Summary: Never really liked this code. Before this change, calls to connect were blocking. Because of this, we had to make use of promises and a bit of really not that good-looking code. So, this change makes connect non-blocking meaning that we make full use of our event handler. These changes contain: - CSR is not getting generated after each failed attempt. - Connect is no longer blocking. - Do not report events via the handler when explicitly disconnecting. Reviewed By: jknoxville Differential Revision: D46853228 fbshipit-source-id: 00e6a9c7c039a756175fe14982959e078d92bacb
233 lines
6.1 KiB
C++
233 lines
6.1 KiB
C++
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#ifdef FB_SONARKIT_ENABLED
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#include "WebSocketClient.h"
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#include <Flipper/ConnectionContextStore.h>
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#include <Flipper/FlipperTransportTypes.h>
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#include <Flipper/FlipperURLSerializer.h>
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#include <Flipper/Log.h>
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#include <folly/String.h>
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#include <folly/futures/Future.h>
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#include <folly/json.h>
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#include <websocketpp/common/memory.hpp>
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#include <websocketpp/common/thread.hpp>
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#include <cctype>
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#include <iomanip>
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#include <sstream>
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#include <stdexcept>
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#include <string>
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#include <thread>
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namespace facebook {
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namespace flipper {
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WebSocketClient::WebSocketClient(
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FlipperConnectionEndpoint endpoint,
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std::unique_ptr<FlipperSocketBasePayload> payload,
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Scheduler* scheduler)
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: WebSocketClient(
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std::move(endpoint),
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std::move(payload),
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scheduler,
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nullptr) {}
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WebSocketClient::WebSocketClient(
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FlipperConnectionEndpoint endpoint,
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std::unique_ptr<FlipperSocketBasePayload> payload,
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Scheduler* scheduler,
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ConnectionContextStore* connectionContextStore)
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: BaseClient(
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std::move(endpoint),
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std::move(payload),
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scheduler,
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connectionContextStore) {
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status_ = Status::Unconnected;
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socket_.clear_access_channels(websocketpp::log::alevel::all);
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socket_.clear_error_channels(websocketpp::log::elevel::all);
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socket_.init_asio();
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socket_.start_perpetual();
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thread_ = websocketpp::lib::make_shared<websocketpp::lib::thread>(
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&SocketClient::run, &socket_);
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}
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WebSocketClient::~WebSocketClient() {
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disconnect();
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}
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void WebSocketClient::connect(FlipperConnectionManager*) {
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if (status_ != Status::Unconnected) {
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return;
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}
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status_ = Status::Connecting;
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std::string connectionURL = endpoint_.secure ? "wss://" : "ws://";
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connectionURL += endpoint_.host;
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connectionURL += ":";
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connectionURL += std::to_string(endpoint_.port);
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auto serializer = URLSerializer{};
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payload_->serialize(serializer);
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auto payload = serializer.serialize();
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if (payload.size()) {
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connectionURL += "/?";
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connectionURL += payload;
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}
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auto uri = websocketpp::lib::make_shared<websocketpp::uri>(connectionURL);
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websocketpp::lib::error_code ec;
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connection_ = socket_.get_connection(uri, ec);
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if (ec) {
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status_ = Status::Failed;
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eventHandler_(SocketEvent::ERROR);
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return;
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}
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handle_ = connection_->get_handle();
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connection_->set_open_handler(websocketpp::lib::bind(
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&WebSocketClient::onOpen,
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this,
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&socket_,
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websocketpp::lib::placeholders::_1));
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connection_->set_message_handler(websocketpp::lib::bind(
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&WebSocketClient::onMessage,
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this,
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&socket_,
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websocketpp::lib::placeholders::_1,
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websocketpp::lib::placeholders::_2));
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connection_->set_fail_handler(websocketpp::lib::bind(
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&WebSocketClient::onFail,
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this,
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&socket_,
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websocketpp::lib::placeholders::_1));
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connection_->set_close_handler(websocketpp::lib::bind(
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&WebSocketClient::onClose,
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this,
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&socket_,
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websocketpp::lib::placeholders::_1));
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socket_.connect(connection_);
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}
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void WebSocketClient::disconnect() {
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socket_.stop_perpetual();
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if (status_ == Status::Connecting || status_ == Status::Open ||
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status_ == Status::Failed) {
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websocketpp::lib::error_code ec;
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socket_.close(handle_, websocketpp::close::status::going_away, "", ec);
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}
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socket_.stop();
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status_ = Status::Closed;
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if (thread_ && thread_->joinable()) {
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thread_->join();
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}
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thread_ = nullptr;
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}
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void WebSocketClient::send(
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const folly::dynamic& message,
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SocketSendHandler completion) {
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std::string json = folly::toJson(message);
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send(json, std::move(completion));
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}
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void WebSocketClient::send(
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const std::string& message,
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SocketSendHandler completion) {
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websocketpp::lib::error_code ec;
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socket_.send(
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handle_,
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&message[0],
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message.size(),
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websocketpp::frame::opcode::text,
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ec);
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completion();
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}
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/**
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Only ever used for insecure connections to receive the device_id from a
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signCertificate request. If the intended usage ever changes, then a better
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approach needs to be put in place.
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*/
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void WebSocketClient::sendExpectResponse(
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const std::string& message,
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SocketSendExpectResponseHandler completion) {
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connection_->set_message_handler([completion, scheduler = scheduler_](
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websocketpp::connection_hdl hdl,
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SocketClient::message_ptr msg) {
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const std::string& payload = msg->get_payload();
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scheduler->schedule([completion, payload] { completion(payload, false); });
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});
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websocketpp::lib::error_code ec;
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socket_.send(
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handle_,
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&message[0],
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message.size(),
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websocketpp::frame::opcode::text,
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ec);
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if (ec) {
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auto reason = ec.message();
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completion(reason, true);
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}
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}
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void WebSocketClient::onOpen(SocketClient* c, websocketpp::connection_hdl hdl) {
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if (status_ == Status::Connecting) {
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connected_.set_value(true);
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}
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status_ = Status::Initializing;
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eventHandler_(SocketEvent::OPEN);
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}
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void WebSocketClient::onMessage(
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SocketClient* c,
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websocketpp::connection_hdl hdl,
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SocketClient::message_ptr msg) {
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const std::string& payload = msg->get_payload();
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if (messageHandler_) {
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scheduler_->schedule([payload, messageHandler = messageHandler_]() {
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messageHandler(payload);
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});
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}
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}
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void WebSocketClient::onFail(SocketClient* c, websocketpp::connection_hdl hdl) {
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SocketClient::connection_ptr con = c->get_con_from_hdl(hdl);
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auto server = con->get_response_header("Server");
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auto reason = con->get_ec().message();
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if (status_ == Status::Connecting) {
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connected_.set_value(false);
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}
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status_ = Status::Failed;
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eventHandler_(SocketEvent::ERROR);
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}
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void WebSocketClient::onClose(
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SocketClient* c,
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websocketpp::connection_hdl hdl) {
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status_ = Status::Closed;
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eventHandler_(SocketEvent::CLOSE);
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}
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} // namespace flipper
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} // namespace facebook
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#endif
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