Files
flipper/xplat/Flipper/FlipperConnectionManager.h
Rain ⁣ aa649ff48f standardize C-like MIT copyright headers throughout fbsource
Summary:
`/*` is the standard throughout open source code. For example, Firefox uses single /*: https://hg.mozilla.org/mozilla-central/file/21d22b2f541258d3d1cf96c7ba5ad73e96e616b5/gfx/ipc/CompositorWidgetVsyncObserver.cpp#l3

In addition, Rust considers `/**` to be a doc comment (similar to Javadoc) and having such a comment at the beginning of the file causes `rustc` to barf.

Note that some JavaScript tooling requires `/**`. This is OK since JavaScript files were not covered by the linter in the first place, but it would be good to have that tooling fixed too.

Reviewed By: zertosh

Differential Revision: D15640366

fbshipit-source-id: b4ed4599071516364d6109720750d6a43304c089
2019-06-06 19:40:28 -07:00

72 lines
1.5 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the LICENSE
* file in the root directory of this source tree.
*/
#pragma once
#include <folly/json.h>
#include "FlipperResponder.h"
namespace facebook {
namespace flipper {
class FlipperConnectionManager {
public:
class Callbacks;
public:
virtual ~FlipperConnectionManager(){};
/**
Establishes a connection to the ws server.
*/
virtual void start() = 0;
/**
Closes an open connection to the ws server.
*/
virtual void stop() = 0;
/**
True if there's an open connection.
This method may block if the connection is busy.
*/
virtual bool isOpen() const = 0;
/**
Send message to the ws server.
*/
virtual void sendMessage(const folly::dynamic& message) = 0;
/**
Handler for connection and message receipt from the ws server.
The callbacks should be set before a connection is established.
*/
virtual void setCallbacks(Callbacks* callbacks) = 0;
/**
Called by ws server when a message has been received.
*/
virtual void onMessageReceived(
const folly::dynamic& message,
std::unique_ptr<FlipperResponder> responder) = 0;
};
class FlipperConnectionManager::Callbacks {
public:
virtual ~Callbacks(){};
virtual void onConnected() = 0;
virtual void onDisconnected() = 0;
virtual void onMessageReceived(
const folly::dynamic& message,
std::unique_ptr<FlipperResponder>) = 0;
};
} // namespace flipper
} // namespace facebook