Summary: This diff adds a toggle setting in wilde which will enable certificate exchange through www. Right now it just sends the information about which medium to be used for cert exchange to Flipper JS and its client side. But its implementation is not done yet. ### Flow for Wilde Whenever user changes the setting(or when user logs out) we set the state of exchange medium and accordingly set/reset authtoken. Note at no given point we remove already existing certificates. ### Context for OSS With this diff we introduce another way to do certificate exchange. Before this diff, we did certificate exchange by accessing the file system of app. But it turns out it's not possible to do that in applications signed by enterprise certs. Thus with this diff one can write their FlipperKitCertificateProvider and fetch the certificate from WWW. Reviewed By: jknoxville Differential Revision: D22896320 fbshipit-source-id: 55aef7028a62e71ba9c02f9f79acaab41d09c0c6
86 lines
1.9 KiB
C++
86 lines
1.9 KiB
C++
/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <folly/json.h>
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#include "FlipperCertificateProvider.h"
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#include "FlipperResponder.h"
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namespace facebook {
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namespace flipper {
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class FlipperConnectionManager {
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public:
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class Callbacks;
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public:
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virtual ~FlipperConnectionManager(){};
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/**
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Establishes a connection to the ws server.
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*/
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virtual void start() = 0;
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/**
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Closes an open connection to the ws server.
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*/
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virtual void stop() = 0;
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/**
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Sets the Auth token to be used for hitting an Intern end point
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*/
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virtual void setCertificateProvider(
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const std::shared_ptr<FlipperCertificateProvider> provider) = 0;
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/**
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Gets the certificate provider
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*/
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virtual std::shared_ptr<FlipperCertificateProvider>
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getCertificateProvider() = 0;
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/**
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True if there's an open connection.
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This method may block if the connection is busy.
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*/
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virtual bool isOpen() const = 0;
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/**
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Send message to the ws server.
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*/
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virtual void sendMessage(const folly::dynamic& message) = 0;
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/**
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Handler for connection and message receipt from the ws server.
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The callbacks should be set before a connection is established.
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*/
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virtual void setCallbacks(Callbacks* callbacks) = 0;
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/**
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Called by ws server when a message has been received.
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*/
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virtual void onMessageReceived(
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const folly::dynamic& message,
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std::unique_ptr<FlipperResponder> responder) = 0;
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};
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class FlipperConnectionManager::Callbacks {
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public:
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virtual ~Callbacks(){};
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virtual void onConnected() = 0;
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virtual void onDisconnected() = 0;
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virtual void onMessageReceived(
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const folly::dynamic& message,
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std::unique_ptr<FlipperResponder>) = 0;
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};
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} // namespace flipper
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} // namespace facebook
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