Summary: The plan is to add such state annotations around all core sonar tasks, so the diagnostic screen can show a useful up to date picture of what's going on. This is the first batch of such annotaions, to act as a tracer while putting the rest of the diagnostics code in place. Reviewed By: passy Differential Revision: D8954014 fbshipit-source-id: 864156b0d3f51eeb05c2c8916c1765e834f1dc8e
103 lines
2.7 KiB
C++
103 lines
2.7 KiB
C++
/*
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* Copyright (c) 2018-present, Facebook, Inc.
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*
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* This source code is licensed under the MIT license found in the LICENSE
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* file in the root directory of this source tree.
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*
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*/
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#pragma once
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#include <Sonar/SonarConnectionImpl.h>
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#include <Sonar/SonarInitConfig.h>
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#include <Sonar/SonarPlugin.h>
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#include <Sonar/SonarState.h>
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#include <Sonar/SonarWebSocket.h>
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#include <map>
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#include <mutex>
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#include "SonarStep.h"
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namespace facebook {
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namespace sonar {
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class SonarClient : public SonarWebSocket::Callbacks {
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public:
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/**
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Call before accessing instance with SonarClient::instance(). This will set up
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all the state needed to establish a Sonar connection.
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*/
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static void init(SonarInitConfig config);
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/**
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Standard accessor for the shared SonarClient instance. This returns a
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singleton instance to a shared SonarClient. First call to this function will
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create the shared SonarClient. Must call SonarClient::initDeviceData() before
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first call to SonarClient::instance().
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*/
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static SonarClient* instance();
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/**
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Only public for testing
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*/
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SonarClient(std::unique_ptr<SonarWebSocket> socket)
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: socket_(std::move(socket)) {
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sonarState_ = std::make_unique<SonarState>();
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auto step = sonarState_->start("Create client");
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socket_->setCallbacks(this);
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step->complete();
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}
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void start() {
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auto step = sonarState_->start("Start client");
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socket_->start();
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step->complete();
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}
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void stop() {
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auto step = sonarState_->start("Stop client");
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socket_->stop();
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step->complete();
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}
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void onConnected() override;
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void onDisconnected() override;
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void onMessageReceived(const folly::dynamic& message) override;
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void addPlugin(std::shared_ptr<SonarPlugin> plugin);
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void removePlugin(std::shared_ptr<SonarPlugin> plugin);
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void refreshPlugins();
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void setStateListener(
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std::shared_ptr<SonarStateUpdateListener> stateListener);
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std::shared_ptr<SonarPlugin> getPlugin(const std::string& identifier);
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std::string getState();
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template <typename P>
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std::shared_ptr<P> getPlugin(const std::string& identifier) {
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return std::static_pointer_cast<P>(getPlugin(identifier));
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}
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bool hasPlugin(const std::string& identifier);
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private:
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static SonarClient* instance_;
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bool connected_ = false;
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std::unique_ptr<SonarWebSocket> socket_;
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std::map<std::string, std::shared_ptr<SonarPlugin>> plugins_;
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std::map<std::string, std::shared_ptr<SonarConnectionImpl>> connections_;
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std::mutex mutex_;
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std::unique_ptr<SonarState> sonarState_;
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void performAndReportError(const std::function<void()>& func);
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void disconnect(std::shared_ptr<SonarPlugin> plugin);
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};
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} // namespace sonar
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} // namespace facebook
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