had to put #if TARGET_OS_SIMULATOR check in iOS descriptors and at some other places.

In order to make the integration easier I decided to split the Layout Plugin in following way.

```
FlipperKitLayoutPlugin
  -> FlipperKitLayoutIOSDescriptors (platform set as IOS)
  -> FlipperKitLayoutHelpers (used in iOS Descriptors and usefule for Macos too)
  -> FlipperKitLayoutMacOSDescriptors(coming soon by kcui)(platform set as MacOS)

```

Reviewed By: kcui

Differential Revision: D27127587

fbshipit-source-id: f108ef81914297e93c886fe53dabf0a4bf11ebc1
2021-03-25 16:00:28 -07:00

83 lines
2.4 KiB
Objective-C

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#if FB_SONARKIT_ENABLED
#import "SKTouch.h"
#import "SKNodeDescriptor.h"
@implementation SKTouch {
SKTouchFinishDelegate _onFinish;
CGPoint _currentTouchPoint;
id<SKDescriptorMapperProtocol> _descriptorMapper;
NSMutableArray<id<NSObject>>* _nodeStack;
NSMutableArray<NSMutableDictionary*>* _treeStack;
}
- (instancetype)initWithTouchPoint:(CGPoint)touchPoint
withRootNode:(id<NSObject>)node
withDescriptorMapper:(id<SKDescriptorMapperProtocol>)mapper
finishWithBlock:(SKTouchFinishDelegate)finishBlock {
if (self = [super init]) {
_onFinish = finishBlock;
_currentTouchPoint = touchPoint;
_descriptorMapper = mapper;
_nodeStack = [NSMutableArray new];
[_nodeStack addObject:node];
_treeStack = [NSMutableArray new];
[_treeStack addObject:[[NSMutableDictionary alloc] init]];
}
return self;
}
- (void)continueWithChildIndex:(NSUInteger)childIndex
withOffset:(CGPoint)offset {
_currentTouchPoint.x -= offset.x;
_currentTouchPoint.y -= offset.y;
id<NSObject> currentNode = _nodeStack.lastObject;
SKNodeDescriptor* descriptor =
[_descriptorMapper descriptorForClass:[currentNode class]];
id<NSObject> nextNode = [descriptor childForNode:currentNode
atIndex:childIndex];
[_nodeStack addObject:nextNode];
[_treeStack addObject:[[NSMutableDictionary alloc] init]];
descriptor = [_descriptorMapper descriptorForClass:[nextNode class]];
NSString* currentId = [descriptor identifierForNode:nextNode];
[descriptor hitTest:self forNode:nextNode];
// After finish this component
_currentTouchPoint.x += offset.x;
_currentTouchPoint.y += offset.y;
[_nodeStack removeLastObject];
NSDictionary* currentDict = _treeStack.lastObject;
[_treeStack removeLastObject];
[_treeStack.lastObject setObject:currentDict forKey:currentId];
}
- (void)finish {
_onFinish(_nodeStack.lastObject);
}
- (void)retrieveSelectTree:(SKProcessFinishDelegate)callback {
callback(_treeStack.lastObject);
[_treeStack removeAllObjects];
}
- (BOOL)containedIn:(CGRect)bounds {
return CGRectContainsPoint(bounds, _currentTouchPoint);
}
@end
#endif