Summary: * Renamed to "Client Plugin API" to align with the "JavaScript Plugin API" page. * Added some more info and reworded some parts. Reviewed By: danielbuechele Differential Revision: D15198192 fbshipit-source-id: 2c86b6a852e9ed52b0885eb5b7db8436028489d5
4.0 KiB
id, title
| id | title |
|---|---|
| create-plugin | Client Plugin API |
FlipperPlugin
To build a client plugin, just implement the FlipperPlugin interface.
The ID that is returned from your implementation needs to match the name defined in your JavaScript counterpart's package.json.
public class MyFlipperPlugin implements FlipperPlugin {
private FlipperConnection mConnection;
@Override
public String getId() {
return "MyFlipperPlugin";
}
@Override
public void onConnect(FlipperConnection connection) throws Exception {
mConnection = connection;
}
@Override
public void onDisconnect() throws Exception {
mConnection = null;
}
@Override
public boolean runInBackground() {
return false;
}
}
@interface MyFlipperPlugin : NSObject<FlipperPlugin>
@end
@implementation MyFlipperPlugin
- (NSString*)identifier { return @"MyFlipperPlugin"; }
- (void)didConnect:(FlipperConnection*)connection {}
- (void)didDisconnect {}
- (BOOL)runInBackground {}
@end
class MyFlipperPlugin : public FlipperPlugin {
public:
std::string identifier() const override { return "MyFlipperPlugin"; }
void didConnect(std::shared_ptr<FlipperConnection> conn) override;
void didDisconnect() override;
bool runInBackground() override;
};
Using FlipperConnection
onConnect will be called when your plugin becomes active. This will provide a FlipperConnection allowing you to register receivers for desktop method calls and respond with data.
connection.receive("getData", new FlipperReceiver() {
@Override
public void onReceive(FlipperObject params, FlipperResponder responder) throws Exception {
responder.success(
new FlipperObject.Builder()
.put("data", MyData.get())
.build());
}
});
@interface MyFlipperPlugin : NSObject<FlipperPlugin>
@end
@implementation MyFlipperPlugin
- (NSString*)identifier { return @"MyFlipperPlugin"; }
- (void)didConnect:(FlipperConnection*)connection
{
[connection receive:@"getData" withBlock:^(NSDictionary *params, FlipperResponder *responder) {
[responder success:@{
@"data":[MyData get],
}];
}];
}
- (void)didDisonnect {}
@end
void MyFlipperPlugin::didConnect(std::shared_ptr<FlipperConnection> conn) {
conn->receive("getData", [](const folly::dynamic ¶ms,
std::unique_ptr<FlipperResponder> responder) {
dynamic response = folly::dynamic::object("data", getMyData());
responder->success(response);
});
}
Push data to the desktop
You don't have to wait for the desktop to request data though, you can also push data directly to the desktop. If the JS plugin subscribes to the same method, it will receive the data.
connection.send("MyMessage",
new FlipperObject.Builder()
.put("message", "Hello")
.build()
[connection send:@"getData" withParams:@{@"message":@"hello"}];
void MyFlipperPlugin::didConnect(std::shared_ptr<FlipperConnection> conn) {
dynamic message = folly::dynamic::object("message", "hello");
conn->send("getData", message);
}
Background Plugins
In some cases you may want to provide data to flipper even when your plugin is not currently active. Returning true in runInBackground() will result in onConnect being called as soon as Flipper connects, and allow you to use the connection at any time.
This should be used in combination with a persistedStateReducer on the desktop side. See the JS Plugin API for details.
The benefit is that the desktop plugin can process this data in the background and fire notifications. It also reduces the number of renders and time taken to display the data when the plugin becomes active.