Files
flipper/iOS/Plugins/FlipperKitUIDebuggerPlugin/FlipperKitUIDebuggerPlugin/Descriptors/UIDNodeDescriptor.h
Lorenzo Blasa db7aa9eeaf OSS
Summary: Move UIDebugger plugin to OSS space.

Reviewed By: passy

Differential Revision: D47634848

fbshipit-source-id: 90e8c0181a2434d0e5d76bdb99b902051e6d702e
2023-07-21 04:47:13 -07:00

73 lines
1.9 KiB
Objective-C

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#if FB_SONARKIT_ENABLED
#import <UIKit/UIKit.h>
#import "UIDBounds.h"
#import "UIDInspectable.h"
NS_ASSUME_NONNULL_BEGIN
@interface UIDNodeDescriptor<__covariant T> : NSObject
/**
A globally unique ID used to identify a node in the hierarchy.
*/
- (NSUInteger)identifierForNode:(T)node;
/**
The name used to identify this node in the inspector. Does not need to be
unique. A good default is to use the class name of the node.
*/
- (NSString*)nameForNode:(T)node;
/**
Get the attributes to show for this node in the sidebar of the inspector. The
object will be shown in order and with a header matching the given name.
*/
- (UIDAttributes*)attributesForNode:(T)node;
/**
These are shown inline in the tree view on the desktop, will likely be removed
in the future.
*/
- (UIDInlineAttributes*)inlineAttributesForNode:(T)node;
/**
These contain additional contextual data (currently: Bloks node metadata).
*/
- (UIDGenericAttributes*)hiddenAttributesForNode:(T)node;
/** The children this node exposes in the inspector. */
- (NSArray<id<NSObject>>*)childrenOfNode:(T)node;
/** Should be w.r.t the direct parent */
- (UIDBounds*)boundsForNode:(T)node;
/**
If the type has the concept of overlapping children, then this indicates
which child is active / on top, we will only listen to / traverse this child.
If return null we assume all children are 'active'.
*/
- (id<NSObject>)activeChildForNode:(T)node;
/** Get a snapshot of the node. */
- (UIImage*)snapshotForNode:(T)node;
/**
Set of tags to describe this node in an abstract way for the UI. Unfortunately
this can't be an enum as we have to plugin 3rd party frameworks dynamically.
*/
- (NSSet<NSString*>*)tagsForNode:(T)node;
@end
NS_ASSUME_NONNULL_END
#endif