Summary: Pull Request resolved: https://github.com/facebook/flipper/pull/271 Reviewed By: passy Differential Revision: D9861393 Pulled By: jknoxville fbshipit-source-id: d65f751c35028748915023f33f273d6ec45863c8
46 lines
887 B
C++
46 lines
887 B
C++
/*
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* Copyright (c) 2018-present, Facebook, Inc.
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*
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* This source code is licensed under the MIT license found in the LICENSE
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* file in the root directory of this source tree.
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*
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*/
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#pragma once
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#include <folly/io/async/EventBase.h>
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#include <map>
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namespace facebook {
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namespace flipper {
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struct DeviceData {
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std::string host;
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std::string os;
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std::string device;
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std::string deviceId;
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std::string app;
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std::string appId;
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std::string privateAppDirectory;
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};
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struct SonarInitConfig {
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/**
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Map of client specific configuration data such as app name, device name, etc.
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*/
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DeviceData deviceData;
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/**
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EventBase on which client callbacks should be called.
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*/
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folly::EventBase* callbackWorker;
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/**
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EventBase to be used to maintain the network connection.
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*/
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folly::EventBase* connectionWorker;
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};
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} // namespace flipper
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} // namespace facebook
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