Summary: This diff sets up flipper for running plugins in background. This diff does the following - Adds a function named `runInBackground` to the interface `FlipperPlugin` to make the plugins opt in to be run in background, default is false - Changes the javascript side of the flipper to store the messages received by the plugins in background - Process the stored messages when the plugin in background becomes active - Currently I have just turned on network plugin to be in background mode. - Remove the buffering from the network plugin, as it will run in background - Write a batching layer to batch the messages and send to flipper. Note: I haven't tested the wilde app yet, but the sample app works. I will remove the "[WIP]" from the title once I have tested it in wilde Reviewed By: danielbuechele Differential Revision: D10301403 fbshipit-source-id: 034eebf659a545d6b480a4ac1b73b0aa4b2f9797
50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
/*
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* Copyright (c) 2018-present, Facebook, Inc.
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*
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* This source code is licensed under the MIT license found in the LICENSE
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* file in the root directory of this source tree.
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*
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*/
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#pragma once
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#include "FlipperConnection.h"
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#include <string>
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namespace facebook {
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namespace flipper {
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class FlipperPlugin {
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public:
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virtual ~FlipperPlugin() {}
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/**
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The plugin's identifier. This should map to a javascript plugin
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with the same identifier to ensure messages are sent correctly.
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*/
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virtual std::string identifier() const = 0;
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/**
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Called when a connection has been established between this plugin
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and the corresponding plugin on the Flipper desktop app. The provided
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connection can be used to register method receivers as well as send
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messages back to the desktop app.
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*/
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virtual void didConnect(std::shared_ptr<FlipperConnection> conn) = 0;
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/**
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Called when a plugin has been disconnected and the FlipperConnection
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provided in didConnect is no longer valid to use.
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*/
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virtual void didDisconnect() = 0;
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/**
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Returns true if the plugin is meant to be run in background too, otherwise it returns false.
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*/
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virtual bool runInBackground() {
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return false;
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}
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};
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} // namespace flipper
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} // namespace facebook
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