Socket provider

Summary:
Abstract the socket creation from FlipperConnectionManagerImpl. Instead, use FlipperSocketProvider.

There's a default provider which will always return RSocket sockets. This provider can be changed and thus can return other implementations.

Reviewed By: fabiomassimo

Differential Revision: D30396322

fbshipit-source-id: 0583865376809260b0240e5bd653d73f2fa514b1
This commit is contained in:
Lorenzo Blasa
2021-08-23 03:16:25 -07:00
committed by Facebook GitHub Bot
parent 823a90fa61
commit ef831f346d
4 changed files with 168 additions and 6 deletions

View File

@@ -15,8 +15,8 @@
#include <thread>
#include "ConnectionContextStore.h"
#include "FireAndForgetBasedFlipperResponder.h"
#include "FlipperRSocket.h"
#include "FlipperResponderImpl.h"
#include "FlipperSocketProvider.h"
#include "FlipperStep.h"
#include "Log.h"
#include "yarpl/Single.h"
@@ -205,7 +205,7 @@ bool FlipperConnectionManagerImpl::connectAndExchangeCertificate() {
payload->sdk_version = sdkVersion;
payload->medium = medium;
auto newClient = std::make_unique<FlipperRSocket>(
auto newClient = FlipperSocketProvider::socketCreate(
endpoint, std::move(payload), connectionEventBase_);
newClient->setEventHandler(ConnectionEvents(implWrapper_));
@@ -251,9 +251,26 @@ bool FlipperConnectionManagerImpl::connectSecurely() {
payload->csr = contextStore_->getCertificateSigningRequest().c_str();
payload->csr_path = contextStore_->getCertificateDirectoryPath().c_str();
auto newClient = std::make_unique<FlipperRSocket>(
auto newClient = FlipperSocketProvider::socketCreate(
endpoint, std::move(payload), connectionEventBase_, contextStore_.get());
newClient->setEventHandler(ConnectionEvents(implWrapper_));
/**
Message handler is only ever used for WebSocket connections. RSocket uses a
different approach whereas a responder is used instead.
*/
newClient->setMessageHandler([this](const std::string& msg) {
std::unique_ptr<FireAndForgetBasedFlipperResponder> responder;
auto message = folly::parseJson(msg);
auto idItr = message.find("id");
if (idItr == message.items().end()) {
responder = std::make_unique<FireAndForgetBasedFlipperResponder>(this);
} else {
responder = std::make_unique<FireAndForgetBasedFlipperResponder>(
this, idItr->second.getInt());
}
this->onMessageReceived(folly::parseJson(msg), std::move(responder));
});
auto connectingSecurely = flipperState_->start("Connect securely");
connectionIsTrusted_ = true;

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@@ -8,7 +8,6 @@
#pragma once
#include <folly/dynamic.h>
#include <rsocket/RSocket.h>
#include <future>
#include <memory>
#include "FlipperTransportTypes.h"
@@ -26,12 +25,17 @@ class FlipperSocket {
changes.
@param eventHandler Observer to be notified of state changes.
*/
virtual void setEventHandler(SocketEventHandler eventHandler) = 0;
virtual void setEventHandler(SocketEventHandler eventHandler) {}
/**
Sets the socket message handler. Used to handle received messages.
@discussion Message handler is only ever used for WebSocket connections.
RSocket uses a different approach whereas a responder is used instead. We
could create an RSocket responder that uses a message handler as well. For
simplicity, and given that RSocket will be removed in future releases, it
was decided not to follow that path.
@param messageHandler Received messages handler.
*/
virtual void setMessageHandler(SocketMessageHandler messageHandler) = 0;
virtual void setMessageHandler(SocketMessageHandler messageHandler) {}
/**
Connect the socket to the specified endpoint. This is a blocking call
meaning that it will return once the socket is connected and ready to be

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@@ -0,0 +1,67 @@
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "FlipperSocketProvider.h"
#include "FlipperRSocket.h"
#include "FlipperTransportTypes.h"
namespace facebook {
namespace flipper {
class FlipperDefaultSocketProvider : public FlipperSocketProvider {
public:
FlipperDefaultSocketProvider() {}
virtual std::unique_ptr<FlipperSocket> create(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase) override {
return std::make_unique<FlipperRSocket>(
std::move(endpoint), std::move(payload), eventBase);
}
virtual std::unique_ptr<FlipperSocket> create(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase,
ConnectionContextStore* connectionContextStore) override {
return std::make_unique<FlipperRSocket>(
std::move(endpoint),
std::move(payload),
eventBase,
connectionContextStore);
}
};
std::unique_ptr<FlipperSocketProvider> FlipperSocketProvider::provider_ =
std::make_unique<FlipperDefaultSocketProvider>();
std::unique_ptr<FlipperSocket> FlipperSocketProvider::socketCreate(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase) {
return provider_->create(std::move(endpoint), std::move(payload), eventBase);
}
std::unique_ptr<FlipperSocket> FlipperSocketProvider::socketCreate(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase,
ConnectionContextStore* connectionContextStore) {
return provider_->create(
std::move(endpoint),
std::move(payload),
eventBase,
connectionContextStore);
}
void FlipperSocketProvider::setDefaultProvider(
std::unique_ptr<FlipperSocketProvider> provider) {
provider_ = std::move(provider);
}
} // namespace flipper
} // namespace facebook

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@@ -0,0 +1,74 @@
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <folly/io/async/EventBase.h>
#include <memory>
namespace facebook {
namespace flipper {
class FlipperSocket;
class FlipperConnectionManager;
class ConnectionContextStore;
struct FlipperConnectionEndpoint;
struct FlipperSocketBasePayload;
/**
A socket provider is responsible of the creation of FlipperSocket instances.
It also defines static factory methods that can be used to construct such
instances.
*/
class FlipperSocketProvider {
public:
virtual ~FlipperSocketProvider() {}
/**
Create an instance of FlipperSocket.
@param endpoint Endpoint to connect to.
@param payload Any configuration payload to establish a connection with
the specified endpoint.
@param eventBase A folly event base used to execute connection operations.
*/
virtual std::unique_ptr<FlipperSocket> create(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase) = 0;
/**
Create an instance of FlipperSocket.
@param endpoint Endpoint to connect to.
@param payload Any configuration payload to establish a connection with
the specified endpoint.
@param eventBase A folly event base used to execute connection operations.
@param connectionContextStore A connection context store used for obtaining
the certificate used for secure connections.
*/
virtual std::unique_ptr<FlipperSocket> create(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase,
ConnectionContextStore* connectionContextStore) = 0;
static std::unique_ptr<FlipperSocket> socketCreate(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase);
static std::unique_ptr<FlipperSocket> socketCreate(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase,
ConnectionContextStore* connectionContextStore);
static void setDefaultProvider(
std::unique_ptr<FlipperSocketProvider> provider);
private:
static std::unique_ptr<FlipperSocketProvider> provider_;
};
} // namespace flipper
} // namespace facebook