Summary: This change only adds the PWA as capable of handling files with the ".flipper" extension.
Reviewed By: aigoncharov
Differential Revision: D48353437
fbshipit-source-id: fd78942ac4dffb7d26d5ca5be826290018465b93
Summary:
Pull Request resolved: https://github.com/facebook/flipper/pull/3473
This diff is the first one which addresses https://github.com/facebook/flipper/issues/3320.
In this diff we are making a part of the code used for internal Flipper plugin distribution in Meta also available publicly for re-using in other orgs.
Some explanation on how plugin installation and updates is designed now:
1) We periodically poll for plugins available for download. API for retrieving available plugins list is abstracted and will be different between public and fb versions, however all other logic is re-used.
2) In addition to "Enabled" and "Disabled" plugins in the left panel Flipper shows "Detected in App" list. Plugins in this list are those which are known compatible with the currently selected device/app, but not yet installed.
3) User can install any of "Detected in App" plugins by clicking to "Download and install" button near them in the left panel similarly to enabling plugins in "Disabled" list.
4) If we detect that for some installed plugin we have a newer version available for download - we download it silently and store on disk.
5) If the plugin for which we have new downloaded version is disabled - we update it silently without any notifications by loading new version from the disk and unloading the previous version from cache.
6) If the plugin for which we have new downloaded version is enabled then we avoid updating it automatically (because we need to reset plugin state in such case) and instead show notification on top of the plugin and ask user to reload it to apply new version. On reloading we reset the plugin state.
7) On Flipper startup we always update all plugins to their latest versions available on the disk.
Reviewed By: aigoncharov
Differential Revision: D34380308
fbshipit-source-id: a94d724e42aa5ef78445af266fcd4c424226a703
Summary:
This diff moves a lot of stuff from the client to the server. This diff is fairly large, as a lot of concept closely relate, although some things have split off to the earlier diffs in the stack, or are still to follow (like making intern requests).
This diff primarily moves reading and storing settings and GKs from client to server (both flipper and launcher settings). This means that settings are no longer persisted by Redux (which only exists on client). Most other changes are fallout from that. For now settings are just one big object, although we might need to separate settings that are only make sense in an Electron context. For example launcher settings.
Reviewed By: passy, aigoncharov
Differential Revision: D32498649
fbshipit-source-id: d842faf7a7f03774b621c7656e53a9127afc6192
Summary:
This diff moves all UI code from app/src to app/flipper-ui-core. That is now slightly too much (e.g. node deps are not removed yet), but from here it should be easier to move things out again, as I don't want this diff to be open for too long to avoid too much merge conflicts.
* But at least flipper-ui-core is Electron free :)
* Killed all cross module imports as well, as they where now even more in the way
* Some unit test needed some changes, most not too big (but emotion hashes got renumbered in the snapshots, feel free to ignore that)
* Found some files that were actually meaningless (tsconfig in plugins, WatchTools files, that start generating compile errors, removed those
Follow up work:
* make flipper-ui-core configurable, and wire up flipper-server-core in Electron instead of here
* remove node deps (aigoncharov)
* figure out correct place to load GKs, plugins, make intern requests etc., and move to the correct module
* clean up deps
Reviewed By: aigoncharov
Differential Revision: D32427722
fbshipit-source-id: 14fe92e1ceb15b9dcf7bece367c8ab92df927a70