Summary: Changing FlipperRSocketResponder to only use public parts of FlipperConnectionManagerImpl. This means we can test it by injecting a FCM mock, and it can use its public interface. Reviewed By: passy Differential Revision: D14000078 fbshipit-source-id: c0431a888b0ca041807631c81b99fb8b947274d6
66 lines
1.4 KiB
C++
66 lines
1.4 KiB
C++
/**
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the LICENSE
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* file in the root directory of this source tree.
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*/
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#pragma once
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#include <Flipper/FlipperConnectionManager.h>
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namespace facebook {
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namespace flipper {
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namespace test {
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class FlipperConnectionManagerMock : public FlipperConnectionManager {
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public:
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FlipperConnectionManagerMock() : callbacks(nullptr) {}
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void start() override {
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open = true;
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if (callbacks) {
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callbacks->onConnected();
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}
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}
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void stop() override {
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open = false;
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if (callbacks) {
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callbacks->onDisconnected();
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}
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}
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bool isOpen() const override {
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return open;
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}
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void sendMessage(const folly::dynamic& message) override {
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messages.push_back(message);
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}
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void onMessageReceived(
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const folly::dynamic& message,
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std::unique_ptr<FlipperResponder> responder) override {
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if (responder) {
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respondersReceived++;
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}
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callbacks->onMessageReceived(message, std::move(responder));
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messagesReceived.push_back(message);
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}
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void setCallbacks(Callbacks* aCallbacks) override {
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callbacks = aCallbacks;
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}
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public:
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bool open = false;
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Callbacks* callbacks;
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std::vector<folly::dynamic> messages;
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std::vector<folly::dynamic> messagesReceived;
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int respondersReceived = 0;
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};
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} // namespace test
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} // namespace flipper
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} // namespace facebook
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