Files
flipper/xplat/Flipper/FlipperClient.h
John Knox 1a076f1300 Rename C++ fields and internal methods
Summary: From sonar* to flipper*.

Reviewed By: priteshrnandgaonkar

Differential Revision: D9944461

fbshipit-source-id: 870997e3d1d5aaef73dd445e6d94615f93fe6abc
2018-09-25 04:57:48 -07:00

105 lines
2.8 KiB
C++

/*
* Copyright (c) 2018-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the LICENSE
* file in the root directory of this source tree.
*
*/
#pragma once
#include "FlipperConnectionImpl.h"
#include "FlipperInitConfig.h"
#include "FlipperPlugin.h"
#include "FlipperState.h"
#include "FlipperConnectionManager.h"
#include <map>
#include <mutex>
#include "FlipperStep.h"
#include <vector>
namespace facebook {
namespace flipper {
class FlipperClient : public FlipperConnectionManager::Callbacks {
public:
/**
Call before accessing instance with FlipperClient::instance(). This will set up
all the state needed to establish a Flipper connection.
*/
static void init(FlipperInitConfig config);
/**
Standard accessor for the shared FlipperClient instance. This returns a
singleton instance to a shared FlipperClient. First call to this function will
create the shared FlipperClient. Must call FlipperClient::initDeviceData() before
first call to FlipperClient::instance().
*/
static FlipperClient* instance();
/**
Only public for testing
*/
FlipperClient(std::unique_ptr<FlipperConnectionManager> socket, std::shared_ptr<FlipperState> state)
: socket_(std::move(socket)), flipperState_(state) {
auto step = flipperState_->start("Create client");
socket_->setCallbacks(this);
step->complete();
}
void start() {
auto step = flipperState_->start("Start client");
socket_->start();
step->complete();
}
void stop() {
auto step = flipperState_->start("Stop client");
socket_->stop();
step->complete();
}
void onConnected() override;
void onDisconnected() override;
void onMessageReceived(const folly::dynamic& message) override;
void addPlugin(std::shared_ptr<FlipperPlugin> plugin);
void removePlugin(std::shared_ptr<FlipperPlugin> plugin);
void refreshPlugins();
void setStateListener(
std::shared_ptr<FlipperStateUpdateListener> stateListener);
std::shared_ptr<FlipperPlugin> getPlugin(const std::string& identifier);
std::string getState();
std::vector<StateElement> getStateElements();
template <typename P>
std::shared_ptr<P> getPlugin(const std::string& identifier) {
return std::static_pointer_cast<P>(getPlugin(identifier));
}
bool hasPlugin(const std::string& identifier);
private:
static FlipperClient* instance_;
bool connected_ = false;
std::unique_ptr<FlipperConnectionManager> socket_;
std::map<std::string, std::shared_ptr<FlipperPlugin>> plugins_;
std::map<std::string, std::shared_ptr<FlipperConnectionImpl>> connections_;
std::mutex mutex_;
std::shared_ptr<FlipperState> flipperState_;
void performAndReportError(const std::function<void()>& func);
void disconnect(std::shared_ptr<FlipperPlugin> plugin);
};
} // namespace flipper
} // namespace facebook