Files
flipper/xplat/FlipperWebSocket/FlipperWebSocket.h
Lorenzo Blasa b3cf7e1ad1 C++ WebSocket client for Flipper
Summary:
Introducing a Flipper WebSocket client implemented in C++.
The requirement came from Spark AR (Skylight) as they have a macOS/Linux/Windows clients.

For reviewers:

- This is an implementation of the existing FlipperSocket interface. Effectively, the only type that needs to be reviewed is WebSocketTLSClient.

- BaseClient defined a base class for WebSocketClient and WebSocketTLSClient.

- WebSocketClient is a simplified version of WebSocketTLSClient as there's no TLS configuration.

Reviewed By: mweststrate

Differential Revision: D34081943

fbshipit-source-id: 619a83f5a6783a21069d0f5111d139bb180f9e97
2022-02-10 05:25:56 -08:00

86 lines
2.5 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifdef FB_SONARKIT_ENABLED
#pragma once
#include <Flipper/FlipperSocket.h>
#include <Flipper/FlipperSocketProvider.h>
#include <Flipper/FlipperTransportTypes.h>
#include <folly/dynamic.h>
#include <folly/io/async/EventBase.h>
#include <future>
#include <memory>
#include <mutex>
#include "BaseClient.h"
namespace facebook {
namespace flipper {
class FlipperConnectionManager;
class ConnectionContextStore;
class FlipperWebSocket : public FlipperSocket {
public:
FlipperWebSocket(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase);
FlipperWebSocket(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase,
ConnectionContextStore* connectionContextStore);
virtual ~FlipperWebSocket();
virtual void setEventHandler(SocketEventHandler eventHandler) override;
virtual void setMessageHandler(SocketMessageHandler messageHandler) override;
virtual bool connect(FlipperConnectionManager* manager) override;
virtual void disconnect() override;
virtual void send(const folly::dynamic& message, SocketSendHandler completion)
override;
virtual void send(const std::string& message, SocketSendHandler completion)
override;
virtual void sendExpectResponse(
const std::string& message,
SocketSendExpectResponseHandler completion) override;
private:
std::unique_ptr<BaseClient> socket_;
};
class FlipperWebSocketProvider : public FlipperSocketProvider {
public:
FlipperWebSocketProvider() {}
virtual std::unique_ptr<FlipperSocket> create(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase) override {
return std::make_unique<FlipperWebSocket>(
std::move(endpoint), std::move(payload), eventBase);
}
virtual std::unique_ptr<FlipperSocket> create(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase,
ConnectionContextStore* connectionContextStore) override {
return std::make_unique<FlipperWebSocket>(
std::move(endpoint),
std::move(payload),
eventBase,
connectionContextStore);
}
};
} // namespace flipper
} // namespace facebook
#endif