Files
flipper/xplat/Sonar/SonarClient.h
John Knox c791a108f1 Start adding state annotations for diagnostic screen
Summary:
The plan is to add such state annotations around all core sonar tasks, so the diagnostic screen can show a useful up to date picture of what's going on.
This is the first batch of such annotaions, to act as a tracer while putting the rest of the diagnostics code in place.

Reviewed By: passy

Differential Revision: D8954014

fbshipit-source-id: 864156b0d3f51eeb05c2c8916c1765e834f1dc8e
2018-08-03 07:42:17 -07:00

103 lines
2.7 KiB
C++

/*
* Copyright (c) 2018-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the LICENSE
* file in the root directory of this source tree.
*
*/
#pragma once
#include <Sonar/SonarConnectionImpl.h>
#include <Sonar/SonarInitConfig.h>
#include <Sonar/SonarPlugin.h>
#include <Sonar/SonarState.h>
#include <Sonar/SonarWebSocket.h>
#include <map>
#include <mutex>
#include "SonarStep.h"
namespace facebook {
namespace sonar {
class SonarClient : public SonarWebSocket::Callbacks {
public:
/**
Call before accessing instance with SonarClient::instance(). This will set up
all the state needed to establish a Sonar connection.
*/
static void init(SonarInitConfig config);
/**
Standard accessor for the shared SonarClient instance. This returns a
singleton instance to a shared SonarClient. First call to this function will
create the shared SonarClient. Must call SonarClient::initDeviceData() before
first call to SonarClient::instance().
*/
static SonarClient* instance();
/**
Only public for testing
*/
SonarClient(std::unique_ptr<SonarWebSocket> socket)
: socket_(std::move(socket)) {
sonarState_ = std::make_unique<SonarState>();
auto step = sonarState_->start("Create client");
socket_->setCallbacks(this);
step->complete();
}
void start() {
auto step = sonarState_->start("Start client");
socket_->start();
step->complete();
}
void stop() {
auto step = sonarState_->start("Stop client");
socket_->stop();
step->complete();
}
void onConnected() override;
void onDisconnected() override;
void onMessageReceived(const folly::dynamic& message) override;
void addPlugin(std::shared_ptr<SonarPlugin> plugin);
void removePlugin(std::shared_ptr<SonarPlugin> plugin);
void refreshPlugins();
void setStateListener(
std::shared_ptr<SonarStateUpdateListener> stateListener);
std::shared_ptr<SonarPlugin> getPlugin(const std::string& identifier);
std::string getState();
template <typename P>
std::shared_ptr<P> getPlugin(const std::string& identifier) {
return std::static_pointer_cast<P>(getPlugin(identifier));
}
bool hasPlugin(const std::string& identifier);
private:
static SonarClient* instance_;
bool connected_ = false;
std::unique_ptr<SonarWebSocket> socket_;
std::map<std::string, std::shared_ptr<SonarPlugin>> plugins_;
std::map<std::string, std::shared_ptr<SonarConnectionImpl>> connections_;
std::mutex mutex_;
std::unique_ptr<SonarState> sonarState_;
void performAndReportError(const std::function<void()>& func);
void disconnect(std::shared_ptr<SonarPlugin> plugin);
};
} // namespace sonar
} // namespace facebook