Socket provider
Summary: Abstract the socket creation from FlipperConnectionManagerImpl. Instead, use FlipperSocketProvider. There's a default provider which will always return RSocket sockets. This provider can be changed and thus can return other implementations. Reviewed By: fabiomassimo Differential Revision: D30396322 fbshipit-source-id: 0583865376809260b0240e5bd653d73f2fa514b1
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Facebook GitHub Bot
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@@ -15,8 +15,8 @@
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#include <thread>
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#include <thread>
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#include "ConnectionContextStore.h"
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#include "ConnectionContextStore.h"
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#include "FireAndForgetBasedFlipperResponder.h"
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#include "FireAndForgetBasedFlipperResponder.h"
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#include "FlipperRSocket.h"
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#include "FlipperResponderImpl.h"
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#include "FlipperResponderImpl.h"
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#include "FlipperSocketProvider.h"
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#include "FlipperStep.h"
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#include "FlipperStep.h"
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#include "Log.h"
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#include "Log.h"
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#include "yarpl/Single.h"
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#include "yarpl/Single.h"
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@@ -205,7 +205,7 @@ bool FlipperConnectionManagerImpl::connectAndExchangeCertificate() {
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payload->sdk_version = sdkVersion;
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payload->sdk_version = sdkVersion;
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payload->medium = medium;
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payload->medium = medium;
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auto newClient = std::make_unique<FlipperRSocket>(
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auto newClient = FlipperSocketProvider::socketCreate(
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endpoint, std::move(payload), connectionEventBase_);
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endpoint, std::move(payload), connectionEventBase_);
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newClient->setEventHandler(ConnectionEvents(implWrapper_));
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newClient->setEventHandler(ConnectionEvents(implWrapper_));
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@@ -251,9 +251,26 @@ bool FlipperConnectionManagerImpl::connectSecurely() {
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payload->csr = contextStore_->getCertificateSigningRequest().c_str();
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payload->csr = contextStore_->getCertificateSigningRequest().c_str();
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payload->csr_path = contextStore_->getCertificateDirectoryPath().c_str();
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payload->csr_path = contextStore_->getCertificateDirectoryPath().c_str();
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auto newClient = std::make_unique<FlipperRSocket>(
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auto newClient = FlipperSocketProvider::socketCreate(
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endpoint, std::move(payload), connectionEventBase_, contextStore_.get());
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endpoint, std::move(payload), connectionEventBase_, contextStore_.get());
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newClient->setEventHandler(ConnectionEvents(implWrapper_));
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newClient->setEventHandler(ConnectionEvents(implWrapper_));
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/**
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Message handler is only ever used for WebSocket connections. RSocket uses a
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different approach whereas a responder is used instead.
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*/
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newClient->setMessageHandler([this](const std::string& msg) {
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std::unique_ptr<FireAndForgetBasedFlipperResponder> responder;
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auto message = folly::parseJson(msg);
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auto idItr = message.find("id");
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if (idItr == message.items().end()) {
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responder = std::make_unique<FireAndForgetBasedFlipperResponder>(this);
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} else {
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responder = std::make_unique<FireAndForgetBasedFlipperResponder>(
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this, idItr->second.getInt());
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}
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this->onMessageReceived(folly::parseJson(msg), std::move(responder));
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});
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auto connectingSecurely = flipperState_->start("Connect securely");
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auto connectingSecurely = flipperState_->start("Connect securely");
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connectionIsTrusted_ = true;
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connectionIsTrusted_ = true;
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@@ -8,7 +8,6 @@
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#pragma once
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#pragma once
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#include <folly/dynamic.h>
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#include <folly/dynamic.h>
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#include <rsocket/RSocket.h>
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#include <future>
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#include <future>
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#include <memory>
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#include <memory>
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#include "FlipperTransportTypes.h"
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#include "FlipperTransportTypes.h"
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@@ -26,12 +25,17 @@ class FlipperSocket {
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changes.
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changes.
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@param eventHandler Observer to be notified of state changes.
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@param eventHandler Observer to be notified of state changes.
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*/
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*/
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virtual void setEventHandler(SocketEventHandler eventHandler) = 0;
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virtual void setEventHandler(SocketEventHandler eventHandler) {}
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/**
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/**
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Sets the socket message handler. Used to handle received messages.
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Sets the socket message handler. Used to handle received messages.
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@discussion Message handler is only ever used for WebSocket connections.
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RSocket uses a different approach whereas a responder is used instead. We
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could create an RSocket responder that uses a message handler as well. For
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simplicity, and given that RSocket will be removed in future releases, it
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was decided not to follow that path.
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@param messageHandler Received messages handler.
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@param messageHandler Received messages handler.
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*/
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*/
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virtual void setMessageHandler(SocketMessageHandler messageHandler) = 0;
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virtual void setMessageHandler(SocketMessageHandler messageHandler) {}
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/**
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/**
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Connect the socket to the specified endpoint. This is a blocking call
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Connect the socket to the specified endpoint. This is a blocking call
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meaning that it will return once the socket is connected and ready to be
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meaning that it will return once the socket is connected and ready to be
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67
xplat/Flipper/FlipperSocketProvider.cpp
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67
xplat/Flipper/FlipperSocketProvider.cpp
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@@ -0,0 +1,67 @@
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include "FlipperSocketProvider.h"
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#include "FlipperRSocket.h"
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#include "FlipperTransportTypes.h"
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namespace facebook {
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namespace flipper {
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class FlipperDefaultSocketProvider : public FlipperSocketProvider {
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public:
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FlipperDefaultSocketProvider() {}
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virtual std::unique_ptr<FlipperSocket> create(
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FlipperConnectionEndpoint endpoint,
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std::unique_ptr<FlipperSocketBasePayload> payload,
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folly::EventBase* eventBase) override {
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return std::make_unique<FlipperRSocket>(
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std::move(endpoint), std::move(payload), eventBase);
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}
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virtual std::unique_ptr<FlipperSocket> create(
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FlipperConnectionEndpoint endpoint,
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std::unique_ptr<FlipperSocketBasePayload> payload,
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folly::EventBase* eventBase,
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ConnectionContextStore* connectionContextStore) override {
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return std::make_unique<FlipperRSocket>(
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std::move(endpoint),
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std::move(payload),
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eventBase,
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connectionContextStore);
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}
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};
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std::unique_ptr<FlipperSocketProvider> FlipperSocketProvider::provider_ =
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std::make_unique<FlipperDefaultSocketProvider>();
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std::unique_ptr<FlipperSocket> FlipperSocketProvider::socketCreate(
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FlipperConnectionEndpoint endpoint,
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std::unique_ptr<FlipperSocketBasePayload> payload,
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folly::EventBase* eventBase) {
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return provider_->create(std::move(endpoint), std::move(payload), eventBase);
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}
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std::unique_ptr<FlipperSocket> FlipperSocketProvider::socketCreate(
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FlipperConnectionEndpoint endpoint,
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std::unique_ptr<FlipperSocketBasePayload> payload,
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folly::EventBase* eventBase,
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ConnectionContextStore* connectionContextStore) {
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return provider_->create(
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std::move(endpoint),
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std::move(payload),
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eventBase,
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connectionContextStore);
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}
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void FlipperSocketProvider::setDefaultProvider(
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std::unique_ptr<FlipperSocketProvider> provider) {
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provider_ = std::move(provider);
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}
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} // namespace flipper
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} // namespace facebook
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74
xplat/Flipper/FlipperSocketProvider.h
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74
xplat/Flipper/FlipperSocketProvider.h
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@@ -0,0 +1,74 @@
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <folly/io/async/EventBase.h>
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#include <memory>
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namespace facebook {
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namespace flipper {
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class FlipperSocket;
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class FlipperConnectionManager;
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class ConnectionContextStore;
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struct FlipperConnectionEndpoint;
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struct FlipperSocketBasePayload;
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/**
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A socket provider is responsible of the creation of FlipperSocket instances.
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It also defines static factory methods that can be used to construct such
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instances.
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*/
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class FlipperSocketProvider {
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public:
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virtual ~FlipperSocketProvider() {}
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/**
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Create an instance of FlipperSocket.
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@param endpoint Endpoint to connect to.
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@param payload Any configuration payload to establish a connection with
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the specified endpoint.
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@param eventBase A folly event base used to execute connection operations.
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*/
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virtual std::unique_ptr<FlipperSocket> create(
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FlipperConnectionEndpoint endpoint,
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std::unique_ptr<FlipperSocketBasePayload> payload,
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folly::EventBase* eventBase) = 0;
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/**
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Create an instance of FlipperSocket.
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@param endpoint Endpoint to connect to.
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@param payload Any configuration payload to establish a connection with
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the specified endpoint.
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@param eventBase A folly event base used to execute connection operations.
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@param connectionContextStore A connection context store used for obtaining
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the certificate used for secure connections.
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*/
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virtual std::unique_ptr<FlipperSocket> create(
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FlipperConnectionEndpoint endpoint,
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std::unique_ptr<FlipperSocketBasePayload> payload,
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folly::EventBase* eventBase,
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ConnectionContextStore* connectionContextStore) = 0;
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static std::unique_ptr<FlipperSocket> socketCreate(
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FlipperConnectionEndpoint endpoint,
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std::unique_ptr<FlipperSocketBasePayload> payload,
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folly::EventBase* eventBase);
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static std::unique_ptr<FlipperSocket> socketCreate(
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FlipperConnectionEndpoint endpoint,
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std::unique_ptr<FlipperSocketBasePayload> payload,
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folly::EventBase* eventBase,
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ConnectionContextStore* connectionContextStore);
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static void setDefaultProvider(
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std::unique_ptr<FlipperSocketProvider> provider);
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private:
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static std::unique_ptr<FlipperSocketProvider> provider_;
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};
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} // namespace flipper
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} // namespace facebook
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