Files
flipper/docs/getting-started.md
Pascal Hartig 44b7d4c6c3 Flipper Bump: v0.17.2-SNAPSHOT
Summary: Back to snapshot releases.

Reviewed By: danielbuechele

Differential Revision: D14384824

fbshipit-source-id: 7447732d299a2f85081ef1eec27f14416d88a3bc
2019-03-08 04:55:40 -08:00

280 lines
11 KiB
Markdown

---
id: getting-started
title: Getting Started
sidebar_label: Getting Started
---
Flipper helps you debug Android and iOS apps running in an emulator/simulator or connected physical development devices. Flipper consists of two parts:
- The desktop app for macOS
- The native mobile SDKs for Android and iOS
To use Flipper, you need to add the mobile SDK to your app.
## Setup
### Desktop app
The desktop part of Flipper doesn't need any particular setup. Simply [download the latest build](https://www.facebook.com/fbflipper/public/mac) of our app and launch it. The desktop app is available for macOS and requires a working installation of the Android/iOS development tools on your system.
Once you start Flipper and launch an emulator/simulator or connect a device, you will already be able to see the device logs in Flipper. To see app specific data, you need to integrate our native SDKs with your app.
![Logs plugin](/docs/assets/initial.png)
### Setup your Android app
Add the following permissions to your AndroidManifest.xml. The SDK needs these to communicate with the desktop app on localhost via adb. It won't make any external internet requests.
```xml
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
```
It's recommended that you add the following activity to the manifest too, which can help diagnose integration issues and other problems:
```xml
<activity android:name="com.facebook.flipper.android.diagnostics.FlipperDiagnosticActivity"
android:exported="true"/>
```
Flipper is distributed via JCenter. Add the dependencies to your `build.gradle` file.
You should also explicitly depend on [`soloader`](https://github.com/facebook/soloader)
instead of relying on transitive dependency resolution which is getting deprecated
with Gradle 5.
```groovy
repositories {
jcenter()
}
dependencies {
debugImplementation 'com.facebook.flipper:flipper:0.17.1'
debugImplementation 'com.facebook.soloader:soloader:0.5.1'
}
```
Now you can initialize Flipper in your Application's `onCreate` method like this:
It's important that `SoLoader.init(this, false);` is called at some point before the Flipper client is initialized. This allows the c++ part of Flipper to be loaded.
```java
public class MyApplication extends Application {
@Override
public void onCreate() {
super.onCreate();
SoLoader.init(this, false);
if (BuildConfig.DEBUG && FlipperUtils.shouldEnableFlipper(this)) {
final FlipperClient client = AndroidFlipperClient.getInstance(this);
client.addPlugin(new InspectorFlipperPlugin(this, DescriptorMapping.withDefaults()));
client.start();
}
}
}
```
### Android Snapshots
Feeling adventurous? We publish Android snapshot releases directly off of `master`.
You can get the latest version by adding the Maven Snapshot repository to your sources
and pointing to the most recent `-SNAPSHOT` version.
```groovy
repositories {
maven { url 'https://oss.sonatype.org/content/repositories/snapshots/' }
}
dependencies {
debugImplementation 'com.facebook.flipper:flipper:0.17.2-SNAPSHOT'
debugImplementation 'com.facebook.soloader:soloader:0.5.1'
}
```
### Setup your iOS app
To integrate with an iOS app, you can use [CocoaPods](https://cocoapods.org). Add the mobile Flipper SDK and its dependencies to your `Podfile`
### Objective-c
Podfile for Objective-C projects will look like the following
```ruby
project 'MyApp.xcodeproj'
source 'https://github.com/facebook/flipper.git'
source 'https://github.com/CocoaPods/Specs'
swift_version = "4.1"
flipperkit_version = '0.17.1'
target 'MyApp' do
platform :ios, '9.0'
pod 'FlipperKit', '~>' + flipperkit_version
pod 'FlipperKit/FlipperKitLayoutComponentKitSupport', '~>' + flipperkit_version
pod 'FlipperKit/SKIOSNetworkPlugin', '~>' + flipperkit_version
pod 'FlipperKit/FlipperKitUserDefaultsPlugin', '~>' + flipperkit_version
# This post_install script adds swift version to yogakit's pod target.
# It also adds -DFB_SONARKIT_ENABLED=1 flag to OTHER_CFLAGS, necessary to build expose Flipper classes in the header files
post_install do |installer|
installer.pods_project.targets.each do |target|
if ['YogaKit'].include? target.name
target.build_configurations.each do |config|
config.build_settings['SWIFT_VERSION'] = swift_version
end
end
end
file_name = Dir.glob("*.xcodeproj")[0]
app_project = Xcodeproj::Project.open(file_name)
app_project.native_targets.each do |target|
target.build_configurations.each do |config|
if (config.build_settings['OTHER_CFLAGS'])
if !(config.build_settings['OTHER_CFLAGS'].include? '-DFB_SONARKIT_ENABLED=1')
puts 'Adding -DFB_SONARKIT_ENABLED=1 in OTHER_CFLAGS...'
config.build_settings['OTHER_CFLAGS'] << '-DFB_SONARKIT_ENABLED=1'
end
else
puts 'OTHER_CFLAGS does not exist, assigining it to `$(inherited), -DFB_SONARKIT_ENABLED=1` '
config.build_settings['OTHER_CFLAGS'] = '$(inherited) -DFB_SONARKIT_ENABLED=1 '
end
app_project.save
end
end
end
end
```
Install the dependencies by running `pod install`.When you open the Xcode workspace file for your app, you now can import and initialize Flipper in your AppDelegate. Before running your app, make sure that the flag `-DFB_SONARKIT_ENABLED=1` is present in the `OTHER_CFLAGS` in your application's build settings.
```objective-c
#import <FlipperKit/FlipperClient.h>
#import <FlipperKitLayoutPlugin/FlipperKitLayoutPlugin.h>
#import <FlipperKitLayoutComponentKitSupport/FlipperKitLayoutComponentKitSupport.h>
#import <FlipperKitUserDefaultsPlugin/FKUserDefaultsPlugin.h>
#import <FlipperKitNetworkPlugin/FlipperKitNetworkPlugin.h>
#import <SKIOSNetworkPlugin/SKIOSNetworkAdapter.h>
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
FlipperClient *client = [FlipperClient sharedClient];
SKDescriptorMapper *layoutDescriptorMapper = [[SKDescriptorMapper alloc] initWithDefaults];
[FlipperKitLayoutComponentKitSupport setUpWithDescriptorMapper: layoutDescriptorMapper];
[client addPlugin: [[FlipperKitLayoutPlugin alloc] initWithRootNode: application
withDescriptorMapper: layoutDescriptorMapper]];
[client addPlugin:[[FKUserDefaultsPlugin alloc] initWithSuiteName:nil]]; [client start];
[client addPlugin: [[FlipperKitNetworkPlugin alloc] initWithNetworkAdapter:[SKIOSNetworkAdapter new]]];
[client start];
...
}
@end
```
### Swift
Podfile for the swift projects will look like the following:
```ruby
project 'MyApp.xcodeproj'
source 'https://github.com/facebook/flipper.git'
source 'https://github.com/CocoaPods/Specs'
swift_version = "4.1"
flipperkit_version = '0.17.1'
target 'MyApp' do
platform :ios, '9.0'
pod 'FlipperKit', '~>' + flipperkit_version
# Layout and network plugins are not yet supported for swift projects
pod 'FlipperKit/FlipperKitLayoutComponentKitSupport', '~>' + flipperkit_version
pod 'FlipperKit/SKIOSNetworkPlugin', '~>' + flipperkit_version
pod 'FlipperKit/FlipperKitUserDefaultsPlugin', '~>' + flipperkit_version
# If you use `use_frameworks!` in your Podfile,
# uncomment the below $static_framework array and also
# the pre_install section. This will cause Flipper and
# it's dependencies to be static and all other pods to
# be dynamic.
# $static_framework = ['FlipperKit', 'Flipper', 'Folly',
# 'CocoaAsyncSocket', 'ComponentKit', 'DoubleConversion',
# 'glog', 'PeerTalk', 'RSocket', 'Yoga', 'YogaKit',
# 'CocoaLibEvent', 'OpenSSL-Static', 'boost-for-react-native']
# pre_install do |installer|
# installer.pod_targets.each do |pod|
# if $static_framework.include?(pod.name)
# pod.host_requires_frameworks = false
# end
# end
# end
# This post_install script adds -DFB_SONARKIT_ENABLED flag to OTHER_SWIFT_FLAGS, necessary to build swift target
post_install do |installer|
file_name = Dir.glob("*.xcodeproj")[0]
app_project = Xcodeproj::Project.open(file_name)
app_project.native_targets.each do |target|
target.build_configurations.each do |config|
if (config.build_settings['OTHER_SWIFT_FLAGS'])
if !(config.build_settings['OTHER_SWIFT_FLAGS'].include? '-DFB_SONARKIT_ENABLED')
puts 'Adding -DFB_SONARKIT_ENABLED ...'
swift_flags = config.build_settings['OTHER_SWIFT_FLAGS']
if swift_flags.split.last != '-Xcc'
config.build_settings['OTHER_SWIFT_FLAGS'] << ' -Xcc'
end
config.build_settings['OTHER_SWIFT_FLAGS'] << ' -DFB_SONARKIT_ENABLED'
end
else
puts 'OTHER_SWIFT_FLAGS does not exist thus assigning it to `$(inherited) -Xcc -DFB_SONARKIT_ENABLED`'
config.build_settings['OTHER_SWIFT_FLAGS'] = '$(inherited) -Xcc -DFB_SONARKIT_ENABLED'
end
app_project.save
end
end
end
end
```
Install the dependencies by running `pod install`.When you open the Xcode workspace file for your app, you now can import and initialize Flipper in your AppDelegate by following the below mentioned example. Before running your app, make sure that the flag `-Xcc -DFB_SONARKIT_ENABLED` is present in the `OTHER_SWIFT_FLAGS` in your application's build settings.
```swift
import UIKit
import FlipperKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
let client = FlipperClient.shared()
let layoutDescriptorMapper = SKDescriptorMapper(defaults: ())
FlipperKitLayoutComponentKitSupport.setUpWith(layoutDescriptorMapper)
client?.add(FlipperKitLayoutPlugin(rootNode: application, with: layoutDescriptorMapper!))
client?.start()
return true
}
}
```
<div class="warning">
- We haven't released the dependency to CocoaPods yet, here is the [issue](https://github.com/facebook/flipper/issues/132) by which you can track.
- If you do not use CocoaPods as a dependency management tool then currently there is no way to integrate FlipperKit other than manually including all the dependencies and building it.
- For Android, Flipper works with both emulators and physical devices connected through USB. However on iOS, we don't yet support physical devices.
</div>
## Ready for takeoff
Finally, you need to add plugins to your Flipper client. Above we have only added the Layout Inspector plugin to get you started. See [Network Plugin](network-plugin.md) and [Layout Inspector Plugin](layout-plugin.md) for information on how to add them, and also enable Litho or ComponentKit support. You can check the sample apps in the [GitHub repo](https://github.com/facebook/flipper) for examples of integrating other plugins.
## Having trouble?
See the [troubleshooting page](troubleshooting.html) for help with known problems.