Summary: React ws implementations Reviewed By: antonk52 Differential Revision: D39053839 fbshipit-source-id: 7e68770c7bc4e0a0307679713a8b210bba2bbd0b
91 lines
2.6 KiB
C++
91 lines
2.6 KiB
C++
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include "FlipperReactSocket.h"
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#include <folly/json.h>
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#include <cctype>
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#include <iomanip>
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#include <sstream>
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#include <stdexcept>
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#include <string>
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#include "../../../../xplat/Flipper/ConnectionContextStore.h"
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#include "../../../../xplat/Flipper/FlipperTransportTypes.h"
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#include "../../../../xplat/Flipper/FlipperURLSerializer.h"
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#include "../../../../xplat/Flipper/Log.h"
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#include "FlipperReactSocketClient.h"
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namespace facebook {
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namespace flipper {
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FlipperReactSocket::FlipperReactSocket(
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FlipperConnectionEndpoint endpoint,
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std::unique_ptr<FlipperSocketBasePayload> payload,
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Scheduler* scheduler)
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: FlipperReactSocket(
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std::move(endpoint),
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std::move(payload),
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scheduler,
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nullptr) {}
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FlipperReactSocket::FlipperReactSocket(
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FlipperConnectionEndpoint endpoint,
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std::unique_ptr<FlipperSocketBasePayload> payload,
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Scheduler* scheduler,
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ConnectionContextStore* connectionContextStore) {
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if (endpoint.secure) {
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socket_ = std::make_unique<FlipperReactSocketClient>(
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endpoint, std::move(payload), scheduler, connectionContextStore);
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} else {
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socket_ = std::make_unique<FlipperReactSocketClient>(
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endpoint, std::move(payload), scheduler, connectionContextStore);
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}
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}
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FlipperReactSocket::~FlipperReactSocket() {}
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void FlipperReactSocket::setEventHandler(SocketEventHandler eventHandler) {
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socket_->setEventHandler(eventHandler);
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}
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void FlipperReactSocket::setMessageHandler(
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SocketMessageHandler messageHandler) {
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socket_->setMessageHandler(messageHandler);
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}
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bool FlipperReactSocket::connect(FlipperConnectionManager* manager) {
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return socket_->connect(manager);
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}
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void FlipperReactSocket::disconnect() {
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socket_->disconnect();
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}
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void FlipperReactSocket::send(
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const folly::dynamic& message,
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SocketSendHandler completion) {
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socket_->send(message, completion);
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}
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void FlipperReactSocket::send(
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const std::string& message,
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SocketSendHandler completion) {
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socket_->send(message, completion);
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}
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/**
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Only ever used for insecure connections to receive the device_id from a
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signCertificate request. If the intended usage ever changes, then a better
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approach needs to be put in place.
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*/
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void FlipperReactSocket::sendExpectResponse(
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const std::string& message,
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SocketSendExpectResponseHandler completion) {
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socket_->sendExpectResponse(message, completion);
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}
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} // namespace flipper
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} // namespace facebook
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