Summary: Added 3 context menu items: - expand recursive - collapse recursive These are self explanatory. I also collapse non ancestors. This collapses everything except your direct ancestor path to the root. Quite useful to refocus the tree on a node Changelog: UIDebugger - added context menu items for exanding and collapsing the tree. Reviewed By: aigoncharov Differential Revision: D47949840 fbshipit-source-id: 6eebba182fe2092fbf5f0db0ec5ff728c3900424
221 lines
5.9 KiB
TypeScript
221 lines
5.9 KiB
TypeScript
/**
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*
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* @format
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*/
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import {Atom} from 'flipper-plugin';
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import {debounce} from 'lodash';
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import {ClientNode, FrameworkEventType, Id, SnapshotInfo} from '../ClientTypes';
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import {
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LiveClientState,
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SelectionSource,
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UIActions,
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UIState,
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ViewMode,
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WireFrameMode,
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} from '../DesktopTypes';
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import {tracker} from '../utils/tracker';
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import {
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checkFocusedNodeStillActive,
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collapseinActiveChildren,
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} from './ClientDataUtils';
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export function uiActions(
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uiState: UIState,
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nodes: Atom<Map<Id, ClientNode>>,
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snapshot: Atom<SnapshotInfo | null>,
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liveClientData: LiveClientState,
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): UIActions {
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const onExpandNode = (node: Id) => {
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uiState.expandedNodes.update((draft) => {
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draft.add(node);
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});
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};
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const onSelectNode = (node: Id | undefined, source: SelectionSource) => {
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if (
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node == null ||
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(uiState.selectedNode.get()?.id === node && source !== 'context-menu')
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) {
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uiState.selectedNode.set(undefined);
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} else {
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uiState.selectedNode.set({id: node, source});
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}
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if (node) {
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const selectedNode = nodes.get().get(node);
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const tags = selectedNode?.tags;
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if (tags) {
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tracker.track('node-selected', {
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name: selectedNode.name,
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tags,
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source: source,
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});
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}
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let current = selectedNode?.parent;
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// expand entire ancestory in case it has been manually collapsed
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uiState.expandedNodes.update((expandedNodesDraft) => {
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while (current != null) {
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expandedNodesDraft.add(current);
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current = nodes.get().get(current)?.parent;
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}
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});
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}
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};
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const onCollapseNode = (node: Id) => {
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uiState.expandedNodes.update((draft) => {
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draft.delete(node);
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});
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};
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const onHoverNode = (...node: Id[]) => {
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if (node != null) {
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uiState.hoveredNodes.set(node);
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} else {
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uiState.hoveredNodes.set([]);
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}
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};
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const onContextMenuOpen = (open: boolean) => {
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tracker.track('context-menu-opened', {});
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uiState.isContextMenuOpen.set(open);
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};
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const onCollapseAllNonAncestors = (nodeId: Id) => {
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//this is not the simplest way to achieve this but on android there is a parent pointer missing for the decor view
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//due to the nested obversers.
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uiState.expandedNodes.update((draft) => {
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const nodesMap = nodes.get();
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let prevNode: Id | null = null;
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let curNode = nodesMap.get(nodeId);
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while (curNode != null) {
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for (const child of curNode.children) {
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if (child !== prevNode) {
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draft.delete(child);
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}
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}
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prevNode = curNode.id;
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curNode = nodesMap.get(curNode?.parent ?? 'Nonode');
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}
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});
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};
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function treeTraverseUtil(
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nodeID: Id,
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nodeVisitor: (node: ClientNode) => void,
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) {
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const nodesMap = nodes.get();
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const node = nodesMap.get(nodeID);
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if (node != null) {
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nodeVisitor(node);
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for (const childId of node.children) {
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treeTraverseUtil(childId, nodeVisitor);
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}
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}
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}
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const onExpandAllRecursively = (nodeId: Id) => {
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uiState.expandedNodes.update((draft) => {
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treeTraverseUtil(nodeId, (node) => draft.add(node.id));
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});
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};
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const onCollapseAllRecursively = (nodeId: Id) => {
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uiState.expandedNodes.update((draft) => {
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treeTraverseUtil(nodeId, (node) => draft.delete(node.id));
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});
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};
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const onFocusNode = (node?: Id) => {
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if (node != null) {
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const focusedNode = nodes.get().get(node);
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const tags = focusedNode?.tags;
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if (tags) {
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tracker.track('node-focused', {name: focusedNode.name, tags});
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}
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uiState.selectedNode.set({id: node, source: 'visualiser'});
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}
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uiState.focusedNode.set(node);
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};
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const setVisualiserWidth = (width: number) => {
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uiState.visualiserWidth.set(width);
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};
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const onSetFilterMainThreadMonitoring = (toggled: boolean) => {
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uiState.filterMainThreadMonitoring.set(toggled);
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};
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const onSetViewMode = (viewMode: ViewMode) => {
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uiState.viewMode.set(viewMode);
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};
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const onSetWireFrameMode = (wireFrameMode: WireFrameMode) => {
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uiState.wireFrameMode.set(wireFrameMode);
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};
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const onSetFrameworkEventMonitored = (
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eventType: FrameworkEventType,
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monitored: boolean,
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) => {
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tracker.track('framework-event-monitored', {eventType, monitored});
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uiState.frameworkEventMonitoring.update((draft) =>
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draft.set(eventType, monitored),
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);
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};
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const onPlayPauseToggled = () => {
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const isPaused = !uiState.isPaused.get();
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tracker.track('play-pause-toggled', {paused: isPaused});
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uiState.isPaused.set(isPaused);
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if (!isPaused) {
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//When going back to play mode then set the atoms to the live state to rerender the latest
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//Also need to fixed expanded state for any change in active child state
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uiState.expandedNodes.update((draft) => {
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liveClientData.nodes.forEach((node) => {
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collapseinActiveChildren(node, draft);
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});
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});
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nodes.set(liveClientData.nodes);
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snapshot.set(liveClientData.snapshotInfo);
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checkFocusedNodeStillActive(uiState, nodes.get());
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}
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};
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const searchTermUpdatedDebounced = debounce((searchTerm: string) => {
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tracker.track('search-term-updated', {searchTerm});
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}, 250);
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const onSearchTermUpdated = (searchTerm: string) => {
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uiState.searchTerm.set(searchTerm);
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searchTermUpdatedDebounced(searchTerm);
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};
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return {
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onExpandNode,
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onCollapseNode,
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onHoverNode,
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onSelectNode,
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onContextMenuOpen,
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onFocusNode,
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setVisualiserWidth,
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onSetFilterMainThreadMonitoring,
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onSetViewMode,
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onSetFrameworkEventMonitored,
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onPlayPauseToggled,
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onSearchTermUpdated,
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onSetWireFrameMode,
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onCollapseAllNonAncestors,
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onExpandAllRecursively,
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onCollapseAllRecursively,
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};
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}
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