Files
flipper/xplat/Flipper/FlipperConnectionManagerImpl.h
Matt Galloway a1919bc4ef Flipper | Stop exceptions being thrown for indicating that no Flipper desktop client is available
Summary:
Originally, Flipper would use exceptions for the control flow of determining if there's no desktop client available. It would catch an exception and then kick off another attempt. This is cool, but if you are debugging an application where Flipper is enabled, and you set a breakpoint to detect all thrown exceptions, then you'll see an exception thrown inside Flipper logic every couple of seconds. That makes it hard to debug what you're trying to do.

There's a workaround where you can simply open Flipper, but that's a bit annoying.

This diff changes the logic in Flipper to not use exceptions for the part of connection where it's doing the initial connect. We could apply this to `doCertificateExchange` as well, but that's actually an error there so I don't see the need to do it there as well.

Reviewed By: jknoxville

Differential Revision: D21016737

fbshipit-source-id: cbdfe2794b4d38a9e3b8304ebee845655bb26ae5
2020-04-16 06:47:40 -07:00

82 lines
2.0 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <folly/Executor.h>
#include <folly/io/async/EventBase.h>
#include <rsocket/RSocket.h>
#include <mutex>
#include "FlipperConnectionManager.h"
#include "FlipperInitConfig.h"
#include "FlipperState.h"
namespace facebook {
namespace flipper {
class ConnectionEvents;
class ConnectionContextStore;
class FlipperRSocketResponder;
rsocket::Payload toRSocketPayload(folly::dynamic data);
class FlipperConnectionManagerImpl : public FlipperConnectionManager {
friend ConnectionEvents;
public:
FlipperConnectionManagerImpl(
FlipperInitConfig config,
std::shared_ptr<FlipperState> state,
std::shared_ptr<ConnectionContextStore> contextStore);
~FlipperConnectionManagerImpl();
void start() override;
void stop() override;
bool isOpen() const override;
void setCallbacks(Callbacks* callbacks) override;
void sendMessage(const folly::dynamic& message) override;
void onMessageReceived(
const folly::dynamic& message,
std::unique_ptr<FlipperResponder> responder) override;
void reconnect();
private:
bool isOpen_ = false;
bool isStarted_ = false;
Callbacks* callbacks_;
DeviceData deviceData_;
std::shared_ptr<FlipperState> flipperState_;
int insecurePort;
int securePort;
folly::EventBase* flipperEventBase_;
folly::EventBase* connectionEventBase_;
std::unique_ptr<rsocket::RSocketClient> client_;
bool connectionIsTrusted_;
int failedConnectionAttempts_ = 0;
std::shared_ptr<ConnectionContextStore> contextStore_;
void startSync();
void doCertificateExchange();
bool connectSecurely();
bool isCertificateExchangeNeeded();
void requestSignedCertFromFlipper();
bool isRunningInOwnThread();
void sendLegacyCertificateRequest(folly::dynamic message);
std::string getDeviceId();
};
} // namespace flipper
} // namespace facebook