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flipper/docs/getting-started/ios-native.mdx
Eloy Durán c393ee9421 Entirely control Flipper being enabled through Podfile (#1086)
Summary:
Currently user’s are being told to add a definition of the `FB_SONARKIT_ENABLED` macro and examples, including those in stock React Native templates, set this for the user by making use of a `post_install` hook in the user’s `Podfile`. This leads to confusion, fragile code [when a user’s project dir structure deviates from vanilla], and is ultimately not necessary as CocoaPods already has dedicated mechanisms to:

* specify build settings (through the `xcconfig` property);
* and selectively include certain pods only in certain build configurations (e.g. debug).

Finally, this PR also includes a commit [to fix the current builds](https://github.com/facebook/flipper/pull/1086/files#r418526812).

## Changelog

> Entirely control Flipper being enabled through inclusion in Podfile and optionally limiting to certain build configurations using the `:configuration` directive.
Pull Request resolved: https://github.com/facebook/flipper/pull/1086

Test Plan: I have built and ran the Sample application, as well as used this version of Flipper with a new RN app built from `master`.

Reviewed By: passy

Differential Revision: D21381828

Pulled By: priteshrnandgaonkar

fbshipit-source-id: edf6dae28eb02336a49e8230654d6186360ea8d6
2020-05-05 03:11:45 -07:00

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---
id: ios-native
title: Set up your iOS app
sidebar_label: iOS
---
We support both Swift and Objective-C for Flipper with CocoaPods as build and distribution mechanism.
## CocoaPods
The following configuration assumed CocoaPods 1.9+.
```ruby
project 'MyApp.xcodeproj'
flipperkit_version = '0.40.0'
target 'MyApp' do
platform :ios, '9.0'
# It is likely that you'll only want to include Flipper in debug builds,
# in which case you add the `:configuration` directive:
pod 'FlipperKit', '~>' + flipperkit_version, :configuration => 'Debug'
pod 'FlipperKit/FlipperKitLayoutComponentKitSupport', '~>' + flipperkit_version, :configuration => 'Debug'
pod 'FlipperKit/SKIOSNetworkPlugin', '~>' + flipperkit_version, :configuration => 'Debug'
pod 'FlipperKit/FlipperKitUserDefaultsPlugin', '~>' + flipperkit_version, :configuration => 'Debug'
# ...unfortunately at this time that means you'll need to explicitly mark
# transitive dependencies as being for debug build only as well:
pod 'Flipper-DoubleConversion', :configuration => 'Debug'
pod 'Flipper-Folly', :configuration => 'Debug'
pod 'Flipper-Glog', :configuration => 'Debug'
pod 'Flipper-PeerTalk', :configuration => 'Debug'
pod 'CocoaLibEvent', :configuration => 'Debug'
pod 'boost-for-react-native', :configuration => 'Debug'
pod 'OpenSSL-Universal', :configuration => 'Debug'
pod 'CocoaAsyncSocket', :configuration => 'Debug'
# ...except, of course, those transitive dependencies that your
# application itself depends, e.g.:
pod 'ComponentKit', '~> 0.30'
# If you use `use_frameworks!` in your Podfile,
# uncomment the below $static_framework array and also
# the pre_install section. This will cause Flipper and
# it's dependencies to be built as a static library and all other pods to
# be dynamic.
#
# NOTE Doing this may lead to a broken build if any of these are also
# transitive dependencies of other dependencies and are expected
# to be built as frameworks.
#
# $static_framework = ['FlipperKit', 'Flipper', 'Flipper-Folly',
# 'CocoaAsyncSocket', 'ComponentKit', 'Flipper-DoubleConversion',
# 'Flipper-Glog', 'Flipper-PeerTalk', 'Flipper-RSocket', 'Yoga', 'YogaKit',
# 'CocoaLibEvent', 'OpenSSL-Universal', 'boost-for-react-native']
#
# pre_install do |installer|
# Pod::Installer::Xcode::TargetValidator.send(:define_method, :verify_no_static_framework_transitive_dependencies) {}
# installer.pod_targets.each do |pod|
# if $static_framework.include?(pod.name)
# def pod.build_type;
# Pod::BuildType.static_library
# end
# end
# end
# end
end
```
## For pure Objective-C projects
For pure Objective-C projects, add the following things in your settings:
1. `/usr/lib/swift` as the first entry of the `LD_RUNPATH_SEARCH_PATHS`
2. Add the following in `LIBRARY_SEARCH_PATHS`
```
"\"$(TOOLCHAIN_DIR)/usr/lib/swift/$(PLATFORM_NAME)\"",
"\"$(TOOLCHAIN_DIR)/usr/lib/swift-5.0/$(PLATFORM_NAME)\"",
```
3. If after the above two steps there are still error's like `Undefined symbol _swift_getFunctionReplacement` then set `DEAD_CODE_STRIPPING` to `YES`. Reference for this fix is [here](https://forums.swift.org/t/undefined-symbol-swift-getfunctionreplacement/30495/4)
This is done to overcome a bug with Xcode 11 which fails to compile swift code when bitcode is enabled. Flipper transitively depends on YogaKit which is written in Swift. More about this issue can be found [here](https://twitter.com/krzyzanowskim/status/1151549874653081601?s=21) and [here](https://github.com/Carthage/Carthage/issues/2825).
Install the dependencies by running `pod install`. You can now import and initialize Flipper in your
AppDelegate.
<!--DOCUSAURUS_CODE_TABS-->
<!--Objective-C-->
```objective-c
#import <FlipperKit/FlipperClient.h>
#import <FlipperKitLayoutPlugin/FlipperKitLayoutPlugin.h>
#import <FlipperKitLayoutComponentKitSupport/FlipperKitLayoutComponentKitSupport.h>
#import <FlipperKitUserDefaultsPlugin/FKUserDefaultsPlugin.h>
#import <FlipperKitNetworkPlugin/FlipperKitNetworkPlugin.h>
#import <SKIOSNetworkPlugin/SKIOSNetworkAdapter.h>
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
FlipperClient *client = [FlipperClient sharedClient];
SKDescriptorMapper *layoutDescriptorMapper = [[SKDescriptorMapper alloc] initWithDefaults];
[FlipperKitLayoutComponentKitSupport setUpWithDescriptorMapper: layoutDescriptorMapper];
[client addPlugin: [[FlipperKitLayoutPlugin alloc] initWithRootNode: application
withDescriptorMapper: layoutDescriptorMapper]];
[client addPlugin:[[FKUserDefaultsPlugin alloc] initWithSuiteName:nil]];
[client addPlugin: [[FlipperKitNetworkPlugin alloc] initWithNetworkAdapter:[SKIOSNetworkAdapter new]]];
[client start];
...
}
@end
```
<!--Swift-->
```swift
import UIKit
import FlipperKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
let client = FlipperClient.shared()
let layoutDescriptorMapper = SKDescriptorMapper(defaults: ())
FlipperKitLayoutComponentKitSupport.setUpWith(layoutDescriptorMapper)
client?.add(FlipperKitLayoutPlugin(rootNode: application, with: layoutDescriptorMapper!))
client?.start()
return true
}
}
```
<!--END_DOCUSAURUS_CODE_TABS-->
## Enabling plugins
Finally, you need to add plugins to your Flipper client. Above, we have only added the Layout Inspector plugin to get you started. See [Network Plugin](../setup/network-plugin) and [Layout Inspector Plugin](../setup/layout-plugin) for information on how to add them, and also enable Litho or ComponentKit support. You can check the sample apps in the [GitHub repo](https://github.com/facebook/flipper) for examples of integrating other plugins.
## Having trouble?
See the [troubleshooting page](../troubleshooting) for help with known problems.
<div class="warning">
On iOS, we currently do not support connecting to physical devices.
</div>