Summary: Plugins moved from "sonar/desktop/src/plugins" to "sonar/desktop/plugins". Fixed all the paths after moving. New "desktop" folder structure: - `src` - Flipper desktop app JS code executing in Electron Renderer (Chrome) process. - `static` - Flipper desktop app JS code executing in Electron Main (Node.js) process. - `plugins` - Flipper desktop JS plugins. - `pkg` - Flipper packaging lib and CLI tool. - `doctor` - Flipper diagnostics lib and CLI tool. - `scripts` - Build scripts for Flipper desktop app. - `headless` - Headless version of Flipper desktop app. - `headless-tests` - Integration tests running agains Flipper headless version. Reviewed By: mweststrate Differential Revision: D20344186 fbshipit-source-id: d020da970b2ea1e001f9061a8782bfeb54e31ba0
191 lines
4.2 KiB
TypeScript
191 lines
4.2 KiB
TypeScript
/**
|
|
* Copyright (c) Facebook, Inc. and its affiliates.
|
|
*
|
|
* This source code is licensed under the MIT license found in the
|
|
* LICENSE file in the root directory of this source tree.
|
|
*
|
|
* @format
|
|
*/
|
|
|
|
import React from 'react';
|
|
import {
|
|
FlipperPlugin,
|
|
RoundedSection,
|
|
Button,
|
|
produce,
|
|
CenteredView,
|
|
Info,
|
|
colors,
|
|
styled,
|
|
FlexRow,
|
|
Text,
|
|
brandColors,
|
|
} from 'flipper';
|
|
import {Draft} from 'immer';
|
|
|
|
type Player = ' ' | 'X' | 'O';
|
|
|
|
type State = {
|
|
cells: readonly [
|
|
Player,
|
|
Player,
|
|
Player,
|
|
Player,
|
|
Player,
|
|
Player,
|
|
Player,
|
|
Player,
|
|
Player,
|
|
];
|
|
winner: Player;
|
|
turn: 'X' | 'O';
|
|
};
|
|
|
|
function initialState(): State {
|
|
return {
|
|
// Cells
|
|
// 0 1 2
|
|
// 3 4 5
|
|
// 6 7 8
|
|
cells: [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '] as const,
|
|
turn: Math.random() < 0.5 ? 'O' : 'X',
|
|
winner: ' ',
|
|
} as const;
|
|
}
|
|
|
|
const computeNextState = produce(
|
|
(draft: Draft<State>, cell: number, player: 'X' | 'O') => {
|
|
draft.cells[cell] = player;
|
|
draft.turn = player === 'X' ? 'O' : 'X';
|
|
draft.winner = computeWinner(draft.cells);
|
|
},
|
|
);
|
|
|
|
function computeWinner(c: State['cells']): Player {
|
|
// check the 2 diagonals
|
|
if ((c[0] === c[4] && c[0] === c[8]) || (c[2] === c[4] && c[2] === c[6])) {
|
|
return c[4];
|
|
}
|
|
for (let i = 0; i < 3; i++) {
|
|
// check vertical
|
|
if (c[i] === c[3 + i] && c[i] === c[6 + i]) {
|
|
return c[i];
|
|
}
|
|
// check horizontal
|
|
if (c[i * 3] === c[i * 3 + 1] && c[i * 3] === c[i * 3 + 2]) {
|
|
return c[i * 3];
|
|
}
|
|
}
|
|
return ' ';
|
|
}
|
|
|
|
export default class ReactNativeTicTacToe extends FlipperPlugin<
|
|
State,
|
|
any,
|
|
any
|
|
> {
|
|
state = initialState();
|
|
|
|
componentDidMount() {
|
|
this.client.subscribe('XMove', ({move}: {move: number}) => {
|
|
this.makeMove('X', move);
|
|
});
|
|
this.client.subscribe('GetState', () => {
|
|
this.sendUpdate();
|
|
});
|
|
this.sendUpdate();
|
|
}
|
|
|
|
makeMove(player: 'X' | 'O', move: number) {
|
|
if (this.state.turn === player && this.state.cells[move] === ' ') {
|
|
this.setState(computeNextState(this.state, move, player), () =>
|
|
this.sendUpdate(),
|
|
);
|
|
}
|
|
}
|
|
|
|
sendUpdate() {
|
|
this.client.call('SetState', this.state);
|
|
}
|
|
|
|
handleCellClick(move: number) {
|
|
this.makeMove('O', move);
|
|
}
|
|
|
|
handleReset() {
|
|
this.setState(initialState(), () => this.sendUpdate());
|
|
}
|
|
|
|
render() {
|
|
const {winner, turn, cells} = this.state;
|
|
return (
|
|
<CenteredView>
|
|
<RoundedSection title="React Native Tic-Tac-Toe">
|
|
<Info type="info">
|
|
This plugin demonstrates how to create pure JavaScript Flipper
|
|
plugins for React Native. Find out how to create a similar plugin at{' '}
|
|
<a
|
|
href="https://fbflipper.com/docs/tutorial/intro.html"
|
|
target="blank">
|
|
fbflipper.com
|
|
</a>
|
|
.
|
|
</Info>
|
|
<Container>
|
|
<Text size={24}>Flipper Tic-Tac-Toe</Text>
|
|
<br />
|
|
<br />
|
|
<Text size={18}>
|
|
{winner !== ' '
|
|
? `Winner! ${winner}`
|
|
: turn === 'O'
|
|
? 'Your turn'
|
|
: 'Mobile players turn..'}
|
|
</Text>
|
|
<GameBoard>
|
|
{cells.map((c, idx) => (
|
|
<Cell
|
|
key={idx}
|
|
disabled={c !== ' ' || turn != 'O' || winner !== ' '}
|
|
onClick={() => this.handleCellClick(idx)}>
|
|
{c}
|
|
</Cell>
|
|
))}
|
|
</GameBoard>
|
|
<Button onClick={() => this.handleReset()}>Start new game</Button>
|
|
</Container>
|
|
</RoundedSection>
|
|
</CenteredView>
|
|
);
|
|
}
|
|
}
|
|
|
|
const Container = styled('div')({
|
|
border: `4px solid ${brandColors.Flipper}`,
|
|
borderRadius: 4,
|
|
padding: 20,
|
|
marginTop: 20,
|
|
});
|
|
|
|
const GameBoard = styled(FlexRow)({
|
|
flexWrap: 'wrap',
|
|
justifyContent: 'space-between',
|
|
marginTop: 20,
|
|
marginBottom: 20,
|
|
});
|
|
|
|
const Cell = styled('button')({
|
|
padding: 20,
|
|
height: 80,
|
|
minWidth: 80,
|
|
fontSize: 24,
|
|
margin: 20,
|
|
flex: 0,
|
|
borderRadius: 4,
|
|
backgroundColor: colors.highlight,
|
|
color: 'white',
|
|
':disabled': {
|
|
backgroundColor: colors.greyTint2,
|
|
},
|
|
});
|