Summary: Move UIDebugger plugin to OSS space. Reviewed By: passy Differential Revision: D47634848 fbshipit-source-id: 90e8c0181a2434d0e5d76bdb99b902051e6d702e
70 lines
1.7 KiB
Objective-C
70 lines
1.7 KiB
Objective-C
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#if FB_SONARKIT_ENABLED
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#import <UIKit/UIKit.h>
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#import "UIDBounds.h"
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#import "UIDInspectable.h"
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NS_ASSUME_NONNULL_BEGIN
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@protocol UIDDescriptor<NSObject>
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/**
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A globally unique ID used to identify a node in the hierarchy.
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*/
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- (NSUInteger)UID_identifier;
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/**
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The name used to identify this node in the inspector. Does not need to be
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unique. A good default is to use the class name of the node.
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*/
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- (NSString*)UID_name;
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/**
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Get the attributes to show for this node in the sidebar of the inspector. The
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object will be shown in order and with a header matching the given name.
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*/
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- (void)UID_aggregateAttributes:(UIDMutableAttributes*)attributes;
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@optional
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/**
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These are shown inline in the tree view on the desktop, will likely be removed
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in the future.
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*/
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- (UIDInlineAttributes*)UID_inlineAttributes;
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/** The children this node exposes in the inspector. */
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- (NSArray<id<NSObject>>*)UID_children;
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/** Should be w.r.t the direct parent */
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- (UIDBounds*)UID_bounds;
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/**
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If the type has the concept of overlapping children, then this indicates
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which child is active / on top, we will only listen to / traverse this child.
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If return null we assume all children are 'active'.
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*/
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- (id<NSObject>)UID_activeChild;
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/** Get a snapshot of the node. */
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- (UIImage*)UID_snapshot;
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/**
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Set of tags to describe this node in an abstract way for the UI. Unfortunately
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this can't be an enum as we have to plugin 3rd party frameworks dynamically.
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*/
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- (NSSet<NSString*>*)UID_tags;
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@end
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NS_ASSUME_NONNULL_END
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#endif
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