react-native-windows library

Summary:
This change adds the template for a RNW module to the existing react-native flipper project.

Basically, the changes in this diff are the product of executing the react-native-windows init for the existing library.

See:
https://microsoft.github.io/react-native-windows/docs/getting-started

https://microsoft.github.io/react-native-windows/docs/native-modules-setup

Notes:
There's some auto-generated module code contained in this change: ReactNativeModule (.h/.cpp)

allow-large-files

Reviewed By: passy

Differential Revision: D36751772

fbshipit-source-id: 41207bedb00ea147883f6d13336ed6c1da4454d7
This commit is contained in:
Lorenzo Blasa
2022-07-14 04:19:22 -07:00
committed by Facebook GitHub Bot
parent 23f769c8c4
commit 551d0389ae
16 changed files with 1450 additions and 9 deletions

View File

@@ -29,7 +29,9 @@
},
"devDependencies": {
"react": "^17.0.2",
"react-native": "^0.68.2"
"react-native": "^0.68.2",
"react-native-windows": "0.68.2",
"metro-config": "^0.67.0"
},
"resolutions": {
"logkitty": "0.7.1",

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@@ -0,0 +1,91 @@
*AppPackages*
*BundleArtifacts*
#OS junk files
[Tt]humbs.db
*.DS_Store
#Visual Studio files
*.[Oo]bj
*.user
*.aps
*.pch
*.vspscc
*.vssscc
*_i.c
*_p.c
*.ncb
*.suo
*.tlb
*.tlh
*.bak
*.[Cc]ache
*.ilk
*.log
*.lib
*.sbr
*.sdf
*.opensdf
*.opendb
*.unsuccessfulbuild
ipch/
[Oo]bj/
[Bb]in
[Dd]ebug*/
[Rr]elease*/
Ankh.NoLoad
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
#MonoDevelop
*.pidb
*.userprefs
#Tooling
_ReSharper*/
*.resharper
[Tt]est[Rr]esult*
*.sass-cache
#Project files
[Bb]uild/
#Subversion files
.svn
# Office Temp Files
~$*
# vim Temp Files
*~
#NuGet
packages/
*.nupkg
#ncrunch
*ncrunch*
*crunch*.local.xml
# visual studio database projects
*.dbmdl
#Test files
*.testsettings
#Other files
*.DotSettings
.vs/
*project.lock.json
#Files generated by the VS build
**/Generated Files/**

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@@ -0,0 +1,38 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!--
Application projects contain a file with this name to specify some important settings
that will apply globally for the app and *all* native modules the app consumes. These
values are set by the app developer. However you can also set them here to test building
the library solution without an app.
-->
<PropertyGroup Label="Microsoft.ReactNative Experimental Features">
<!--
Enables default usage of Hermes.
See https://microsoft.github.io/react-native-windows/docs/hermes
-->
<UseHermes>false</UseHermes>
<!--
Changes compilation to assume use of WinUI 3 instead of System XAML.
Requires creation of new project.
See https://microsoft.github.io/react-native-windows/docs/winui3
-->
<UseWinUI3>false</UseWinUI3>
<!--
Changes compilation to assume use of Microsoft.ReactNative NuGet packages
instead of building the framework from source.
Requires creation of new project.
See https://microsoft.github.io/react-native-windows/docs/nuget
-->
<UseExperimentalNuget>false</UseExperimentalNuget>
</PropertyGroup>
</Project>

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@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<config>
<add key="repositoryPath" value="packages" />
</config>
<packageSources>
<clear />
<add key="react-native" value="https://pkgs.dev.azure.com/ms/react-native/_packaging/react-native-public/nuget/v3/index.json" />
<add key="Nuget.org" value="https://api.nuget.org/v3/index.json" />
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</configuration>

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@@ -0,0 +1,156 @@

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@@ -0,0 +1,16 @@
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For more advanced scenarios, and complete documentation, please see:
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View File

@@ -0,0 +1,10 @@
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
EXPORTS
DllCanUnloadNow = WINRT_CanUnloadNow PRIVATE
DllGetActivationFactory = WINRT_GetActivationFactory PRIVATE

View File

@@ -0,0 +1,149 @@
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<PropertyGroup Label="Fallback Windows SDK Versions">
<WindowsTargetPlatformVersion Condition=" '$(WindowsTargetPlatformVersion)' == '' ">10.0.19041.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformMinVersion Condition=" '$(WindowsTargetPlatformMinVersion)' == '' ">10.0.15063.0</WindowsTargetPlatformMinVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings"></ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="PropertySheet.props" />
</ImportGroup>
<ImportGroup Label="ReactNativeWindowsPropertySheets">
<Import Project="$(ReactNativeWindowsDir)\PropertySheets\external\Microsoft.ReactNative.Uwp.CppLib.props" Condition="Exists('$(ReactNativeWindowsDir)\PropertySheets\External\Microsoft.ReactNative.Uwp.CppLib.props')" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<WarningLevel>Level4</WarningLevel>
<AdditionalOptions>%(AdditionalOptions) /bigobj</AdditionalOptions>
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
<PreprocessorDefinitions>_WINRT_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalUsingDirectories>$(WindowsSDK_WindowsMetadata);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
</ClCompile>
<Midl>
<!-- This allows applications targetting older Windows SDKs (e.g. RNW 0.65 apps) to consume the library generated WinMD -->
<AdditionalOptions>%(AdditionalOptions) /noattributename</AdditionalOptions>
</Midl>
<Link>
<SubSystem>Console</SubSystem>
<GenerateWindowsMetadata>true</GenerateWindowsMetadata>
<ModuleDefinitionFile>ReactNativeFlipper.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="ReactPackageProvider.h">
<DependentUpon>ReactPackageProvider.idl</DependentUpon>
</ClInclude>
<ClInclude Include="ReactNativeModule.h" />
<ClInclude Include="pch.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="pch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="ReactPackageProvider.cpp">
<DependentUpon>ReactPackageProvider.idl</DependentUpon>
</ClCompile>
<ClCompile Include="$(GeneratedFilesDir)module.g.cpp" />
</ItemGroup>
<ItemGroup>
<Midl Include="ReactPackageProvider.idl" />
</ItemGroup>
<ItemGroup>
<None Include="PropertySheet.props" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Windows.CppWinRT" Version="2.0.211028.7" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ReactNativeWindowsTargets">
<Import Project="$(ReactNativeWindowsDir)\PropertySheets\External\Microsoft.ReactNative.Uwp.CppLib.targets" Condition="Exists('$(ReactNativeWindowsDir)\PropertySheets\External\Microsoft.ReactNative.Uwp.CppLib.targets')" />
</ImportGroup>
<Target Name="EnsureReactNativeWindowsTargets" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references targets in your node_modules\react-native-windows folder that are missing. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('$(ReactNativeWindowsDir)\PropertySheets\External\Microsoft.ReactNative.Uwp.CppLib.props')" Text="$([System.String]::Format('$(ErrorText)', '$(ReactNativeWindowsDir)\PropertySheets\External\Microsoft.ReactNative.Uwp.CppLib.props'))" />
<Error Condition="!Exists('$(ReactNativeWindowsDir)\PropertySheets\External\Microsoft.ReactNative.Uwp.CppLib.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(ReactNativeWindowsDir)\PropertySheets\External\Microsoft.ReactNative.Uwp.CppLib.targets'))" />
</Target>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Midl Include="ReactPackageProvider.idl" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="pch.cpp" />
<ClCompile Include="$(GeneratedFilesDir)module.g.cpp" />
<ClCompile Include="ReactPackageProvider.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="pch.h" />
<ClInclude Include="ReactPackageProvider.h" />
<ClInclude Include="ReactNativeModule.h" />
</ItemGroup>
<ItemGroup>
<None Include="PropertySheet.props" />
</ItemGroup>
</Project>

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include "JSValue.h"
#include "NativeModules.h"
using namespace winrt::Microsoft::ReactNative;
namespace winrt::ReactNativeFlipper {
REACT_MODULE(ReactNativeModule, L"ReactNativeFlipper")
struct ReactNativeModule {
// See https://microsoft.github.io/react-native-windows/docs/native-modules
// for details on writing native modules
REACT_INIT(Initialize)
void Initialize(ReactContext const& reactContext) noexcept {
m_reactContext = reactContext;
}
REACT_METHOD(sampleMethod)
void sampleMethod(
std::string stringArgument,
int numberArgument,
std::function<void(std::string)>&& callback) noexcept {
// TODO: Implement some actually useful functionality
callback(
"Received numberArgument: " + std::to_string(numberArgument) +
" stringArgument: " + stringArgument);
}
private:
ReactContext m_reactContext{nullptr};
};
} // namespace winrt::ReactNativeFlipper

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "ReactPackageProvider.h"
#include "pch.h"
#if __has_include("ReactPackageProvider.g.cpp")
#include "ReactPackageProvider.g.cpp"
#endif
#include "ReactNativeModule.h"
using namespace winrt::Microsoft::ReactNative;
namespace winrt::ReactNativeFlipper::implementation {
void ReactPackageProvider::CreatePackage(
IReactPackageBuilder const& packageBuilder) noexcept {
AddAttributedModules(packageBuilder);
}
} // namespace winrt::ReactNativeFlipper::implementation

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include "ReactPackageProvider.g.h"
using namespace winrt::Microsoft::ReactNative;
namespace winrt::ReactNativeFlipper::implementation {
struct ReactPackageProvider : ReactPackageProviderT<ReactPackageProvider> {
ReactPackageProvider() = default;
void CreatePackage(IReactPackageBuilder const& packageBuilder) noexcept;
};
} // namespace winrt::ReactNativeFlipper::implementation
namespace winrt::ReactNativeFlipper::factory_implementation {
struct ReactPackageProvider : ReactPackageProviderT<
ReactPackageProvider,
implementation::ReactPackageProvider> {};
} // namespace winrt::ReactNativeFlipper::factory_implementation

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namespace ReactNativeFlipper
{
[webhosthidden]
[default_interface]
runtimeclass ReactPackageProvider : Microsoft.ReactNative.IReactPackageProvider
{
ReactPackageProvider();
};
}

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "pch.h"

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#define NOMINMAX
#include <CppWinRTIncludes.h>
#include <hstring.h>
#include <restrictederrorinfo.h>
#include <unknwn.h>
#include <windows.h>
#if __has_include(<VersionMacros.h>)
#include <VersionMacros.h>
#endif
#include <winrt/Microsoft.ReactNative.h>
#include <winrt/Microsoft.UI.Xaml.Automation.Peers.h>
#include <winrt/Microsoft.UI.Xaml.Controls.Primitives.h>
#include <winrt/Microsoft.UI.Xaml.Controls.h>
#include <winrt/Microsoft.UI.Xaml.Media.h>
#include <winrt/Microsoft.UI.Xaml.XamlTypeInfo.h>
using namespace winrt::Windows::Foundation;

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