Files
flipper/xplat/Flipper/FlipperConnectionManager.h
John Knox 5da8f35ee3 Don't use private access in FlipperRSocketResponder
Summary:
Changing FlipperRSocketResponder to only use public parts of FlipperConnectionManagerImpl.

This means we can test it by injecting a FCM mock, and it can use its public interface.

Reviewed By: passy

Differential Revision: D14000078

fbshipit-source-id: c0431a888b0ca041807631c81b99fb8b947274d6
2019-02-11 14:06:56 -08:00

72 lines
1.5 KiB
C++

/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the LICENSE
* file in the root directory of this source tree.
*/
#pragma once
#include <folly/json.h>
#include "FlipperResponder.h"
namespace facebook {
namespace flipper {
class FlipperConnectionManager {
public:
class Callbacks;
public:
virtual ~FlipperConnectionManager(){};
/**
Establishes a connection to the ws server.
*/
virtual void start() = 0;
/**
Closes an open connection to the ws server.
*/
virtual void stop() = 0;
/**
True if there's an open connection.
This method may block if the connection is busy.
*/
virtual bool isOpen() const = 0;
/**
Send message to the ws server.
*/
virtual void sendMessage(const folly::dynamic& message) = 0;
/**
Handler for connection and message receipt from the ws server.
The callbacks should be set before a connection is established.
*/
virtual void setCallbacks(Callbacks* callbacks) = 0;
/**
Called by ws server when a message has been received.
*/
virtual void onMessageReceived(
const folly::dynamic& message,
std::unique_ptr<FlipperResponder> responder) = 0;
};
class FlipperConnectionManager::Callbacks {
public:
virtual ~Callbacks(){};
virtual void onConnected() = 0;
virtual void onDisconnected() = 0;
virtual void onMessageReceived(
const folly::dynamic& message,
std::unique_ptr<FlipperResponder>) = 0;
};
} // namespace flipper
} // namespace facebook