Summary: - Fix some typos. - Move Objective-C/Swift code blocks under one heading with code tabs. - Fix hierarchy so that sidebar is actually useful. Adding a top-level Android/iOS(Swift)/iOS(ObjC) switch is really, really painful to do right now. What RN does for this is incredibly gross (sorry, but I'm sure they'd agree) and precarious. It only takes one incorrectly placed newline to break everything. Let's avoid that for now. Reviewed By: jknoxville Differential Revision: D15123871 fbshipit-source-id: b1184dbbaf3e38b09596ce4e0f0d4daa79b8e33f
286 lines
11 KiB
Markdown
286 lines
11 KiB
Markdown
---
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id: getting-started
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title: Getting Started
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---
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Flipper helps you debug Android and iOS apps running in an emulator/simulator or connected physical development devices. Flipper consists of two parts:
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- The desktop app for macOS
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- The native mobile SDKs for Android and iOS
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To use Flipper, you need to add the mobile SDK to your app.
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## Setup
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### Desktop app
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The desktop part of Flipper doesn't need any particular setup. Simply [download the latest build](https://www.facebook.com/fbflipper/public/mac) of our app and launch it. The desktop app is available for macOS and requires a working installation of the Android/iOS development tools on your system.
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Once you start Flipper and launch an emulator/simulator or connect a device, you will already be able to see the device logs in Flipper. To see app specific data, you need to integrate our native SDKs with your app.
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### Setup your Android app
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Add the following permissions to your `AndroidManifest.xml`. The SDK needs these to communicate with the desktop app on localhost via adb. It won't make any external internet requests.
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```xml
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<uses-permission android:name="android.permission.INTERNET" />
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<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
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```
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It's recommended that you add the following activity to the manifest too, which can help diagnose integration issues and other problems:
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```xml
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<activity android:name="com.facebook.flipper.android.diagnostics.FlipperDiagnosticActivity"
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android:exported="true"/>
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```
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Flipper is distributed via JCenter. Add the dependencies to your `build.gradle` file.
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You should also explicitly depend on [`soloader`](https://github.com/facebook/soloader)
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instead of relying on transitive dependency resolution which is getting deprecated
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with Gradle 5.
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```groovy
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repositories {
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jcenter()
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}
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dependencies {
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debugImplementation 'com.facebook.flipper:flipper:0.20.0'
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debugImplementation 'com.facebook.soloader:soloader:0.5.1'
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}
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```
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Now you can initialize Flipper in your Application's `onCreate` method, which involves
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initializing SoLoader (for loading the C++ part of Flipper) and starting a `FlipperClient`.
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```java
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public class MyApplication extends Application {
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@Override
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public void onCreate() {
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super.onCreate();
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SoLoader.init(this, false);
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if (BuildConfig.DEBUG && FlipperUtils.shouldEnableFlipper(this)) {
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final FlipperClient client = AndroidFlipperClient.getInstance(this);
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client.addPlugin(new InspectorFlipperPlugin(this, DescriptorMapping.withDefaults()));
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client.start();
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}
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}
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}
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```
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### Android Snapshots
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Feeling adventurous? We publish Android snapshot releases directly off of `master`.
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You can get the latest version by adding the Maven Snapshot repository to your sources
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and pointing to the most recent `-SNAPSHOT` version.
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```groovy
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repositories {
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maven { url 'https://oss.sonatype.org/content/repositories/snapshots/' }
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}
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dependencies {
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debugImplementation 'com.facebook.flipper:flipper:0.20.1-SNAPSHOT'
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debugImplementation 'com.facebook.soloader:soloader:0.5.1'
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}
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```
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## Setup your iOS app
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We support both Swift and Objective-C for Flipper with CocoaPods as build and distribution mechanism.
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### CocoaPods
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<!--DOCUSAURUS_CODE_TABS-->
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<!--Objective-C-->
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```ruby
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project 'MyApp.xcodeproj'
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source 'https://github.com/facebook/flipper.git'
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source 'https://github.com/CocoaPods/Specs'
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swift_version = "4.1"
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flipperkit_version = '0.20.0'
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target 'MyApp' do
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platform :ios, '9.0'
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pod 'FlipperKit', '~>' + flipperkit_version
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pod 'FlipperKit/FlipperKitLayoutComponentKitSupport', '~>' + flipperkit_version
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pod 'FlipperKit/SKIOSNetworkPlugin', '~>' + flipperkit_version
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pod 'FlipperKit/FlipperKitUserDefaultsPlugin', '~>' + flipperkit_version
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# This post_install script adds min deployment iOS version to yoga's pod target.
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# It also adds -DFB_SONARKIT_ENABLED=1 flag to OTHER_CFLAGS, necessary to build expose Flipper classes in the header files
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post_install do |installer|
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installer.pods_project.targets.each do |target|
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if ('Yoga' == target.name)
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target.build_configurations.each do |config|
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config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = '8.0'
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end
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end
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end
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file_name = Dir.glob("*.xcodeproj")[0]
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app_project = Xcodeproj::Project.open(file_name)
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app_project.native_targets.each do |target|
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target.build_configurations.each do |config|
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if (config.build_settings['OTHER_CFLAGS'])
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if !(config.build_settings['OTHER_CFLAGS'].include? '-DFB_SONARKIT_ENABLED=1')
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puts 'Adding -DFB_SONARKIT_ENABLED=1 in OTHER_CFLAGS...'
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config.build_settings['OTHER_CFLAGS'] << '-DFB_SONARKIT_ENABLED=1'
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end
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else
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puts 'OTHER_CFLAGS does not exist, assigining it to `$(inherited), -DFB_SONARKIT_ENABLED=1` '
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config.build_settings['OTHER_CFLAGS'] = '$(inherited) -DFB_SONARKIT_ENABLED=1 '
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end
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app_project.save
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end
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end
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end
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end
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```
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<!--Swift-->
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```ruby
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project 'MyApp.xcodeproj'
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source 'https://github.com/facebook/flipper.git'
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source 'https://github.com/CocoaPods/Specs'
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swift_version = "4.1"
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flipperkit_version = '0.20.0'
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target 'MyApp' do
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platform :ios, '9.0'
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pod 'FlipperKit', '~>' + flipperkit_version
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# Layout and network plugins are not yet supported for swift projects
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pod 'FlipperKit/FlipperKitLayoutComponentKitSupport', '~>' + flipperkit_version
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pod 'FlipperKit/SKIOSNetworkPlugin', '~>' + flipperkit_version
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pod 'FlipperKit/FlipperKitUserDefaultsPlugin', '~>' + flipperkit_version
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# If you use `use_frameworks!` in your Podfile,
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# uncomment the below $static_framework array and also
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# the pre_install section. This will cause Flipper and
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# it's dependencies to be static and all other pods to
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# be dynamic.
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# $static_framework = ['FlipperKit', 'Flipper', 'Folly',
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# 'CocoaAsyncSocket', 'ComponentKit', 'DoubleConversion',
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# 'glog', 'PeerTalk', 'RSocket', 'Yoga', 'YogaKit',
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# 'CocoaLibEvent', 'OpenSSL-Static', 'boost-for-react-native']
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# pre_install do |installer|
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# installer.pod_targets.each do |pod|
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# if $static_framework.include?(pod.name)
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# pod.host_requires_frameworks = false
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# end
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# end
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# end
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# This post_install script adds min deployment iOS version to yoga's pod target.
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# It also adds -DFB_SONARKIT_ENABLED flag to OTHER_SWIFT_FLAGS, necessary to build swift target
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post_install do |installer|
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file_name = Dir.glob("*.xcodeproj")[0]
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app_project = Xcodeproj::Project.open(file_name)
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installer.pods_project.targets.each do |target|
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if ('Yoga' == target.name)
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target.build_configurations.each do |config|
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config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = '8.0'
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end
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end
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end
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app_project.native_targets.each do |target|
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target.build_configurations.each do |config|
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if (config.build_settings['OTHER_SWIFT_FLAGS'])
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if !(config.build_settings['OTHER_SWIFT_FLAGS'].include? '-DFB_SONARKIT_ENABLED')
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puts 'Adding -DFB_SONARKIT_ENABLED ...'
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swift_flags = config.build_settings['OTHER_SWIFT_FLAGS']
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if swift_flags.split.last != '-Xcc'
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config.build_settings['OTHER_SWIFT_FLAGS'] << ' -Xcc'
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end
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config.build_settings['OTHER_SWIFT_FLAGS'] << ' -DFB_SONARKIT_ENABLED'
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end
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else
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puts 'OTHER_SWIFT_FLAGS does not exist thus assigning it to `$(inherited) -Xcc -DFB_SONARKIT_ENABLED`'
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config.build_settings['OTHER_SWIFT_FLAGS'] = '$(inherited) -Xcc -DFB_SONARKIT_ENABLED'
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end
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app_project.save
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end
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end
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end
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end
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```
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<!--END_DOCUSAURUS_CODE_TABS-->
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Install the dependencies by running `pod install`. When you open the XCode
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workspace file of your app, you now can import and initialize Flipper in your
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AppDelegate. Before running your app, make sure that the flag
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`-DFB_SONARKIT_ENABLED=1` is present in the `OTHER_CFLAGS` of
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application's build settings.
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<!--DOCUSAURUS_CODE_TABS-->
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<!--Objective-C-->
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```objective-c
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#import <FlipperKit/FlipperClient.h>
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#import <FlipperKitLayoutPlugin/FlipperKitLayoutPlugin.h>
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#import <FlipperKitLayoutComponentKitSupport/FlipperKitLayoutComponentKitSupport.h>
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#import <FlipperKitUserDefaultsPlugin/FKUserDefaultsPlugin.h>
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#import <FlipperKitNetworkPlugin/FlipperKitNetworkPlugin.h>
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#import <SKIOSNetworkPlugin/SKIOSNetworkAdapter.h>
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@implementation AppDelegate
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
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{
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FlipperClient *client = [FlipperClient sharedClient];
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SKDescriptorMapper *layoutDescriptorMapper = [[SKDescriptorMapper alloc] initWithDefaults];
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[FlipperKitLayoutComponentKitSupport setUpWithDescriptorMapper: layoutDescriptorMapper];
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[client addPlugin: [[FlipperKitLayoutPlugin alloc] initWithRootNode: application
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withDescriptorMapper: layoutDescriptorMapper]];
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[client addPlugin:[[FKUserDefaultsPlugin alloc] initWithSuiteName:nil]]; [client start];
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[client addPlugin: [[FlipperKitNetworkPlugin alloc] initWithNetworkAdapter:[SKIOSNetworkAdapter new]]];
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[client start];
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...
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}
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@end
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```
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<!--Swift-->
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```swift
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import UIKit
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import FlipperKit
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@UIApplicationMain
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class AppDelegate: UIResponder, UIApplicationDelegate {
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var window: UIWindow?
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func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
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// Override point for customization after application launch.
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let client = FlipperClient.shared()
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let layoutDescriptorMapper = SKDescriptorMapper(defaults: ())
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FlipperKitLayoutComponentKitSupport.setUpWith(layoutDescriptorMapper)
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client?.add(FlipperKitLayoutPlugin(rootNode: application, with: layoutDescriptorMapper!))
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client?.start()
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return true
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}
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}
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```
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<!--END_DOCUSAURUS_CODE_TABS-->
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<div class="warning">
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- We haven't released the dependency to CocoaPods yet, here is the [issue](https://github.com/facebook/flipper/issues/132) by which you can track.
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- If you do not use CocoaPods as a dependency management tool then currently there is no way to integrate FlipperKit other than manually including all the dependencies and building it.
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- For Android, Flipper works with both emulators and physical devices connected through USB. However on iOS, we don't yet support physical devices.
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</div>
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## Ready for takeoff
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Finally, you need to add plugins to your Flipper client. Above we have only added the Layout Inspector plugin to get you started. See [Network Plugin](network-plugin.md) and [Layout Inspector Plugin](layout-plugin.md) for information on how to add them, and also enable Litho or ComponentKit support. You can check the sample apps in the [GitHub repo](https://github.com/facebook/flipper) for examples of integrating other plugins.
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## Having trouble?
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See the [troubleshooting page](troubleshooting.html) for help with known problems. |