Summary: Never really liked this code. Before this change, calls to connect were blocking. Because of this, we had to make use of promises and a bit of really not that good-looking code. So, this change makes connect non-blocking meaning that we make full use of our event handler. These changes contain: - CSR is not getting generated after each failed attempt. - Connect is no longer blocking. - Do not report events via the handler when explicitly disconnecting. Reviewed By: jknoxville Differential Revision: D46853228 fbshipit-source-id: 00e6a9c7c039a756175fe14982959e078d92bacb
80 lines
2.7 KiB
C++
80 lines
2.7 KiB
C++
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <folly/dynamic.h>
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#include <winrt/Windows.Foundation.h>
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#include <winrt/Windows.Networking.Sockets.h>
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#include <future>
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#include <memory>
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#include <mutex>
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#include "../../../../xplat/Flipper/FlipperSocket.h"
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#include "../../../../xplat/Flipper/FlipperSocketProvider.h"
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#include "../../../../xplat/Flipper/FlipperTransportTypes.h"
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#include "FlipperReactBaseSocket.h"
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namespace facebook {
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namespace flipper {
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class FlipperConnectionManager;
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class ConnectionContextStore;
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class FlipperReactSocketClient : public FlipperReactBaseSocket {
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public:
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FlipperReactSocketClient(
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FlipperConnectionEndpoint endpoint,
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std::unique_ptr<FlipperSocketBasePayload> payload,
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Scheduler* scheduler);
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FlipperReactSocketClient(
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FlipperConnectionEndpoint endpoint,
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std::unique_ptr<FlipperSocketBasePayload> payload,
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Scheduler* scheduler,
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ConnectionContextStore* connectionContextStore);
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FlipperReactSocketClient(const FlipperReactSocketClient&) = delete;
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FlipperReactSocketClient& operator=(const FlipperReactSocketClient&) = delete;
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virtual ~FlipperReactSocketClient();
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virtual void connect(FlipperConnectionManager* manager) override;
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virtual void disconnect() override;
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virtual void send(const folly::dynamic& message, SocketSendHandler completion)
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override;
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virtual void send(const std::string& message, SocketSendHandler completion)
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override;
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virtual void sendExpectResponse(
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const std::string& message,
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SocketSendExpectResponseHandler completion) override;
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void OnWebSocketMessageReceived(
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winrt::Windows::Networking::Sockets::MessageWebSocket const& /* sender */,
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winrt::Windows::Networking::Sockets::
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MessageWebSocketMessageReceivedEventArgs const& args);
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void OnWebSocketClosed(
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winrt::Windows::Networking::Sockets::IWebSocket const& /* sender */,
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winrt::Windows::Networking::Sockets::WebSocketClosedEventArgs const&
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args);
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private:
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winrt::Windows::Networking::Sockets::MessageWebSocket socket_;
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winrt::event_token messageReceivedEventToken_;
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winrt::event_token closedEventToken_;
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winrt::Windows::Security::Cryptography::Certificates::Certificate
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findClientCertificateFromStore();
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winrt::Windows::Security::Cryptography::Certificates::Certificate
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installClientCertificate();
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winrt::Windows::Security::Cryptography::Certificates::Certificate
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getClientCertificate();
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std::unique_ptr<SocketSendExpectResponseHandler> overrideHandler_;
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};
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} // namespace flipper
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} // namespace facebook
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