Files
flipper/desktop/plugins/public/ui-debugger/index.tsx
Luke De Feo 993413c5f2 Prefetch IDE resolve query
Summary:
To avoid showing the Ugly spinner in the context menu as well as a better UX we prefetch the IDE resolved path. It was important to limit the concurrency of the running arc jobs otherwise lots of bad things happen and the whole machine stalls out.

The general idea is as the frame comes off the wire we send them to react query to prefetch. by setting the cache time sending the same key twice will not result in 2 fetches, so we dont need to worry about deduplication on our side

Reviewed By: antonk52

Differential Revision: D47210292

fbshipit-source-id: 4a1d8efdfae754c1a73c6a868b02d1f3a0a5b567
2023-07-10 09:22:39 -07:00

510 lines
14 KiB
TypeScript

/**
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @format
*/
import {
Atom,
createDataSource,
createState,
PluginClient,
produce,
} from 'flipper-plugin';
import {
Events,
FrameScanEvent,
FrameworkEvent,
FrameworkEventType,
Id,
Metadata,
MetadataId,
PerformanceStatsEvent,
SnapshotInfo,
StreamInterceptorError,
StreamState,
UINode,
UIState,
} from './types';
import {Draft} from 'immer';
import {tracker} from './tracker';
import {getStreamInterceptor} from './fb-stubs/StreamInterceptor';
import {prefetchSourceFileLocation} from './components/fb-stubs/IDEContextMenu';
type LiveClientState = {
snapshotInfo: SnapshotInfo | null;
nodes: Map<Id, UINode>;
};
type PendingData = {
metadata: Record<MetadataId, Metadata>;
frame: FrameScanEvent | null;
};
export function plugin(client: PluginClient<Events>) {
const rootId = createState<Id | undefined>(undefined);
const metadata = createState<Map<MetadataId, Metadata>>(new Map());
const streamInterceptor = getStreamInterceptor(client.device.os);
let lastFrameTime = 0;
const os = client.device.os;
client.onMessage('init', (event) => {
console.log('[ui-debugger] init');
rootId.set(event.rootId);
uiState.frameworkEventMonitoring.update((draft) => {
event.frameworkEventMetadata?.forEach((frameworkEventMeta) => {
draft.set(frameworkEventMeta.type, false);
});
});
});
client.onConnect(() => {
uiState.isConnected.set(true);
console.log('[ui-debugger] connected');
});
client.onDisconnect(() => {
uiState.isConnected.set(false);
console.log('[ui-debugger] disconnected');
});
async function processMetadata(
incomingMetadata: Record<MetadataId, Metadata>,
) {
try {
const mappedMeta = await Promise.all(
Object.values(incomingMetadata).map((metadata) =>
streamInterceptor.transformMetadata(metadata),
),
);
metadata.update((draft) => {
for (const metadata of mappedMeta) {
draft.set(metadata.id, metadata);
}
});
return true;
} catch (error) {
for (const metadata of Object.values(incomingMetadata)) {
pendingData.metadata[metadata.id] = metadata;
}
handleStreamError('Metadata', error);
return false;
}
}
//this holds pending any pending data that needs to be applied in the event of a stream interceptor error
//while in the error state more metadata or a more recent frame may come in so both cases need to apply the same darta
const pendingData: PendingData = {frame: null, metadata: {}};
function handleStreamError(source: 'Frame' | 'Metadata', error: any) {
if (error instanceof StreamInterceptorError) {
const retryCallback = async () => {
uiState.streamState.set({state: 'RetryingAfterError'});
if (!(await processMetadata(pendingData.metadata))) {
//back into error state, dont proceed
return;
}
if (pendingData.frame != null) {
if (!(await processFrame(pendingData.frame))) {
//back into error state, dont proceed
return;
}
}
uiState.streamState.set({state: 'Ok'});
pendingData.frame = null;
pendingData.metadata = {};
};
uiState.streamState.set({
state: 'StreamInterceptorRetryableError',
retryCallback: retryCallback,
error: error,
});
} else {
console.error(
`[ui-debugger] Unexpected Error processing ${source}`,
error,
);
uiState.streamState.set({
state: 'FatalError',
error: error,
clearCallBack: async () => {
uiState.streamState.set({state: 'Ok'});
nodesAtom.set(new Map());
frameworkEvents.set(new Map());
snapshot.set(null);
},
});
}
}
client.onMessage('metadataUpdate', async (event) => {
if (!event.attributeMetadata) {
return;
}
await processMetadata(event.attributeMetadata);
});
const perfEvents = createDataSource<PerformanceStatsEvent, 'txId'>([], {
key: 'txId',
limit: 10 * 1024,
});
/**
* The message handling below is a temporary measure for a couple of weeks until
* clients migrate to the newer message/format.
*/
client.onMessage('perfStats', (event) => {
const stat = {
txId: event.txId,
observerType: event.observerType,
nodesCount: event.nodesCount,
start: event.start,
traversalMS: event.traversalComplete - event.start,
snapshotMS: event.snapshotComplete - event.traversalComplete,
queuingMS: event.queuingComplete - event.snapshotComplete,
deferredComputationMS:
event.deferredComputationComplete - event.queuingComplete,
serializationMS:
event.serializationComplete - event.deferredComputationComplete,
socketMS: event.socketComplete - event.serializationComplete,
};
client.logger.track('performance', 'subtreeUpdate', stat, 'ui-debugger');
perfEvents.append(stat);
});
client.onMessage('performanceStats', (event) => {
client.logger.track('performance', 'subtreeUpdate', event, 'ui-debugger');
perfEvents.append(event);
});
const nodesAtom = createState<Map<Id, UINode>>(new Map());
const frameworkEvents = createState<Map<Id, FrameworkEvent[]>>(new Map());
const highlightedNodes = createState(new Set<Id>());
const snapshot = createState<SnapshotInfo | null>(null);
const uiState: UIState = {
isConnected: createState(false),
//used to disabled hover effects which cause rerenders and mess up the existing context menu
isContextMenuOpen: createState<boolean>(false),
streamState: createState<StreamState>({state: 'Ok'}),
visualiserWidth: createState(Math.min(window.innerWidth / 4.5, 500)),
highlightedNodes,
selectedNode: createState<Id | undefined>(undefined),
//used to indicate whether we will higher the visualizer / tree when a matching event comes in
//also whether or not will show running total in the tree
frameworkEventMonitoring: createState(
new Map<FrameworkEventType, boolean>(),
),
isPaused: createState(false),
//The reason for the array as that user could be hovering multiple overlapping nodes at once in the visualiser.
//The nodes are sorted by area since you most likely want to select the smallest node under your cursor
hoveredNodes: createState<Id[]>([]),
searchTerm: createState<string>(''),
focusedNode: createState<Id | undefined>(undefined),
expandedNodes: createState<Set<Id>>(new Set()),
};
const setPlayPause = (isPaused: boolean) => {
uiState.isPaused.set(isPaused);
if (!isPaused) {
//When going back to play mode then set the atoms to the live state to rerender the latest
//Also need to fixed expanded state for any change in active child state
uiState.expandedNodes.update((draft) => {
liveClientData.nodes.forEach((node) => {
collapseinActiveChildren(node, draft);
});
});
nodesAtom.set(liveClientData.nodes);
snapshot.set(liveClientData.snapshotInfo);
checkFocusedNodeStillActive(uiState, nodesAtom.get());
}
};
//this is the client data is what drives all of desktop UI
//it is always up-to-date with the client regardless of whether we are paused or not
let liveClientData: LiveClientState = {
snapshotInfo: null,
nodes: new Map(),
};
const seenNodes = new Set<Id>();
const processFrame = async (frameScan: FrameScanEvent) => {
try {
const [processedNodes, additionalMetadata] =
await streamInterceptor.transformNodes(
new Map(frameScan.nodes.map((node) => [node.id, {...node}])),
);
metadata.update((draft) => {
for (const metadata of additionalMetadata) {
draft.set(metadata.id, metadata);
}
});
if (frameScan.frameTime > lastFrameTime) {
applyFrameData(processedNodes, frameScan.snapshot);
lastFrameTime = frameScan.frameTime;
}
applyFrameworkEvents(frameScan);
return true;
} catch (error) {
pendingData.frame = frameScan;
handleStreamError('Frame', error);
return false;
}
};
function applyFrameworkEvents(frameScan: FrameScanEvent) {
frameworkEvents.update((draft) => {
if (frameScan?.frameworkEvents) {
frameScan.frameworkEvents.forEach((frameworkEvent) => {
if (
uiState.frameworkEventMonitoring.get().get(frameworkEvent.type) ===
true &&
uiState.isPaused.get() === false
) {
highlightedNodes.update((draft) => {
draft.add(frameworkEvent.nodeId);
});
}
const frameworkEventsForNode = draft.get(frameworkEvent.nodeId);
if (frameworkEventsForNode) {
frameworkEventsForNode.push(frameworkEvent);
} else {
draft.set(frameworkEvent.nodeId, [frameworkEvent]);
}
});
setTimeout(() => {
highlightedNodes.update((laterDraft) => {
for (const event of frameScan.frameworkEvents!!.values()) {
laterDraft.delete(event.nodeId);
}
});
}, HighlightTime);
}
});
}
//todo deal with racecondition, where bloks screen is fetching, takes time then you go back get more recent frame then bloks screen comes and overrites it
function applyFrameData(
nodes: Map<Id, UINode>,
snapshotInfo: SnapshotInfo | undefined,
) {
liveClientData = produce(liveClientData, (draft) => {
if (snapshotInfo) {
draft.snapshotInfo = snapshotInfo;
}
draft.nodes = nodes;
});
uiState.expandedNodes.update((draft) => {
for (const node of nodes.values()) {
if (!seenNodes.has(node.id)) {
draft.add(node.id);
}
seenNodes.add(node.id);
if (!uiState.isPaused.get()) {
//we need to not do this while paused as you may move to another screen / tab
//and it would collapse the tree node for the activity you were paused on.
collapseinActiveChildren(node, draft);
}
}
});
if (!uiState.isPaused.get()) {
nodesAtom.set(liveClientData.nodes);
snapshot.set(liveClientData.snapshotInfo);
checkFocusedNodeStillActive(uiState, nodesAtom.get());
}
setTimeout(() => {
//let react render, this can happen async
for (const node of nodes.values()) {
prefetchSourceFileLocation(node);
}
}, 0);
}
client.onMessage('subtreeUpdate', (subtreeUpdate) => {
processFrame({
frameTime: subtreeUpdate.txId,
nodes: subtreeUpdate.nodes,
snapshot: {data: subtreeUpdate.snapshot, nodeId: subtreeUpdate.rootId},
frameworkEvents: subtreeUpdate.frameworkEvents,
});
});
client.onMessage('frameScan', processFrame);
return {
rootId,
uiState,
uiActions: uiActions(uiState, nodesAtom),
nodes: nodesAtom,
frameworkEvents,
snapshot,
metadata,
perfEvents,
setPlayPause,
os,
};
}
type UIActions = {
onHoverNode: (node: Id) => void;
onFocusNode: (focused?: Id) => void;
onContextMenuOpen: (open: boolean) => void;
onSelectNode: (node?: Id) => void;
onExpandNode: (node: Id) => void;
onCollapseNode: (node: Id) => void;
setVisualiserWidth: (width: number) => void;
};
function uiActions(uiState: UIState, nodes: Atom<Map<Id, UINode>>): UIActions {
const onExpandNode = (node: Id) => {
uiState.expandedNodes.update((draft) => {
draft.add(node);
});
};
const onSelectNode = (node?: Id) => {
if (uiState.selectedNode.get() === node) {
uiState.selectedNode.set(undefined);
} else {
uiState.selectedNode.set(node);
}
if (node) {
const selectedNode = nodes.get().get(node);
const tags = selectedNode?.tags;
if (tags) {
tracker.track('node-selected', {name: selectedNode.name, tags});
}
let current = selectedNode?.parent;
// expand entire ancestory in case it has been manually collapsed
uiState.expandedNodes.update((expandedNodesDraft) => {
while (current != null) {
expandedNodesDraft.add(current);
current = nodes.get().get(current)?.parent;
}
});
}
};
const onCollapseNode = (node: Id) => {
uiState.expandedNodes.update((draft) => {
draft.delete(node);
});
};
const onHoverNode = (node: Id) => {
uiState.hoveredNodes.set([node]);
};
const onContextMenuOpen = (open: boolean) => {
tracker.track('context-menu-opened', {});
uiState.isContextMenuOpen.set(open);
};
const onFocusNode = (node?: Id) => {
if (node != null) {
const focusedNode = nodes.get().get(node);
const tags = focusedNode?.tags;
if (tags) {
tracker.track('node-focused', {name: focusedNode.name, tags});
}
uiState.selectedNode.set(undefined);
}
uiState.focusedNode.set(node);
};
const setVisualiserWidth = (width: number) => {
uiState.visualiserWidth.set(width);
};
return {
onExpandNode,
onCollapseNode,
onHoverNode,
onSelectNode,
onContextMenuOpen,
onFocusNode,
setVisualiserWidth,
};
}
function checkFocusedNodeStillActive(uiState: UIState, nodes: Map<Id, UINode>) {
const focusedNodeId = uiState.focusedNode.get();
const focusedNode = focusedNodeId && nodes.get(focusedNodeId);
if (!focusedNode || !isFocusedNodeAncestryAllActive(focusedNode, nodes)) {
uiState.focusedNode.set(undefined);
}
}
function isFocusedNodeAncestryAllActive(
focused: UINode,
nodes: Map<Id, UINode>,
): boolean {
let node = focused;
while (node != null) {
if (node.parent == null) {
return true;
}
const parent = nodes.get(node.parent);
if (parent == null) {
//should also never happen
return false;
}
if (parent.activeChild != null && parent.activeChild !== node.id) {
return false;
}
node = parent;
}
//wont happen
return false;
}
function collapseinActiveChildren(node: UINode, expandedNodes: Draft<Set<Id>>) {
if (node.activeChild) {
expandedNodes.add(node.activeChild);
for (const child of node.children) {
if (child !== node.activeChild) {
expandedNodes.delete(child);
}
}
}
}
const HighlightTime = 300;
export {Component} from './components/main';
export * from './types';