Summary: This diff sets up flipper for running plugins in background. This diff does the following - Adds a function named `runInBackground` to the interface `FlipperPlugin` to make the plugins opt in to be run in background, default is false - Changes the javascript side of the flipper to store the messages received by the plugins in background - Process the stored messages when the plugin in background becomes active - Currently I have just turned on network plugin to be in background mode. - Remove the buffering from the network plugin, as it will run in background - Write a batching layer to batch the messages and send to flipper. Note: I haven't tested the wilde app yet, but the sample app works. I will remove the "[WIP]" from the title once I have tested it in wilde Reviewed By: danielbuechele Differential Revision: D10301403 fbshipit-source-id: 034eebf659a545d6b480a4ac1b73b0aa4b2f9797
106 lines
2.8 KiB
C++
106 lines
2.8 KiB
C++
/*
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* Copyright (c) 2018-present, Facebook, Inc.
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*
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* This source code is licensed under the MIT license found in the LICENSE
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* file in the root directory of this source tree.
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*
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*/
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#pragma once
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#include "FlipperConnectionImpl.h"
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#include "FlipperInitConfig.h"
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#include "FlipperPlugin.h"
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#include "FlipperState.h"
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#include "FlipperConnectionManager.h"
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#include <map>
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#include <mutex>
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#include "FlipperStep.h"
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#include <vector>
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namespace facebook {
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namespace flipper {
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class FlipperClient : public FlipperConnectionManager::Callbacks {
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public:
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/**
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Call before accessing instance with FlipperClient::instance(). This will set up
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all the state needed to establish a Flipper connection.
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*/
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static void init(FlipperInitConfig config);
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/**
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Standard accessor for the shared FlipperClient instance. This returns a
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singleton instance to a shared FlipperClient. First call to this function will
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create the shared FlipperClient. Must call FlipperClient::initDeviceData() before
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first call to FlipperClient::instance().
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*/
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static FlipperClient* instance();
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/**
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Only public for testing
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*/
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FlipperClient(std::unique_ptr<FlipperConnectionManager> socket, std::shared_ptr<FlipperState> state)
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: socket_(std::move(socket)), flipperState_(state) {
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auto step = flipperState_->start("Create client");
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socket_->setCallbacks(this);
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step->complete();
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}
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void start() {
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auto step = flipperState_->start("Start client");
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socket_->start();
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step->complete();
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}
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void stop() {
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auto step = flipperState_->start("Stop client");
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socket_->stop();
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step->complete();
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}
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void onConnected() override;
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void onDisconnected() override;
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void onMessageReceived(const folly::dynamic& message) override;
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void addPlugin(std::shared_ptr<FlipperPlugin> plugin);
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void removePlugin(std::shared_ptr<FlipperPlugin> plugin);
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void refreshPlugins();
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void setStateListener(
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std::shared_ptr<FlipperStateUpdateListener> stateListener);
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std::shared_ptr<FlipperPlugin> getPlugin(const std::string& identifier);
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std::string getState();
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std::vector<StateElement> getStateElements();
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template <typename P>
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std::shared_ptr<P> getPlugin(const std::string& identifier) {
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return std::static_pointer_cast<P>(getPlugin(identifier));
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}
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bool hasPlugin(const std::string& identifier);
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private:
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static FlipperClient* instance_;
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bool connected_ = false;
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std::unique_ptr<FlipperConnectionManager> socket_;
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std::map<std::string, std::shared_ptr<FlipperPlugin>> plugins_;
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std::map<std::string, std::shared_ptr<FlipperConnectionImpl>> connections_;
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std::mutex mutex_;
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std::shared_ptr<FlipperState> flipperState_;
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void performAndReportError(const std::function<void()>& func);
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void disconnect(std::shared_ptr<FlipperPlugin> plugin);
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void startBackgroundPlugins();
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};
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} // namespace flipper
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} // namespace facebook
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