Summary: This won't affect runtime, but is useful when debugging issues with flipper itself. Setting this flag means all state changes will be output in logcat. Reviewed By: passy Differential Revision: D10231148 fbshipit-source-id: 7ddd490290ad973fc339b2f5f93a6f9a1fab4577
82 lines
2.0 KiB
C++
82 lines
2.0 KiB
C++
/*
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* Copyright (c) 2018-present, Facebook, Inc.
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*
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* This source code is licensed under the MIT license found in the LICENSE
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* file in the root directory of this source tree.
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*
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*/
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#include "FlipperState.h"
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#include "FlipperStateUpdateListener.h"
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#include "FlipperStep.h"
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#include <vector>
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#if FLIPPER_DEBUG_LOG
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#include "Log.h"
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#endif
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using namespace facebook::flipper;
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/* Class responsible for collecting state updates and combining them into a
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* view of the current state of the flipper client. */
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FlipperState::FlipperState() : logs("") {}
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void FlipperState::setUpdateListener(
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std::shared_ptr<FlipperStateUpdateListener> listener) {
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mListener = listener;
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}
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void FlipperState::started(std::string step) {
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#if FLIPPER_DEBUG_LOG
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log("[started] " + step);
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#endif
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if (stateMap.find(step) == stateMap.end()) {
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insertOrder.push_back(step);
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}
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stateMap[step] = State::in_progress;
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if (mListener) {
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mListener->onUpdate();
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}
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}
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void FlipperState::success(std::string step) {
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#if FLIPPER_DEBUG_LOG
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log("[finished] " + step);
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#endif
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logs = logs + "[Success] " + step + "\n";
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stateMap[step] = State::success;
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if (mListener) {
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mListener->onUpdate();
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}
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}
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void FlipperState::failed(std::string step, std::string errorMessage) {
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#if FLIPPER_DEBUG_LOG
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log("[failed] " + step);
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#endif
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logs = logs + "[Failed] " + step + ": " + errorMessage + "\n";
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stateMap[step] = State::failed;
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if (mListener) {
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mListener->onUpdate();
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}
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}
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// TODO: Currently returns string, but should really provide a better
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// representation of the current state so the UI can show it in a more intuitive
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// way
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std::string FlipperState::getState() {
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return logs;
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}
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std::vector<StateElement> FlipperState::getStateElements() {
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std::vector<StateElement> v;
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for (auto stepName : insertOrder) {
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v.push_back(StateElement(stepName, stateMap[stepName]));
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}
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return v;
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}
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std::shared_ptr<FlipperStep> FlipperState::start(std::string step_name) {
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started(step_name);
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return std::make_shared<FlipperStep>(step_name, this);
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}
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