Summary: ^ This diff brings most things together and can be considered the test platform for RNW. With this, Flipper client gets initialised and started. This means the application connects and is ready for debugging. Reviewed By: antonk52 Differential Revision: D39054912 fbshipit-source-id: 94397f6a72b1e9d9c0f2f3efaf9967be525076cd
60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include "FlipperReactDeviceInfo.h"
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#include <winrt/Windows.ApplicationModel.h>
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#include <winrt/Windows.Security.ExchangeActiveSyncProvisioning.h>
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#include <winrt/Windows.Storage.h>
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using namespace winrt::Windows::Foundation;
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namespace facebook {
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namespace flipper {
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std::string FlipperReactDeviceInfo::getOS() {
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return "Windows";
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}
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std::string FlipperReactDeviceInfo::getDevice() {
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try {
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return winrt::to_string(
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winrt::Windows::Security::ExchangeActiveSyncProvisioning::
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EasClientDeviceInformation()
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.SystemProductName());
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} catch (...) {
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return "unknown";
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}
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}
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std::string FlipperReactDeviceInfo::getDeviceId() {
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try {
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return winrt::to_string(
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winrt::Windows::Security::ExchangeActiveSyncProvisioning::
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EasClientDeviceInformation()
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.SystemSku());
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} catch (...) {
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return "unknown";
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}
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}
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std::string FlipperReactDeviceInfo::getHost() {
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return "localhost";
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}
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std::string FlipperReactDeviceInfo::getAppName() {
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return winrt::to_string(
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winrt::Windows::ApplicationModel::Package::Current().DisplayName());
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}
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std::string FlipperReactDeviceInfo::getAppId() {
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return winrt::to_string(
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winrt::Windows::ApplicationModel::Package::Current().Id().Name());
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}
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std::string FlipperReactDeviceInfo::getAppStorageDirectory() {
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winrt::Windows::Storage::StorageFolder storageFolder{
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winrt::Windows::Storage::ApplicationData::Current().LocalFolder()};
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return winrt::to_string(storageFolder.Path());
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}
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} // namespace flipper
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} // namespace facebook
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