Summary: Changing FlipperRSocketResponder to only use public parts of FlipperConnectionManagerImpl. This means we can test it by injecting a FCM mock, and it can use its public interface. Reviewed By: passy Differential Revision: D14000078 fbshipit-source-id: c0431a888b0ca041807631c81b99fb8b947274d6
72 lines
1.5 KiB
C++
72 lines
1.5 KiB
C++
/**
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the LICENSE
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* file in the root directory of this source tree.
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*/
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#pragma once
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#include <folly/json.h>
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#include "FlipperResponder.h"
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namespace facebook {
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namespace flipper {
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class FlipperConnectionManager {
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public:
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class Callbacks;
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public:
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virtual ~FlipperConnectionManager(){};
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/**
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Establishes a connection to the ws server.
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*/
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virtual void start() = 0;
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/**
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Closes an open connection to the ws server.
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*/
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virtual void stop() = 0;
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/**
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True if there's an open connection.
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This method may block if the connection is busy.
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*/
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virtual bool isOpen() const = 0;
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/**
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Send message to the ws server.
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*/
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virtual void sendMessage(const folly::dynamic& message) = 0;
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/**
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Handler for connection and message receipt from the ws server.
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The callbacks should be set before a connection is established.
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*/
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virtual void setCallbacks(Callbacks* callbacks) = 0;
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/**
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Called by ws server when a message has been received.
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*/
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virtual void onMessageReceived(
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const folly::dynamic& message,
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std::unique_ptr<FlipperResponder> responder) = 0;
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};
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class FlipperConnectionManager::Callbacks {
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public:
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virtual ~Callbacks(){};
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virtual void onConnected() = 0;
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virtual void onDisconnected() = 0;
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virtual void onMessageReceived(
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const folly::dynamic& message,
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std::unique_ptr<FlipperResponder>) = 0;
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};
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} // namespace flipper
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} // namespace facebook
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