React Socket
Summary: React ws implementations Reviewed By: antonk52 Differential Revision: D39053839 fbshipit-source-id: 7e68770c7bc4e0a0307679713a8b210bba2bbd0b
This commit is contained in:
committed by
Facebook GitHub Bot
parent
c2440b6660
commit
446bb042d0
@@ -0,0 +1,93 @@
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <folly/dynamic.h>
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#include <future>
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#include <memory>
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#include <mutex>
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#include "../../../../xplat/Flipper/FlipperScheduler.h"
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#include "../../../../xplat/Flipper/FlipperTransportTypes.h"
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namespace facebook {
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namespace flipper {
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class FlipperConnectionManager;
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class ConnectionContextStore;
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class FlipperReactBaseSocket {
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public:
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enum Status {
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Unconnected,
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Connecting,
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Initializing,
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Open,
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ServerNotFound,
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Failed,
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Closed
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};
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FlipperReactBaseSocket(
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FlipperConnectionEndpoint endpoint,
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std::unique_ptr<FlipperSocketBasePayload> payload,
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Scheduler* scheduler)
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: endpoint_(std::move(endpoint)),
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payload_(std::move(payload)),
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scheduler_(scheduler),
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connectionContextStore_(nullptr) {}
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FlipperReactBaseSocket(
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FlipperConnectionEndpoint endpoint,
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std::unique_ptr<FlipperSocketBasePayload> payload,
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Scheduler* scheduler,
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ConnectionContextStore* connectionContextStore)
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: endpoint_(std::move(endpoint)),
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payload_(std::move(payload)),
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scheduler_(scheduler),
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connectionContextStore_(connectionContextStore) {}
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FlipperReactBaseSocket(const FlipperReactBaseSocket&) = delete;
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FlipperReactBaseSocket& operator=(const FlipperReactBaseSocket&) = delete;
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virtual ~FlipperReactBaseSocket() {}
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Status status() const {
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return status_;
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}
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void setEventHandler(SocketEventHandler eventHandler) {
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eventHandler_ = std::move(eventHandler);
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}
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void setMessageHandler(SocketMessageHandler messageHandler) {
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messageHandler_ = std::move(messageHandler);
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}
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virtual bool connect(FlipperConnectionManager* manager) = 0;
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virtual void disconnect() = 0;
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virtual void send(
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const folly::dynamic& message,
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SocketSendHandler completion) = 0;
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virtual void send(
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const std::string& message,
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SocketSendHandler completion) = 0;
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virtual void sendExpectResponse(
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const std::string& message,
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SocketSendExpectResponseHandler completion) = 0;
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protected:
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FlipperConnectionEndpoint endpoint_;
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std::unique_ptr<FlipperSocketBasePayload> payload_;
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Scheduler* scheduler_;
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ConnectionContextStore* connectionContextStore_;
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SocketEventHandler eventHandler_;
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SocketMessageHandler messageHandler_;
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std::atomic<Status> status_;
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};
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} // namespace flipper
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} // namespace facebook
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@@ -0,0 +1,90 @@
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include "FlipperReactSocket.h"
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#include <folly/json.h>
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#include <cctype>
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#include <iomanip>
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#include <sstream>
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#include <stdexcept>
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#include <string>
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#include "../../../../xplat/Flipper/ConnectionContextStore.h"
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#include "../../../../xplat/Flipper/FlipperTransportTypes.h"
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#include "../../../../xplat/Flipper/FlipperURLSerializer.h"
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#include "../../../../xplat/Flipper/Log.h"
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#include "FlipperReactSocketClient.h"
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namespace facebook {
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namespace flipper {
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FlipperReactSocket::FlipperReactSocket(
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FlipperConnectionEndpoint endpoint,
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std::unique_ptr<FlipperSocketBasePayload> payload,
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Scheduler* scheduler)
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: FlipperReactSocket(
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std::move(endpoint),
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std::move(payload),
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scheduler,
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nullptr) {}
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FlipperReactSocket::FlipperReactSocket(
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FlipperConnectionEndpoint endpoint,
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std::unique_ptr<FlipperSocketBasePayload> payload,
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Scheduler* scheduler,
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ConnectionContextStore* connectionContextStore) {
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if (endpoint.secure) {
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socket_ = std::make_unique<FlipperReactSocketClient>(
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endpoint, std::move(payload), scheduler, connectionContextStore);
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} else {
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socket_ = std::make_unique<FlipperReactSocketClient>(
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endpoint, std::move(payload), scheduler, connectionContextStore);
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}
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}
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FlipperReactSocket::~FlipperReactSocket() {}
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void FlipperReactSocket::setEventHandler(SocketEventHandler eventHandler) {
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socket_->setEventHandler(eventHandler);
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}
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void FlipperReactSocket::setMessageHandler(
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SocketMessageHandler messageHandler) {
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socket_->setMessageHandler(messageHandler);
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}
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bool FlipperReactSocket::connect(FlipperConnectionManager* manager) {
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return socket_->connect(manager);
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}
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void FlipperReactSocket::disconnect() {
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socket_->disconnect();
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}
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void FlipperReactSocket::send(
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const folly::dynamic& message,
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SocketSendHandler completion) {
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socket_->send(message, completion);
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}
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void FlipperReactSocket::send(
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const std::string& message,
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SocketSendHandler completion) {
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socket_->send(message, completion);
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}
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/**
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Only ever used for insecure connections to receive the device_id from a
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signCertificate request. If the intended usage ever changes, then a better
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approach needs to be put in place.
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*/
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void FlipperReactSocket::sendExpectResponse(
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const std::string& message,
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SocketSendExpectResponseHandler completion) {
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socket_->sendExpectResponse(message, completion);
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}
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} // namespace flipper
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} // namespace facebook
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@@ -0,0 +1,79 @@
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <folly/dynamic.h>
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#include <future>
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#include <memory>
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#include <mutex>
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#include "../../../../xplat/Flipper/FlipperSocket.h"
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#include "../../../../xplat/Flipper/FlipperSocketProvider.h"
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#include "FlipperReactBaseSocket.h"
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namespace facebook {
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namespace flipper {
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class FlipperConnectionManager;
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class ConnectionContextStore;
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class FlipperReactSocket : public FlipperSocket {
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public:
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FlipperReactSocket(
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FlipperConnectionEndpoint endpoint,
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std::unique_ptr<FlipperSocketBasePayload> payload,
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Scheduler* scheduler);
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FlipperReactSocket(
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FlipperConnectionEndpoint endpoint,
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std::unique_ptr<FlipperSocketBasePayload> payload,
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Scheduler* scheduler,
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ConnectionContextStore* connectionContextStore);
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virtual ~FlipperReactSocket();
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virtual void setEventHandler(SocketEventHandler eventHandler) override;
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virtual void setMessageHandler(SocketMessageHandler messageHandler) override;
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virtual bool connect(FlipperConnectionManager* manager) override;
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virtual void disconnect() override;
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virtual void send(const folly::dynamic& message, SocketSendHandler completion)
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override;
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virtual void send(const std::string& message, SocketSendHandler completion)
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override;
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virtual void sendExpectResponse(
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const std::string& message,
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SocketSendExpectResponseHandler completion) override;
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private:
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std::unique_ptr<FlipperReactBaseSocket> socket_;
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};
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class FlipperWebSocketProvider : public FlipperSocketProvider {
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public:
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FlipperWebSocketProvider() {}
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virtual std::unique_ptr<FlipperSocket> create(
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FlipperConnectionEndpoint endpoint,
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std::unique_ptr<FlipperSocketBasePayload> payload,
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Scheduler* scheduler) override {
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return std::make_unique<FlipperReactSocket>(
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std::move(endpoint), std::move(payload), scheduler);
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}
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virtual std::unique_ptr<FlipperSocket> create(
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FlipperConnectionEndpoint endpoint,
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std::unique_ptr<FlipperSocketBasePayload> payload,
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Scheduler* scheduler,
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ConnectionContextStore* connectionContextStore) override {
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return std::make_unique<FlipperReactSocket>(
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std::move(endpoint),
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std::move(payload),
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scheduler,
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connectionContextStore);
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}
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};
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} // namespace flipper
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} // namespace facebook
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@@ -0,0 +1,299 @@
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include "FlipperReactSocketClient.h"
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#include <folly/json.h>
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#include <winrt/Windows.Foundation.Collections.h>
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#include <winrt/Windows.Security.Cryptography.Certificates.h>
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#include <winrt/Windows.Storage.Streams.h>
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#include <cctype>
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#include <iomanip>
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#include <sstream>
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#include <stdexcept>
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#include <string>
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#include <thread>
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#include "../../../../xplat/Flipper/ConnectionContextStore.h"
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#include "../../../../xplat/Flipper/FlipperTransportTypes.h"
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#include "../../../../xplat/Flipper/FlipperURLSerializer.h"
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#include "../../../../xplat/Flipper/Log.h"
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using namespace winrt::Windows::Foundation;
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namespace facebook {
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namespace flipper {
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static constexpr char* CERTIFICATE_FRIENDLY_NAME = "FlipperClientCertificate";
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FlipperReactSocketClient::FlipperReactSocketClient(
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FlipperConnectionEndpoint endpoint,
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std::unique_ptr<FlipperSocketBasePayload> payload,
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Scheduler* scheduler)
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: FlipperReactSocketClient(
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std::move(endpoint),
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std::move(payload),
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scheduler,
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nullptr) {}
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FlipperReactSocketClient::FlipperReactSocketClient(
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FlipperConnectionEndpoint endpoint,
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std::unique_ptr<FlipperSocketBasePayload> payload,
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Scheduler* scheduler,
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ConnectionContextStore* connectionContextStore)
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: FlipperReactBaseSocket(
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std::move(endpoint),
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std::move(payload),
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scheduler,
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connectionContextStore) {
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status_ = Status::Unconnected;
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}
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FlipperReactSocketClient::~FlipperReactSocketClient() {
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disconnect();
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}
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winrt::Windows::Security::Cryptography::Certificates::Certificate
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FlipperReactSocketClient::findClientCertificateFromStore() {
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using namespace winrt::Windows::Foundation::Collections;
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using namespace winrt::Windows::Security::Cryptography::Certificates;
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CertificateQuery query;
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query.FriendlyName(winrt::to_hstring(CERTIFICATE_FRIENDLY_NAME));
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try {
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IVectorView<Certificate> certificates =
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CertificateStores::FindAllAsync(query).get();
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if (certificates.Size() > 0) {
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Certificate certificate = certificates.GetAt(0);
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return certificate;
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}
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} catch (winrt::hresult_error const& ex) {
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/* winrt::hresult_error can be thrown whilst trying to find certificates,
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* ignore. */
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}
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throw std::exception("Unable to find client certificate");
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}
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winrt::Windows::Security::Cryptography::Certificates::Certificate
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FlipperReactSocketClient::installClientCertificate() {
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using namespace winrt::Windows::Foundation;
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using namespace winrt::Windows::Storage;
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using namespace winrt::Windows::Security::Cryptography;
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using namespace winrt::Windows::Security::Cryptography::Certificates;
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auto clientCertificateInfo = connectionContextStore_->getCertificate();
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if (clientCertificateInfo.first.empty() ||
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clientCertificateInfo.second.empty()) {
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throw std::exception("Unable to generate PKCS12");
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}
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try {
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StorageFile clientCertificateFile =
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StorageFile::GetFileFromPathAsync(
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winrt::to_hstring(clientCertificateInfo.first))
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.get();
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auto buffer = FileIO::ReadBufferAsync(clientCertificateFile).get();
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winrt::hstring clientCertificateData =
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CryptographicBuffer::EncodeToBase64String(buffer);
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auto password = winrt::to_hstring(clientCertificateInfo.second);
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Certificates::CertificateEnrollmentManager::ImportPfxDataAsync(
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clientCertificateData,
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password,
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ExportOption::Exportable,
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KeyProtectionLevel::NoConsent,
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InstallOptions::DeleteExpired,
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winrt::to_hstring(CERTIFICATE_FRIENDLY_NAME))
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.get();
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return findClientCertificateFromStore();
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} catch (winrt::hresult_error const& ex) {
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/* winrt::hresult_error can be thrown whilst trying to install the
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* certificate, ignore. */
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}
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throw std::exception("Unable to install client certificate");
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}
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winrt::Windows::Security::Cryptography::Certificates::Certificate
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FlipperReactSocketClient::getClientCertificate() {
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using namespace winrt::Windows::Security::Cryptography::Certificates;
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try {
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return findClientCertificateFromStore();
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} catch (const std::exception& ex) {
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/* Client certificate may not be in the certificate store,
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if so, try to install it. Ignore exception. */
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}
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return installClientCertificate();
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}
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bool FlipperReactSocketClient::connect(FlipperConnectionManager* manager) {
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if (status_ != Status::Unconnected) {
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return false;
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}
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status_ = Status::Connecting;
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std::string connectionURL = endpoint_.secure ? "wss://" : "ws://";
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connectionURL += endpoint_.host.c_str();
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connectionURL += ":";
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connectionURL += std::to_string(endpoint_.port);
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auto serializer = URLSerializer{};
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payload_->serialize(serializer);
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auto payload = serializer.serialize();
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if (payload.size()) {
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connectionURL += "/?";
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connectionURL += payload;
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}
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auto uri = winrt::to_hstring(connectionURL);
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socket_.Control().MessageType(
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winrt::Windows::Networking::Sockets::SocketMessageType::Utf8);
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if (endpoint_.secure) {
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socket_.Control().ClientCertificate(getClientCertificate());
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socket_.Control().IgnorableServerCertificateErrors().Append(
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winrt::Windows::Security::Cryptography::Certificates::
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ChainValidationResult::Untrusted);
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socket_.Control().IgnorableServerCertificateErrors().Append(
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winrt::Windows::Security::Cryptography::Certificates::
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ChainValidationResult::InvalidName);
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}
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messageReceivedEventToken_ = socket_.MessageReceived(
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{this, &FlipperReactSocketClient::OnWebSocketMessageReceived});
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closedEventToken_ =
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socket_.Closed({this, &FlipperReactSocketClient::OnWebSocketClosed});
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try {
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this->socket_.ConnectAsync(winrt::Windows::Foundation::Uri(uri))
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.wait_for(std::chrono::seconds(10));
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status_ = Status::Initializing;
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scheduler_->schedule(
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[eventHandler = eventHandler_]() { eventHandler(SocketEvent::OPEN); });
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return true;
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} catch (winrt::hresult_error const& ex) {
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winrt::Windows::Web::WebErrorStatus webErrorStatus{
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winrt::Windows::Networking::Sockets::WebSocketError::GetStatus(
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ex.to_abi())};
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}
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disconnect();
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return false;
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}
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void FlipperReactSocketClient::disconnect() {
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status_ = Status::Closed;
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scheduler_->schedule(
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[eventHandler = eventHandler_]() { eventHandler(SocketEvent::CLOSE); });
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// socket_.Close();
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socket_ = nullptr;
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}
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void FlipperReactSocketClient::send(
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const folly::dynamic& message,
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SocketSendHandler completion) {
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std::string json = folly::toJson(message);
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send(json, std::move(completion));
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}
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void FlipperReactSocketClient::send(
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const std::string& message,
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SocketSendHandler completion) {
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using namespace winrt::Windows::Storage::Streams;
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auto payload = winrt::to_hstring(message);
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try {
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DataWriter dataWriter{socket_.OutputStream()};
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dataWriter.WriteString(payload);
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dataWriter.StoreAsync().get();
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dataWriter.DetachStream();
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completion();
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} catch (winrt::hresult_error const& ex) {
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} catch (const std::exception& ex) {
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}
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}
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/**
|
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Only ever used for insecure connections to receive the device_id from a
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signCertificate request. If the intended usage ever changes, then a better
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approach needs to be put in place.
|
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*/
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void FlipperReactSocketClient::sendExpectResponse(
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const std::string& message,
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SocketSendExpectResponseHandler completion) {
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using namespace winrt::Windows::Storage::Streams;
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overrideHandler_ =
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std::make_unique<SocketSendExpectResponseHandler>(completion);
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auto payload = winrt::to_hstring(message);
|
||||
try {
|
||||
DataWriter dataWriter{socket_.OutputStream()};
|
||||
dataWriter.WriteString(payload);
|
||||
dataWriter.StoreAsync().get();
|
||||
dataWriter.DetachStream();
|
||||
} catch (winrt::hresult_error const& ex) {
|
||||
overrideHandler_ = nullptr;
|
||||
completion("", true);
|
||||
} catch (const std::exception& ex) {
|
||||
overrideHandler_ = nullptr;
|
||||
completion(ex.what(), true);
|
||||
}
|
||||
}
|
||||
|
||||
void FlipperReactSocketClient::OnWebSocketMessageReceived(
|
||||
winrt::Windows::Networking::Sockets::MessageWebSocket const& /* sender */,
|
||||
winrt::Windows::Networking::Sockets::
|
||||
MessageWebSocketMessageReceivedEventArgs const& args) {
|
||||
using namespace winrt::Windows::Storage::Streams;
|
||||
try {
|
||||
DataReader dataReader{args.GetDataReader()};
|
||||
dataReader.UnicodeEncoding(
|
||||
winrt::Windows::Storage::Streams::UnicodeEncoding::Utf8);
|
||||
auto message = dataReader.ReadString(dataReader.UnconsumedBufferLength());
|
||||
|
||||
const std::string payload = winrt::to_string(message);
|
||||
|
||||
if (overrideHandler_ != nullptr) {
|
||||
scheduler_->schedule([payload, messageHandler = *overrideHandler_]() {
|
||||
messageHandler(payload, false);
|
||||
});
|
||||
overrideHandler_ = nullptr;
|
||||
} else if (messageHandler_) {
|
||||
scheduler_->schedule([payload, messageHandler = messageHandler_]() {
|
||||
messageHandler(payload);
|
||||
});
|
||||
}
|
||||
} catch (winrt::hresult_error const& ex) {
|
||||
// winrt::Windows::Web::WebErrorStatus webErrorStatus{
|
||||
// winrt::Windows::Networking::Sockets::WebSocketError::GetStatus(ex.to_abi())};
|
||||
}
|
||||
}
|
||||
|
||||
void FlipperReactSocketClient::OnWebSocketClosed(
|
||||
winrt::Windows::Networking::Sockets::IWebSocket const& /* sender */,
|
||||
winrt::Windows::Networking::Sockets::WebSocketClosedEventArgs const& args) {
|
||||
if (status_ == Status::Closed) {
|
||||
return;
|
||||
}
|
||||
status_ = Status::Closed;
|
||||
scheduler_->schedule(
|
||||
[eventHandler = eventHandler_]() { eventHandler(SocketEvent::CLOSE); });
|
||||
}
|
||||
|
||||
} // namespace flipper
|
||||
} // namespace facebook
|
||||
@@ -0,0 +1,80 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
*
|
||||
* This source code is licensed under the MIT license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <folly/dynamic.h>
|
||||
#include <winrt/Windows.Foundation.h>
|
||||
#include <winrt/Windows.Networking.Sockets.h>
|
||||
#include <future>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include "../../../../xplat/Flipper/FlipperSocket.h"
|
||||
#include "../../../../xplat/Flipper/FlipperSocketProvider.h"
|
||||
#include "../../../../xplat/Flipper/FlipperTransportTypes.h"
|
||||
#include "FlipperReactBaseSocket.h"
|
||||
|
||||
namespace facebook {
|
||||
namespace flipper {
|
||||
|
||||
class FlipperConnectionManager;
|
||||
class ConnectionContextStore;
|
||||
class FlipperReactSocketClient : public FlipperReactBaseSocket {
|
||||
public:
|
||||
FlipperReactSocketClient(
|
||||
FlipperConnectionEndpoint endpoint,
|
||||
std::unique_ptr<FlipperSocketBasePayload> payload,
|
||||
Scheduler* scheduler);
|
||||
FlipperReactSocketClient(
|
||||
FlipperConnectionEndpoint endpoint,
|
||||
std::unique_ptr<FlipperSocketBasePayload> payload,
|
||||
Scheduler* scheduler,
|
||||
ConnectionContextStore* connectionContextStore);
|
||||
|
||||
FlipperReactSocketClient(const FlipperReactSocketClient&) = delete;
|
||||
FlipperReactSocketClient& operator=(const FlipperReactSocketClient&) = delete;
|
||||
|
||||
virtual ~FlipperReactSocketClient();
|
||||
|
||||
virtual bool connect(FlipperConnectionManager* manager) override;
|
||||
virtual void disconnect() override;
|
||||
|
||||
virtual void send(const folly::dynamic& message, SocketSendHandler completion)
|
||||
override;
|
||||
virtual void send(const std::string& message, SocketSendHandler completion)
|
||||
override;
|
||||
virtual void sendExpectResponse(
|
||||
const std::string& message,
|
||||
SocketSendExpectResponseHandler completion) override;
|
||||
|
||||
void OnWebSocketMessageReceived(
|
||||
winrt::Windows::Networking::Sockets::MessageWebSocket const& /* sender */,
|
||||
winrt::Windows::Networking::Sockets::
|
||||
MessageWebSocketMessageReceivedEventArgs const& args);
|
||||
void OnWebSocketClosed(
|
||||
winrt::Windows::Networking::Sockets::IWebSocket const& /* sender */,
|
||||
winrt::Windows::Networking::Sockets::WebSocketClosedEventArgs const&
|
||||
args);
|
||||
|
||||
private:
|
||||
std::promise<bool> connected_;
|
||||
winrt::Windows::Networking::Sockets::MessageWebSocket socket_;
|
||||
winrt::event_token messageReceivedEventToken_;
|
||||
winrt::event_token closedEventToken_;
|
||||
|
||||
winrt::Windows::Security::Cryptography::Certificates::Certificate
|
||||
findClientCertificateFromStore();
|
||||
winrt::Windows::Security::Cryptography::Certificates::Certificate
|
||||
installClientCertificate();
|
||||
winrt::Windows::Security::Cryptography::Certificates::Certificate
|
||||
getClientCertificate();
|
||||
|
||||
std::unique_ptr<SocketSendExpectResponseHandler> overrideHandler_;
|
||||
};
|
||||
|
||||
} // namespace flipper
|
||||
} // namespace facebook
|
||||
Reference in New Issue
Block a user