Use a dispatch queue for websocket operations
Summary: This diff ensures that all operations on the socket are put into a serial background queue, including delegate callbacks. All operations are executed asynchronously except disconnect, which is made synchronous as to guarantee no resources are accessed after the call. Reviewed By: fabiomassimo Differential Revision: D35254499 fbshipit-source-id: 33d93926f7bfc8948095c59f12ca31f0a932b8ae
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Facebook GitHub Bot
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@@ -40,11 +40,12 @@ NS_ASSUME_NONNULL_BEGIN
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/// Send a message to the endpoint.
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/// @param message The message as text to be sent to the endpoint.
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/// @param error A pointer to variable for an `NSError` object.
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/// If an error occurs, the pointer is set to an `NSError` object containing
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/// information about the error. You may specify `nil` to ignore the error
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/// information.
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- (void)send:(NSString*)message error:(NSError**)error;
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/// @param completionHandler A completion handler for the send operation.
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/// If an error occurs, the handler will be called with an `NSError` object
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/// containing information about the error. You may specify `nil` to ignore the
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/// error information.
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- (void)send:(NSString*)message
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withCompletionHandler:(void (^_Nullable)(NSError*))completionHandler;
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@end
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@@ -113,6 +113,8 @@ static constexpr int connectionKeepaliveSeconds = 10;
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#pragma mark - FlipperPlatformWebSocket
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@interface FlipperPlatformWebSocket ()<SRWebSocketDelegate> {
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NSOperationQueue* _dispatchQueue;
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NSURL* _url;
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NSTimer* _keepAlive;
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@@ -130,6 +132,8 @@ static constexpr int connectionKeepaliveSeconds = 10;
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if (self) {
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_url = url;
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_policy = [FlipperClientCertificateSecurityPolicy new];
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_dispatchQueue = [[NSOperationQueue alloc] init];
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_dispatchQueue.maxConcurrentOperationCount = 1;
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}
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return self;
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@@ -140,86 +144,104 @@ static constexpr int connectionKeepaliveSeconds = 10;
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return;
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}
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// Before attempting to establish a connection, check if
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// there is a process listening at the specified port.
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// CFNetwork seems to be quite verbose when the host cannot be reached
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// causing unnecessary and annoying logs to be printed to the console.
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struct addrinfo hints;
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__weak auto weakSelf = self;
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[_dispatchQueue addOperationWithBlock:^{
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__strong auto strongSelf = weakSelf;
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memset(&hints, 0, sizeof(hints));
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hints.ai_family = AF_UNSPEC;
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hints.ai_socktype = SOCK_STREAM;
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hints.ai_flags = AI_PASSIVE;
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struct addrinfo* address;
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getaddrinfo(
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_url.host.UTF8String, _url.port.stringValue.UTF8String, &hints, &address);
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// Before attempting to establish a connection, check if
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// there is a process listening at the specified port.
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// CFNetwork seems to be quite verbose when the host cannot be reached
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// causing unnecessary and annoying logs to be printed to the console.
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struct addrinfo hints;
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int sfd =
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socket(address->ai_family, address->ai_socktype, address->ai_protocol);
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memset(&hints, 0, sizeof(hints));
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hints.ai_family = AF_UNSPEC;
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hints.ai_socktype = SOCK_STREAM;
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hints.ai_flags = AI_PASSIVE;
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struct addrinfo* address;
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getaddrinfo(
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strongSelf->_url.host.UTF8String,
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strongSelf->_url.port.stringValue.UTF8String,
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&hints,
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&address);
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fcntl(sfd, F_SETFL, O_NONBLOCK);
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connect(sfd, address->ai_addr, address->ai_addrlen);
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int sfd =
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socket(address->ai_family, address->ai_socktype, address->ai_protocol);
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fd_set fdset;
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struct timeval tv;
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fcntl(sfd, F_SETFL, O_NONBLOCK);
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connect(sfd, address->ai_addr, address->ai_addrlen);
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FD_ZERO(&fdset);
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FD_SET(sfd, &fdset);
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// Set a timeout of 3 seconds.
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tv.tv_sec = 3;
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tv.tv_usec = 0;
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fd_set fdset;
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struct timeval tv;
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bool listening = false;
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if (select(sfd + 1, NULL, &fdset, NULL, &tv) == 1) {
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int so_error;
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socklen_t len = sizeof so_error;
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FD_ZERO(&fdset);
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FD_SET(sfd, &fdset);
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// Set a timeout of 3 seconds.
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tv.tv_sec = 3;
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tv.tv_usec = 0;
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getsockopt(sfd, SOL_SOCKET, SO_ERROR, &so_error, &len);
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bool listening = false;
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if (select(sfd + 1, NULL, &fdset, NULL, &tv) == 1) {
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int so_error;
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socklen_t len = sizeof so_error;
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if (so_error == 0) {
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listening = true;
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getsockopt(sfd, SOL_SOCKET, SO_ERROR, &so_error, &len);
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if (so_error == 0) {
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listening = true;
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}
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// If there's an error, most likely there is no process
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// listening at the specified host/port (ECONNREFUSED).
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}
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// If there's an error, most likely there is no process
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// listening at the specified host/port (ECONNREFUSED).
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}
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freeaddrinfo(address);
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close(sfd);
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freeaddrinfo(address);
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close(sfd);
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if (!listening) {
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_eventHandler(facebook::flipper::SocketEvent::ERROR);
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return;
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}
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if (!listening) {
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strongSelf->_eventHandler(facebook::flipper::SocketEvent::ERROR);
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return;
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}
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self.socket = [[SRWebSocket alloc] initWithURL:_url securityPolicy:_policy];
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[_socket setDelegate:self];
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[_socket open];
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strongSelf->_socket = [[SRWebSocket alloc] initWithURL:self->_url
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securityPolicy:self->_policy];
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strongSelf->_socket.delegate = self;
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[strongSelf->_socket open];
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}];
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}
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- (void)disconnect {
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[_dispatchQueue cancelAllOperations];
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if ([_keepAlive isValid]) {
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[_keepAlive invalidate];
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}
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_keepAlive = nil;
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// Manually trigger a 'close' event as SocketRocket close method will
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// not notify the delegate. SocketRocket only triggers the close event
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// when the connection is closed from the server.
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_eventHandler(facebook::flipper::SocketEvent::CLOSE);
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if (_socket) {
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// Manually trigger a 'close' event as SocketRocket close method will
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// not notify the delegate. SocketRocket only triggers the close event
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// when the connection is closed from the server.
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_eventHandler(facebook::flipper::SocketEvent::CLOSE);
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// Clear the socket delegate before close. Ensures that we won't get
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// any messages after the disconnect takes place.
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_socket.delegate = nil;
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[_socket close];
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_socket = nil;
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}
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};
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}
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- (void)send:(NSString*)message error:(NSError**)error {
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[_socket sendString:message error:error];
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if (error != nil && *error) {
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facebook::flipper::log("Unable to send message.");
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}
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- (void)send:(NSString*)message
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withCompletionHandler:(void (^_Nullable)(NSError*))completionHandler {
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__weak auto weakSelf = self;
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[_dispatchQueue addOperationWithBlock:^{
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__strong auto strongSelf = weakSelf;
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NSError* error = nil;
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[strongSelf->_socket sendString:message error:&error];
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if (completionHandler) {
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completionHandler(error);
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}
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}];
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}
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- (void)setCertificateProvider:
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@@ -229,10 +251,15 @@ static constexpr int connectionKeepaliveSeconds = 10;
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}
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- (void)sendScheduledKeepAlive:(NSTimer*)timer {
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[_socket sendPing:nil error:nil];
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__weak auto weakSelf = self;
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[_dispatchQueue addOperationWithBlock:^{
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__strong auto strongSelf = weakSelf;
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[strongSelf->_socket sendPing:nil error:nil];
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}];
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}
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- (void)webSocketDidOpen:(SRWebSocket*)webSocket {
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#pragma mark - Web Socket internal handlers
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- (void)_webSocketDidOpen {
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_eventHandler(facebook::flipper::SocketEvent::OPEN);
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if (!_keepAlive) {
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@@ -247,7 +274,7 @@ static constexpr int connectionKeepaliveSeconds = 10;
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}
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}
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- (void)webSocket:(SRWebSocket*)webSocket didFailWithError:(NSError*)error {
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- (void)_webSocketDidFailWithError:(NSError*)error {
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/** Check for the error domain and code. Need to filter out SSL handshake
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errors and dispatch them accordingly. CFNetwork SSLHandshake failed:
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- Domain: NSOSStatusErrorDomain
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@@ -261,21 +288,59 @@ static constexpr int connectionKeepaliveSeconds = 10;
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_socket = nil;
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}
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- (void)webSocket:(SRWebSocket*)webSocket
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didCloseWithCode:(NSInteger)code
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reason:(NSString*)reason
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wasClean:(BOOL)wasClean {
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- (void)_webSocketDidClose {
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if ([_keepAlive isValid]) {
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[_keepAlive invalidate];
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}
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_keepAlive = nil;
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_eventHandler(facebook::flipper::SocketEvent::CLOSE);
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_socket = nil;
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}
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- (void)webSocket:(SRWebSocket*)webSocket didReceiveMessage:(id)message {
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- (void)_webSocketDidReceiveMessage:(id)message {
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if (message && _messageHandler) {
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NSString* response = message;
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_messageHandler([response UTF8String]);
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}
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}
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#pragma mark - Web Socket
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- (void)webSocketDidOpen:(SRWebSocket*)webSocket {
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__weak auto weakSelf = self;
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[_dispatchQueue addOperationWithBlock:^{
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__strong auto strongSelf = weakSelf;
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[strongSelf _webSocketDidOpen];
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}];
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}
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- (void)webSocket:(SRWebSocket*)webSocket didFailWithError:(NSError*)error {
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__weak auto weakSelf = self;
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[_dispatchQueue addOperationWithBlock:^{
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__strong auto strongSelf = weakSelf;
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[strongSelf _webSocketDidFailWithError:error];
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}];
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}
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- (void)webSocket:(SRWebSocket*)webSocket
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didCloseWithCode:(NSInteger)code
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reason:(NSString*)reason
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wasClean:(BOOL)wasClean {
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__weak auto weakSelf = self;
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[_dispatchQueue addOperationWithBlock:^{
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__strong auto strongSelf = weakSelf;
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[strongSelf _webSocketDidClose];
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}];
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}
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- (void)webSocket:(SRWebSocket*)webSocket didReceiveMessage:(id)message {
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__weak auto weakSelf = self;
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[_dispatchQueue addOperationWithBlock:^{
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__strong auto strongSelf = weakSelf;
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[strongSelf _webSocketDidReceiveMessage:message];
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}];
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}
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@end
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#endif
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@@ -158,8 +158,10 @@ void FlipperWebSocket::send(
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return;
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}
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NSString* messageObjc = [NSString stringWithUTF8String:message.c_str()];
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[socket_ send:messageObjc error:NULL];
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completion();
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[socket_ send:messageObjc
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withCompletionHandler:^(NSError*) {
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completion();
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}];
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}
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/**
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@@ -178,12 +180,13 @@ void FlipperWebSocket::sendExpectResponse(
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[socket_ setMessageHandler:^(const std::string& msg) {
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completion(msg, false);
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}];
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NSError* error = NULL;
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[socket_ send:messageObjc error:&error];
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if (error != NULL) {
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completion(error.description.UTF8String, true);
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}
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[socket_ send:messageObjc
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withCompletionHandler:^(NSError* error) {
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if (error != NULL) {
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completion(error.description.UTF8String, true);
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}
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}];
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}
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} // namespace flipper
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