Summary: Implemented json schema for flipper plugin package.json and used it for validation in "flipper-pkg lint" command. Nice thing about json schema is that it not only allows to validate json, but also can be referenced using "$schema" property in json so IDEs like VSCode can find it and use for code completion, validation and to show properties documentation. I'm going to deploy the schema as a part of documentation website so it can be referenced as https://fbflipper.com/schemas/plugin-package/v2.json. Also the "$schema" field can be used instead of "specVersion" to determine the specification according to which the plugin is defined. E.g., if specification version 3 would be created, it will be described in schema https://fbflipper.com/schemas/plugin-package/v3.json, etc. Reviewed By: passy Differential Revision: D21228294 fbshipit-source-id: f21351e584ef936a7d6b314436448489691f83a6
87 lines
3.2 KiB
Plaintext
87 lines
3.2 KiB
Plaintext
---
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id: js-setup
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title: Building a Desktop Plugin
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sidebar_label: Building a Desktop Plugin
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---
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import useBaseUrl from '@docusaurus/useBaseUrl';
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Now that we have the native side covered, let's display the data we're sending
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on the desktop side. You can check out the full workflow of building Flipper desktop
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plugins here: https://fbflipper.com/docs/extending/js-setup.html.
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<img alt="Custom cards UI for our sea mammals plugin" src={useBaseUrl("img/js-custom.png")} />
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## Dynamic Plugin loading
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By default, Flipper will start with the plugins it was bundled with. You can
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configure it to also look for plugins in custom directories. To do that,
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modify the `~/.flipper/config.json` file that is created the first time
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you start Flipper and add a newly created directory the `pluginPaths` attribute.
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Your file will then look something like this:
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```json
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{
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"pluginPaths": [
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"~/Flipper/custom-plugins/"
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],
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...
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}
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```
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## Creating the Plugin Package
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With the loading part out of the way, we can create the new plugin. For that, first
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create a new folder inside the custom plugins directory. Then use `yarn init` (`npm init` if that's more your style)
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to initialise a new JavaScript package:
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```bash
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$ cd ~/Flipper/custom-plugins/
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$ mkdir sea-mammals
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$ cd sea-mammals
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$ yarn init
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```
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Open the `package.json` and edit it. There are a few important things:
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1) "$schema" must contain URI identifying scheme according to which the plugin is defined. Currently, Flipper supports plugins defined by the specification version 2 (https://fbflipper.com/schemas/plugin-package/v2.json), while version 1 is being deprecated.
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2) "name" must start with "flipper-plugin-"
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3) "keywords" must contain "flipper-plugin"
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4) "id" must be the same as used on native side, e.g. returned by getId() method in Android plugin. In our case that is "sea-mammals".
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5) "flipperBundlerEntry" must point to the source entry point which will be used by "flipper-pkg" to produce the plugin bundle.
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6) "main" must point to the place where the produced bundle will be written.
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7) "title" and "icon" are optional fields specifying the plugin item appearance in the Flipper sidebar.
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For instance:
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```json
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{
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"$schema": "https://fbflipper.com/schemas/plugin-package/v2.json",
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"name": "flipper-plugin-sea-mammals",
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"id": "sea-mammals",
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"version": "2.0.0",
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"main": "dist/bundle.js",
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"flipperBundlerEntry": "src/index.tsx",
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"license": "MIT",
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"keywords": ["flipper-plugin"],
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"icon": "apps",
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"title": "Sea Mammals",
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"category": "Example Plugin",
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"scripts": {
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"lint": "flipper-pkg lint",
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"prepack": "flipper-pkg lint && flipper-pkg bundle"
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},
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"peerDependencies": {
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"flipper": "latest"
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},
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"devDependencies": {
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"flipper": "latest",
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"flipper-pkg": "latest"
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}
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}
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```
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*See [package.json](https://github.com/facebook/flipper/blob/master/desktop/plugins/seamammals/package.json)*
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To ensure there are no errors in the defined plugin, install packages (using `yarn install` or `npm install`) and execute script `lint` (`yarn lint` or `npm run lint`) which shows all the mismatches that should be fixed to make the plugin definition valid.
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Now that our package has been set up, we are ready to build a UI for our plugin. Either by using a standardized table-based plugin, or by creating a custom UI.
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