Make sure plugin loading works in NPX builds
Summary: Make sure non-bundled plugins load correctly . Note that sourcemaps don't load yet Reviewed By: nikoant Differential Revision: D33278639 fbshipit-source-id: 9951286ec6df65f33149e4687261a43e6c072c31
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Facebook GitHub Bot
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@@ -61,8 +61,11 @@ export function initializeRenderHost(
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async requirePlugin(path) {
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// TODO: use `await import(path)`?
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const source = await flipperServer.exec('plugin-source', path);
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// eslint-disable-next-line no-eval
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return eval(source);
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// eslint-disable-next-line no-new-func
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const cjsLoader = new Function('module', source);
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const theModule = {exports: {}};
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cjsLoader(theModule);
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return theModule.exports;
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},
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getStaticResourceUrl(path): string {
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// the 'static' folder is mounted as static middleware in Express at the root
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@@ -46,6 +46,11 @@ const argv = yargs
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type: 'boolean',
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default: true,
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},
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'enabled-plugins': {
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describe:
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'Load only specified plugins and skip loading rest. This is useful when you are developing only one or few plugins. Plugins to load can be specified as a comma-separated list with either plugin id or name used as identifier, e.g. "--enabled-plugins network,inspector". The flag is not provided by default which means that all plugins loaded.',
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type: 'array',
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},
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})
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.version('DEV')
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.help()
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@@ -76,6 +81,10 @@ if (argv['public-build'] === true) {
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delete process.env.FLIPPER_FORCE_PUBLIC_BUILD;
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}
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if (argv['enabled-plugins'] !== undefined) {
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process.env.FLIPPER_ENABLED_PLUGINS = argv['enabled-plugins'].join(',');
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}
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(async () => {
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console.log(`⚙️ Starting build-flipper-server-release`);
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@@ -57,26 +57,12 @@
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</div>
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<script src="/socket.io/socket.io.js"></script>
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<script>
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(function() {
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// FIXME: needed to make Metro work
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window.global = window;
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let suppressErrors = false;
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const socket = io(location.origin);
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socket.on('refresh', () => {
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location.reload();
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});
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socket.on('hasErrors', (html) => {
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openError(html);
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suppressErrors = true;
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});
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function openError(text) {
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if (suppressErrors) {
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return;
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