Files
flipper/react-native/react-native-flipper/windows/ReactNativeFlipper/FlipperReactBaseSocket.h
Lorenzo Blasa 446bb042d0 React Socket
Summary: React ws implementations

Reviewed By: antonk52

Differential Revision: D39053839

fbshipit-source-id: 7e68770c7bc4e0a0307679713a8b210bba2bbd0b
2022-09-04 12:19:26 -07:00

94 lines
2.5 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <folly/dynamic.h>
#include <future>
#include <memory>
#include <mutex>
#include "../../../../xplat/Flipper/FlipperScheduler.h"
#include "../../../../xplat/Flipper/FlipperTransportTypes.h"
namespace facebook {
namespace flipper {
class FlipperConnectionManager;
class ConnectionContextStore;
class FlipperReactBaseSocket {
public:
enum Status {
Unconnected,
Connecting,
Initializing,
Open,
ServerNotFound,
Failed,
Closed
};
FlipperReactBaseSocket(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
Scheduler* scheduler)
: endpoint_(std::move(endpoint)),
payload_(std::move(payload)),
scheduler_(scheduler),
connectionContextStore_(nullptr) {}
FlipperReactBaseSocket(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
Scheduler* scheduler,
ConnectionContextStore* connectionContextStore)
: endpoint_(std::move(endpoint)),
payload_(std::move(payload)),
scheduler_(scheduler),
connectionContextStore_(connectionContextStore) {}
FlipperReactBaseSocket(const FlipperReactBaseSocket&) = delete;
FlipperReactBaseSocket& operator=(const FlipperReactBaseSocket&) = delete;
virtual ~FlipperReactBaseSocket() {}
Status status() const {
return status_;
}
void setEventHandler(SocketEventHandler eventHandler) {
eventHandler_ = std::move(eventHandler);
}
void setMessageHandler(SocketMessageHandler messageHandler) {
messageHandler_ = std::move(messageHandler);
}
virtual bool connect(FlipperConnectionManager* manager) = 0;
virtual void disconnect() = 0;
virtual void send(
const folly::dynamic& message,
SocketSendHandler completion) = 0;
virtual void send(
const std::string& message,
SocketSendHandler completion) = 0;
virtual void sendExpectResponse(
const std::string& message,
SocketSendExpectResponseHandler completion) = 0;
protected:
FlipperConnectionEndpoint endpoint_;
std::unique_ptr<FlipperSocketBasePayload> payload_;
Scheduler* scheduler_;
ConnectionContextStore* connectionContextStore_;
SocketEventHandler eventHandler_;
SocketMessageHandler messageHandler_;
std::atomic<Status> status_;
};
} // namespace flipper
} // namespace facebook