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flipper/docs/getting-started.md
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---
id: getting-started
title: Getting Started
sidebar_label: Getting Started
---
Sonar helps you debug Android and iOS apps running in an emulator/simulator or connected physical development devices. Sonar consists of two parts:
* The desktop app for macOS
* The native mobile SDKs for Android and iOS
To use Sonar, you need to add the mobile SDK to your app.
## Setup
### Desktop app
The desktop part of Sonar doesn't need any particular setup. Simply [download the latest build](https://www.facebook.com/sonar/public/mac) of our app and launch it. The desktop app is available for macOS and requires a working installation of the Android/iOS development tools on your system.
Once you start Sonar and launch an emulator/simulator or connect a device, you will already be able to see the device logs in Sonar. To see app specific data, you need to integrate our native SDKs with your app.
![Logs plugin](/docs/assets/initial.png)
### Setup your Android app
TODO: Install dependencies
TODO: Add dependencies to your `build.gradle` file.
Now you can initialize Sonar in your Application's `onCreate`-method like this:
```java
public class MyApplication extends Application {
@Override
public void onCreate() {
super.onCreate();
if (BuildConfig.DEBUG && SonarUtils.isMainProcess(mApplicationContext)) {
final SonarClient client = AndroidSonarClient.getInstance(this);
client.addPlugin(new MySonarPlugin());
client.start();
}
}
}
```
### Setup your iOS app
To integrate with our iOS app, you can use [CocoaPods](https://cocoapods.org). Add the mobile Sonar SDK to your `Podfile`:
```ruby
platform :ios, '8.0'
use_frameworks!
target 'MyApp' do
pod 'Sonar', '~> 1.0'
end
```
and install the dependencies by running `pod install`. When you open the Xcode workspace file for your app, you now can import and initialize Sonar in your AppDelegate.
```objective-c
#import <Sonar/SonarClient.h>
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
#if DEBUG
SonarClient *client = [SonarClient sharedClient];
[client addPlugin:[MySonarPlugin new]];
[client start];
#endif
...
}
@end
```
## Ready for takeoff
Finally you need to add plugins to your Sonar client. See [Network Plugin](network-plugin.md) and [Layout Inspector Plugin](layout-plugin.md) on how to add them.