Reviewed By: bhamodi Differential Revision: D33331422 fbshipit-source-id: 016e8dcc0c0c7f1fc353a348b54fda0d5e2ddc01
71 lines
3.3 KiB
Swift
71 lines
3.3 KiB
Swift
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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import UIKit
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import FlipperKit
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@UIApplicationMain
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class AppDelegate: UIResponder, UIApplicationDelegate {
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var window: UIWindow?
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func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
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window = UIWindow()
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let client = FlipperClient.shared()
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let layoutDescriptorMapper = SKDescriptorMapper(defaults: ())
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// If you want to debug componentkit view in swift, otherwise you can ignore the next line
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FlipperKitLayoutComponentKitSupport.setUpWith(layoutDescriptorMapper)
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client?.add(FlipperKitLayoutPlugin(rootNode: application, with: layoutDescriptorMapper!))
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client?.add(FlipperKitNetworkPlugin(networkAdapter: SKIOSNetworkAdapter()))
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client?.add(FlipperKitExamplePlugin.sharedInstance());
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client?.add(FKUserDefaultsPlugin.init(suiteName: nil))
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client?.start()
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let storyboard = UIStoryboard(name: "MainStoryBoard", bundle: nil)
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let mainViewController = storyboard.instantiateViewController(withIdentifier: "MainViewController")
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let navigationController = UINavigationController(rootViewController: mainViewController)
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navigationController.navigationBar.topItem?.title = "SampleFlipper"
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navigationController.navigationBar.isTranslucent = false
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window?.rootViewController = navigationController
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window?.makeKeyAndVisible()
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// Use NSLog since Flipepr doesn't capture print() by default
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NSLog("Hello from Flipper in a Swift app!")
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return true
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}
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func applicationWillResignActive(_ application: UIApplication) {
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// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
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// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
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}
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func applicationDidEnterBackground(_ application: UIApplication) {
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// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
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// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
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}
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func applicationWillEnterForeground(_ application: UIApplication) {
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// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
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}
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func applicationDidBecomeActive(_ application: UIApplication) {
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// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
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}
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func applicationWillTerminate(_ application: UIApplication) {
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// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
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}
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}
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