Files
flipper/xplat/Flipper/FlipperConnection.h
John Knox 1a076f1300 Rename C++ fields and internal methods
Summary: From sonar* to flipper*.

Reviewed By: priteshrnandgaonkar

Differential Revision: D9944461

fbshipit-source-id: 870997e3d1d5aaef73dd445e6d94615f93fe6abc
2018-09-25 04:57:48 -07:00

55 lines
1.2 KiB
C++

/*
* Copyright (c) 2018-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the LICENSE
* file in the root directory of this source tree.
*
*/
#pragma once
#include "FlipperResponder.h"
#include <folly/json.h>
#include <functional>
#include <string>
namespace facebook {
namespace flipper {
/**
Represents a connection between the Desktop and mobile plugins
with corresponding identifiers.
*/
class FlipperConnection {
public:
using FlipperReceiver = std::function<
void(const folly::dynamic&, std::unique_ptr<FlipperResponder>)>;
virtual ~FlipperConnection() {}
/**
Invoke a method on the Flipper desktop plugin with with a matching identifier.
*/
virtual void send(
const std::string& method,
const folly::dynamic& params) = 0;
/**
Report an error to the Flipper desktop app
*/
virtual void error(
const std::string& message,
const std::string& stacktrace) = 0;
/**
Register a receiver to be notified of incoming calls of the given
method from the Flipper desktop plugin with a matching identifier.
*/
virtual void receive(
const std::string& method,
const FlipperReceiver& receiver) = 0;
};
} // namespace flipper
} // namespace facebook