Reviewed By: antonk52 Differential Revision: D35114197 fbshipit-source-id: 88b35b4d927d7eca099a62d9cf4319ffe3ecf423
106 lines
3.0 KiB
TypeScript
106 lines
3.0 KiB
TypeScript
/**
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*
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* @format
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*/
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import {useState, useEffect, FC} from 'react';
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import type {FlipperPluginConnection, FlipperClient} from 'js-flipper';
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import './FlipperTicTacToe.css';
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// DOCS_START_CLIENT_START
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// We want to import and start flipper client only in development and test modes
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let flipperClientPromise: Promise<FlipperClient> | undefined;
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if (process.env.NODE_ENV !== 'production') {
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flipperClientPromise = import('js-flipper').then(({flipperClient}) => {
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flipperClient.start('React Tic-Tac-Toe');
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return flipperClient;
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});
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}
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// DOCS_START_CLIENT_END
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interface GameState {
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cells: string[];
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turn: string;
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winner: string;
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}
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const FlipperTicTacToe: FC = () => {
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// DOCS_ADD_PLUGIN_START
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// TicTacToe game status
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const [status, setStatus] = useState('Waiting for Flipper Desktop Player...');
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// TicTacToe game state
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const [gameState, setGameState] = useState<GameState>({
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cells: [],
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turn: ' ',
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winner: ' ',
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});
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// Flipper connection instance
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const [connection, setConnection] = useState<FlipperPluginConnection>();
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useEffect(() => {
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flipperClientPromise?.then(flipperClient => {
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flipperClient.addPlugin({
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getId() {
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// Name of the plugin
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return 'ReactNativeTicTacToe';
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},
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onConnect(connection) {
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// Once we connected, we display it to the user
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setStatus('Desktop player present');
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// And stash the connection object
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setConnection(connection);
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// We start listening to updates from Flipper Desktop
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connection.receive('SetState', (gameState: GameState) => {
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if (gameState.winner !== ' ') {
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setStatus(
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`Winner is ${gameState.winner}! Waiting for a new game...`,
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);
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} else {
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setStatus(
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gameState.turn === 'X'
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? 'Your turn...'
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: 'Awaiting desktop players turn...',
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);
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}
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setGameState(gameState);
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});
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// We also request the initial state of the game from Flipper Desktop
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connection.send('GetState');
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},
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onDisconnect() {
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// When Flipper Desktop disconnects, we show it to the user
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setConnection(undefined);
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setStatus('Desktop player gone...');
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},
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});
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});
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}, []);
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// DOCS_ADD_PLUGIN_END
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return (
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<div>
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<p>{status}</p>
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<div className="grid">
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{gameState.cells.map((state, idx) => (
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<button
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key={idx}
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disabled={!connection || gameState.turn !== 'X' || state !== ' '}
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onClick={() => connection?.send('XMove', {move: idx})}
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className="cell"
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>
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{state}
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</button>
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))}
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</div>
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</div>
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);
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};
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export default FlipperTicTacToe;
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