Files
flipper/iOS/Plugins/FlipperKitLayoutPlugin/FlipperKitLayoutPlugin/SKNodeDescriptor.h
Pritesh Nandgaonkar ba7b43a547 Rename SonarKitLayoutPlugin to FlipperKitLayoutPlugin
Summary: Renames SonarKitLayoutPlugin to FlipperKitLayoutPlugin

Reviewed By: passy

Differential Revision: D9949785

fbshipit-source-id: 8cfde4dfad3e34038d2f66f0ce4393db9d83ef60
2018-09-20 04:45:35 -07:00

116 lines
3.2 KiB
Objective-C

/*
* Copyright (c) 2018-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the LICENSE
* file in the root directory of this source tree.
*
*/
#import <UIKit/UIKit.h>
#import "SKDescriptorMapper.h"
#import "SKNamed.h"
#import "SKTouch.h"
typedef void (^SKNodeUpdateData)(id value);
/**
A SKNodeDescriptor is an object which know how to expose an Object of type T
to SonarKitLayoutPlugin. This class is the extension point for SonarKitLayoutPlugin and
is how custom objects or data can be exposed to Sonar.
*/
@interface SKNodeDescriptor<__covariant T> : NSObject
/**
If the descriptor class is dependent on some set-up, use this.
This is invoked once Sonar connects.
*/
- (void)setUp;
/**
Initializes the node-descriptor with a SKDescriptorMapper which contains mappings
between Class -> SKNodeDescriptor<Class>.
*/
- (instancetype)initWithDescriptorMapper:(SKDescriptorMapper *)mapper;
/**
Gets the node-descriptor registered for a specific class.
*/
- (SKNodeDescriptor *)descriptorForClass:(Class)cls;
/**
A globally unique ID used to identify a node in the hierarchy. This is used
in the communication between SonarKitLayoutPlugin and the Sonar desktop application
in order to identify nodes.
*/
- (NSString *)identifierForNode:(T)node;
/**
The name used to identify this node in the Sonar desktop application. This is what
will be visible in the hierarchy.
*/
- (NSString *)nameForNode:(T)node;
/**
The number of children this node exposes in the layout hierarchy.
*/
- (NSUInteger)childCountForNode:(T)node;
/**
Get the child for a specific node at a specified index.
*/
- (id)childForNode:(T)node atIndex:(NSUInteger)index;
/**
Get the data to show for this node in the sidebar of the Sonar application. The objects
will be shown in order by SKNamed.name as their header.
*/
- (NSArray<SKNamed<NSDictionary *> *> *)dataForNode:(T)node;
/**
Get the attributes for this node. Attributes will be showed in the Sonar application right
next to the name of the node.
*/
- (NSArray<SKNamed<NSString *> *> *)attributesForNode:(T)node;
/**
A mapping of the path for a specific value, and a block responsible for updating
its corresponding value for a specific node.
The paths (string) is dependent on what `dataForNode` returns (e.g "SKNodeDescriptor.name").
*/
- (NSDictionary<NSString *, SKNodeUpdateData> *)dataMutationsForNode:(T)node;
/**
This is used in order to highlight any specific node which is currently
selected in the Sonar application. The plugin automatically takes care of de-selecting
the previously highlighted node.
*/
- (void)setHighlighted:(BOOL)highlighted forNode:(T)node;
/**
Perform hit testing on the given node. Either continue the search in
one of the children of the node, or finish the hit testing on this
node.
*/
- (void)hitTest:(SKTouch *)point forNode:(T)node;
/**
Invalidate a specific node. This is called once a node is removed or added
from or to the layout hierarchy.
*/
- (void)invalidateNode:(T)node;
/**
The decoration for this node. Valid values are defined in the Sonar
applictation.
*/
- (NSString *)decorationForNode:(T)node;
/**
Whether the node matches the given query.
Used for layout search.
*/
- (BOOL)matchesQuery:(NSString *)query forNode:(T)node;
@end